Arma 3
NATO Corvette [v1.1.1]
185 kommentarer
mevadralik 27. maj 2023 kl. 21:58 
bro theres so many american ships, is there a CSAT ship?
WallaWalla 2. mar. 2023 kl. 17:54 
where is this in editor?
Tao Tao 10. apr. 2022 kl. 7:17 
@CTFRaven
I appreciate the reply friend. Thank you for a great mod :steamthumbsup:
CTFRaven  [ophavsmand] 10. apr. 2022 kl. 4:22 
i don't have the source files anymore so i can't say for sure, but you can do a findNearest() command for the SAM class and set it's ID to use as you please. probably the easiest way

@Evil Hemuli
Tao Tao 10. apr. 2022 kl. 2:17 
Does anyone know a way to completely disable the anti air systems for the ship? I have tried just removing the AA missiles but no luck so far.
Blind 24. apr. 2021 kl. 16:48 
this boat looks cool
DragonFire 1. maj 2020 kl. 5:22 
Hey I made a video about your mod I hope this is ok https://www.youtube.com/watch?v=XOsnZ7U9iM8&feature=youtu.be
Wolvzer 12. juli 2019 kl. 20:30 
What happened to CIWS? thats the most important part of anti missile defense, also will you add the VLS system?
turkey bacon halal pasta 28. sep. 2018 kl. 8:01 
@CTFRaven Is their a way to make the main gun get dammaged easily?
All I can think about Is you 19. sep. 2018 kl. 21:44 
Brilliant,can you also make the USS FREEDOM drivable?
OG PEANUT 31. aug. 2018 kl. 14:47 
Awesome mod! I wish someone can make a destroyer or frigate mod that allows you to fire tomahawk cruise missiles. That would be cool. Or a frigate that lets you launch Russian Kalibrs. Either one would be sick. Thanks!
Falcon 2. apr. 2018 kl. 14:35 
how do i use torpedo
⋆ • ♥ Lunar Katie ♥ • 10. mar. 2018 kl. 12:49 
H-H-H-Holy Shit...
I have no words.
moab101 25. feb. 2018 kl. 15:57 
Does this boat have a real-world basis, or is it a fictional vessel. Either way, it looks awesome.
SodiumChlorideNaCl 4. jan. 2018 kl. 11:00 
how do i use torpedoes? xD
Mobius 1 1. jan. 2018 kl. 10:17 
nice the previous bug i mentioned isnt that bad. when you go to play your scenario the bugged SAM will vanish.
DruidicRifleman 30. dec. 2017 kl. 15:09 
OOOH YAY!!!
CTFRaven  [ophavsmand] 30. dec. 2017 kl. 14:10 
this mod will be moved to a different mod once i've worked on it a bit. It will have all the fixes when it does. They have em now in my working copy
DreddedB 30. dec. 2017 kl. 12:21 
yeah it seem like even when I delete the ship the sam seems like its independent and you cant get rid of it after great mod but can you please fixs this one problem that's really messing it up
Mobius 1 29. dec. 2017 kl. 20:12 
is the SAM supposed to come off the ship when you move it in the editor??
DruidicRifleman 24. nov. 2017 kl. 21:28 
You know if you Were to team up with some folks and Make a BAD ASS ship DLC i'd buy it in a heart beat
Psyfer 24. nov. 2017 kl. 3:38 
Out of curiosity, why the randomised SAMs instead of either a selectable module or 2 hulls (one with each lanch system)?
Psyfer 23. nov. 2017 kl. 18:29 
Is there a possibility of the dec gun getting an artillery manager for indirect fire?
DruidicRifleman 29. sep. 2017 kl. 8:09 
@CTFRaven theres subs in arma 3?
Cayde Howard 9. sep. 2017 kl. 8:14 
the look of the ship alone is beautiful, the fact that its functional and not a model makes it so much better to me, really good job
nikolai166 27. aug. 2017 kl. 12:22 
okay sweet I'll be waiting on that update. great job btw!
CTFRaven  [ophavsmand] 27. aug. 2017 kl. 11:24 
they can be fired through manual fire from the captains seat, or should. either way, the system for making them fire sucks and it's going to be 100% integrated into the console so that it can hit submarines
nikolai166 27. aug. 2017 kl. 11:10 
I tired it but I'm not able to select the torpedoes at all. i can give the cmmand to load them for captains seat but nothing happens.
CTFRaven  [ophavsmand] 26. aug. 2017 kl. 11:51 
To use the torpedoes, they must be selected from the commanders position in manual fire. Once it is selected, move to the gunners seat and turn the radar on. Select a naval target, and fire. It will automatically track to the target. It will then detonate after a set time if it did not hit its target.
nikolai166 26. aug. 2017 kl. 10:02 
i was wondering how do you use the torpedoes?
CTFRaven  [ophavsmand] 23. aug. 2017 kl. 12:17 
it's fixed
🎀Hara🎀 20. aug. 2017 kl. 3:40 
yeah this needs other mods to work but doesn't tell you what you need
🎀Hara🎀 20. aug. 2017 kl. 1:41 
can i use this with zeus and if so, where do i find it?
SubCookie 14. aug. 2017 kl. 18:01 
this is a very cool mod maybe you can make some room you can walk into
because combining this mod with walkable movable objects would be really sweet :D
thanks for the mod :D
Lera 28. juli 2017 kl. 12:43 
Can you enter the ship by foot and explore it or is it just with seats?
CTFRaven  [ophavsmand] 27. juli 2017 kl. 9:24 
There should be some new crates under Empty>things>supplies. It will have the modded icon next to them. for fuel, just use the vanilla barrels. If you're piloting the ship, there's a console that you can use. if it's AI, then it should rearm automatically
Nuclear_Stuff 26. juli 2017 kl. 19:09 
Good mod by the way.
Nuclear_Stuff 26. juli 2017 kl. 19:09 
How do you reload the weapons for the ship? I know you do it with sling load but I don't know the ammo.
Baciuu 24. juli 2017 kl. 8:08 
when next update cant wait :D
Ivan.Rafael.II 11. juli 2017 kl. 15:14 
please make some cargo ships! I'll fund it haha
CTFRaven  [ophavsmand] 10. juli 2017 kl. 16:05 
It sinks.
gensek_Brezhnev 10. juli 2017 kl. 1:54 
is it destroyable?
[FR]HunterHawks(Wolf) 7. juli 2017 kl. 2:23 
ok thx :)
CTFRaven  [ophavsmand] 6. juli 2017 kl. 23:59 
Aye, the cargo interface should work, though i have absolutely no idea how it fairs on another PC. Currently you must put the desired cargo container of a select few types into the centre of the cargo pad, and then select the unit and press load cargo within the interface. as long as you can see that there are 8 cargo slots on this particular model, all current functions should in theory work. I'll make a video and post it to the workshop page this week
Yankee 6. juli 2017 kl. 22:26 
Also, currently my only complaint is that the corvette itself is so insanely slow and the turning radius is MASSIVE, and yes, I understand that in real life, big ships don't exactly turn on the dime but this thing's low manuverability and very slow speed make it hard to actually use it effectively
Yankee 6. juli 2017 kl. 22:21 
Hey, Raven, how does the new cargo interface work, I can't get it to load any crates, also, will the captain's seat actually have a purpose or will it act just as a commander seat for someone to sit there and give orders?
CTFRaven  [ophavsmand] 6. juli 2017 kl. 15:31 
It's not really supposed to be a helipad, more of a landing/cargo pad for the cargo system to work. as well, It's not that uncommon to have a weapon behind a helipad.
[FR]HunterHawks(Wolf) 6. juli 2017 kl. 15:04 
the ship is not a little bit small than a chopper ? that kind of chopper can't land on it ? and the place of the missile launcher is strange for the helipad.
Hudnar 1. juli 2017 kl. 23:56 
Please give us a Submarine, not a big ass Nuclear Submarine, but a smaller one, maybe even like a Japanese HA. 19 Midget Submarine, or an American SS-1 U.S.S Holland.
DruidicRifleman 1. juli 2017 kl. 12:00 
Can you Give it VLS and the gun an artillery computer?