RimWorld

RimWorld

Weapon Tech A17
45 kommentarer
N1A 8. dec. 2017 kl. 13:49 
its good ahving this mod but then ai will jsut popout the highest gun without research themselves
Janson  [ophavsmand] 19. nov. 2017 kl. 16:33 
@troutbumtrent Yup, I'm working on B18 version, just figuring out how to best merge with the new research.
TroutbumTrent 19. nov. 2017 kl. 7:19 
This is my favorite mod by far. I know that B18 just came out, but is there a plan to update to the new version? I did not realize how much I relied on having this mod.
Janson  [ophavsmand] 7. nov. 2017 kl. 4:29 
@Ninja Kitten No idea. I should think so, but i've never tried it.
Eclipse 7. nov. 2017 kl. 1:10 
Does it work with combat extended?
Janson  [ophavsmand] 19. okt. 2017 kl. 1:21 
@[CN]Haleksius If you have translated everything, feel free to upload your version. No need for me to slow down the process. :)
The Imperial House 12. okt. 2017 kl. 21:23 
you all have opinions, thats nice, please take them elsewhere
zaune_thegreywyvern 24. sep. 2017 kl. 5:41 
Just an idle thought, but you know what the weapon list is missing? Double-barrelled shotguns, in regular and sawn-off varieties. Not sure which tech tier they'd fit into, though; maybe split "Repeating Actions" into Basic and Advanced tiers? Which would also have the advantage of making lever-action rifles worth manufacturing for players who aren't going for the Old West aesthetic.
TayDog 21. sep. 2017 kl. 22:33 
"In any case, please enjoy this minor modification to the Rimworld experience!" is just not true with the below posts.
TayDog 21. sep. 2017 kl. 22:33 
Same as previous poster. For your colonists, these weapons are complete junk and way too common from raiders. The stupid high cooldown on the shot is insane. And then they do massive damage which is tearing off limbs of colonists. It is all a bit silly.
Skoots 13. sep. 2017 kl. 10:14 
I've been using this since a15, and honestly the early game weapons are way too common and annoying (Arquebus and Breech-Loader), as others said their power just feels weird. My biggest complaint, however, is that raiders and especially friendlies NEVER STOP USING THEM, I'd rather see more of the unique weapons on raiders. Also, the calibre determining the damage is really annoying, it removes a lot of variety from weapons in the game.

Lastly, another craftable automatic weapon around the time of the assault rifle would be nice, again, just for variety.
тетеря, блин 12. sep. 2017 kl. 7:04 
Please, make some description, so people who make their own weapon mods could make them compatible with this research tree, if it installed.
Überkatze 30. aug. 2017 kl. 9:50 
and early game weapons are OP they easily can shot of a limb so i would be pleased to see them nerfed
Überkatze 30. aug. 2017 kl. 4:00 
Thats REALLY ANNOYING
Überkatze 30. aug. 2017 kl. 3:54 
Is there a way to make those scavenger weapons more....common
srsly the only weapons i see are breach loaders and arquebuses
Lordfil 24. aug. 2017 kl. 1:45 
@Juan Deag 2: thats true too...
Janson  [ophavsmand] 24. aug. 2017 kl. 1:33 
@lordfil I don't know of any mod that does that, but I'm sure there is something out there, maybe on the forums. And smithing the bonus weapons kinda defeats the point of them, don't you think? :)
Lordfil 22. aug. 2017 kl. 5:45 
@Juan Deag 2: Electric Boogaloo
do you know of any way that i can uprade the quality of the scavenge/trade weapons? 'cause im playing with the "quality cooldown" mod, and having just shoddy marksmens rifles etc is a bit bothering me... or at least let us smith those weapons too?
Janson  [ophavsmand] 6. aug. 2017 kl. 4:53 
@zaune_thegreywyvern No, never saw the point, to be honest. Steam workshop makes modding a very simple affair, and I lack the motivation required to make a forum post look presentable.
zaune_thegreywyvern 5. aug. 2017 kl. 17:38 
Really fond of this mod, glad to see it updated for 0.17. Is there a thread for it on the Ludeon forums? I searched but didn't find it.
White Amaranth 1. aug. 2017 kl. 3:37 
Rather have it on Steam since I don't know when this will update.
White Amaranth 1. aug. 2017 kl. 3:36 
Combat Extended official patch?
FaeRust 24. juli 2017 kl. 22:38 
I appreciate that the weapons are named in the sort of generic rimworldy way. also, any hopes for a flamethower? It would be glorious to send my painless brain-damaged power armoured killing machine at a tribal base with one.
Dominique901 20. juli 2017 kl. 13:15 
They should do a ww2 weapons tech
Haiys 15. juli 2017 kl. 10:50 
@Johnnyen I added the patch file into CE's patches file but when I load the game Weapon tech's weapons dont show up. Any fix?
Johnnyen 10. juli 2017 kl. 14:38 
Since i apparently cant edit comments, ive managed to figure out howto use Git, the patch that i made can be found here: https://github.com/Sp0nge/Weapon-Tech-A17-CE-patch

And everyone can suggest/commit changes when (not if) they find something not right :)
Johnnyen 10. juli 2017 kl. 12:59 
Im almost done patching this mod into CE, and i see that you at some point planned this yourselfe. I will post a pastebin of it when im done here and you can submit it to CE`s github yourselfe if you want. If not ... ill prob just post it myselfe if it all seems to be fine with the stats :)
NotMana 7. juli 2017 kl. 20:03 
Thanks for the research screen update, was a mild annoyance to have it stack weird in the main research tab. Enjoying how this mod plays out.:VC_ENGINEER:
elliottmoo 4. juli 2017 kl. 15:05 
molotovs should be much lower tech requirements since they are litteraly a bottle of high proof booze or gasoline with a rag in the top, they are arguably simpler to make than any other weapon above neolithic
sigmaMGE 2.0 4. juli 2017 kl. 2:54 
@Audioviper Make Kalashnikov please)
Janson  [ophavsmand] 3. juli 2017 kl. 15:04 
@Skooage I appreciate the offer, but unfortunately I had updated with the previous fix that bonesbro provided, but forgot to release it. You reminded me though! At any rate, I thank you for your efforts!
Janson  [ophavsmand] 3. juli 2017 kl. 14:50 
@bonesbro Thanks for the fix! The research tree is a little less cluttered thanks to you!
Skooage 3. juli 2017 kl. 7:52 
Load of you look like you enjoy this - me too!


Hated that it messed up my research panel though, so I fixed it. Happy to send out the fix to people and help them apply it - contact me.



Audioviper - if you want to include this in the official mod, contact me and I'll happily provide.
Lorebot 2. juli 2017 kl. 22:14 
Is there any chance you could move all the research for this mod into its own tab within the Research window? Even with the Organized Research Tab mod it's making the Main tab of the Research window super cluttered and difficult to use. thanks :)
LakeSquid 27. juni 2017 kl. 16:09 
A lot of the weapons (Revolver, Arquebus, Prototype Rifle, etc.) are very over-powered, easily destroyed limbs, extreme amounts of blood, etc. Mod is still fun, but these "super-wounds" can be really obnoxious
Régo 26. juni 2017 kl. 13:54 
Direct link ?
Meep42 26. juni 2017 kl. 8:56 
Oh hey, this got updated while I wasn't looking. One of my favourite vanilla-friendly mods, thanks. Hoping nothing breaks when I switch as I've just been using the old version on A17 anyway without any issues.
bonesbro 26. juni 2017 kl. 8:22 
In fact, it turns out it's really easy to do so: https://pastebin.com/6vBWSLNm

You can replace Defs\ResearchProjectDefs\WeaponTechResearchProjects.xml with that file. I removed Machining from the file (which does return its Smithing prereq) and created a tab with all of this mod's research. I also moved Gun Turrets and Multibarrel Weapons to the new tab.
bonesbro 26. juni 2017 kl. 7:36 
Working great and was safe to add to an existing save (though it does change the stats on weapons you might already have). Would love you to create a research tab for these.
sigmaMGE 2.0 25. juni 2017 kl. 9:14 
thanks for the modification!!!!
yeehaw 24. juni 2017 kl. 2:25 
y'know the bolt-action is a lee enfgield right?
Dr. Quackers M.D. 22. juni 2017 kl. 14:37 
@igo. have you read about rimworld lore its a universe where all that stuff can exist
MisterIgor 21. juni 2017 kl. 0:44 
geez, im favving ur mod because rimworld really need a serious vanilla friendly weapon mod like yours, im not saying there are bad weapons mod out there, there are good mods, but most of them are from weapons that are from our real world or hard sci-fi/movie/games weapons and not from rimworld universe...

Im looking foward for your mod, and hope you add more weapons and an extra glitterworld weaponry research or advanced weapons research, and hopefully medieval weapons like heavy and light crossbows, warbow and longbow, and more classical/tribal weapons too, plz dont abandon this mod, keep adding more weapons :steamhappy:
Tanelorn 20. juni 2017 kl. 18:59 
Fantastic idea. I hope you can make a combat extended version.
CANALETA 19. juni 2017 kl. 17:59 
Looks nice, thanks for the update :)