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I also initially wanted to connect funnel and light bridge for the final move, but before I was trying to pull that off I found the intended solution. Thumbs up.
TLDR: Super fun, loved bouncing around everywhere. Also quite difficult, as you've accurately predicted and others have experienced. Some steps took me 10-15 minutes to complete each, and the last move took me the better part of an hour to work out (and even then I ended up discovering an alternate solution it seems a couple of others have already found).
There's a couple of oddities that could've been handled a bit better, e.g. different cube types/colors, portal magnet for the light bridge surface. But this was a blast to both explore and solve. This is one of my favorite Portal 2 maps.
No blindrun since I messed up my recording, sorry.
Difficulty: 8/10
Design: 9.5/10
Enjoyed: 9.5/10
Blind Run with me blubbering around
Here is my solution (it's done in the other version of the map):
https://www.youtube.com/watch?v=gsTaEd_C4sU
This puzzle is great, I just made it a lot harder for myself :)
This image pictures what I did: https://psteamcommunity.yuanyoumao.com/profiles/76561198012249221/home/
It's actually surprisingly consistent, even if the cube in the middle of the button instead of on its edge . I only needed three tries to pull it off, with the first being used to interpolate the timing of the third. And if you fail, there's no penalty - just grab the cube and try again immedieately, no need to reload or anything.
1) The cleansing gel dispenser should always be on; I was trying to wash a cube off and it kept bouncing away when I let go of it to turn on the dispenser.
2) Actually got caught up under some of the angled panels when trying to bounce around and that was a bit frustrating.
3) Keeping track of the cubes was a bit hard; I would suggest using the BEE2.4 cube colorizer.
https://youtu.be/OBa1YWHGxvk
https://www.youtube.com/watch?v=TLgNhfb1eEU
My final solution consisted of bouncing vertically on the repulsion-gel-covered one portalable square on the big room floor, then shooting a portal below me that linked to the light bridge in the exit room, sending me flinging upward to the top of the exit room, then shooting a portal while at the top of my fling to land on the light bridge.