Stellaris

Stellaris

Robots reworked
11 kommentarer
Ze Insane Erke 28. maj 2019 kl. 5:03 
I smell someone who thinks the flesh is weak
SuperSaltyScotty 23. dec. 2017 kl. 6:20 
do we need dlc for this mod?
Lelo Mariin 14. juli 2017 kl. 7:22 
Even after installing the robots (tier1) and the tier 2 droids still have the 30 month creation time.
MaxRavenclaw 1. juli 2017 kl. 7:42 
In vanilla, a happy, Industrious, Very Strong, Cyborg organic pop gets a 50% minerals bonus, and that percent bonus is topped if you also have Proles or slavery. Unless you also tweaked the other perks, robots will always be inferior to organics when it comes to minerals.
Yandersen  [ophavsmand] 29. juni 2017 kl. 10:55 
Done. Thanks, jamiehuebsch!
Yandersen  [ophavsmand] 29. juni 2017 kl. 10:48 
OK, I will change cyborgs to have +10% bonus instead of +15%.
James Grimm 29. juni 2017 kl. 8:43 
I like this rebalance to Robots quite a bit, but I did discover one feature (oversight?) that I didn't like.

When you reduced Robot/Droid/Synth down to +15% Minerals (I assume to match with % of the biological bonuses) you created a case where partially organic Strong/Very Strong Cyborgs are superior miners to the tireless industrial Droids, even before you factor in the Happiness bonus. Something about that seems very wrong, especially since it's not difficult to setup. I haven't tested it but I suspect that Cyborg-Proles will also be better miners than the Robot line.

Personally I'd recommend lowering the bonus on the Cyborg trait down to +10 or 5 for Minerals (and maybe Energy - your Cyborg trait is very strong, since it can be combined with Bio trait bonuses so this may be the more "balanced" option).

Just my 2 cents (as the saying goes), and thank you for your efforts modding.
Yandersen  [ophavsmand] 31. maj 2017 kl. 9:00 
That is why Cyborgs did not get buff to the "growth" speed in this mod. Their bodies are built since those are mechanical objects. The mind is a software, it is irrelevant here, but can be duplicated, if u r so picky for explanations. :)
MaxRavenclaw 31. maj 2017 kl. 8:32 
Cyborgs? I don't think you can build cyborgs.
Yandersen  [ophavsmand] 31. maj 2017 kl. 2:59 
Sorry. :) This mod only tweaks some numbers aiming to rebalance the mechanical units in a more logical way. As I see it, at least.
dragonkingofthestars 30. maj 2017 kl. 23:29 
ahh, the name of the mod got my hopes up that somebody remade the playable robot mod.