Stellaris

Stellaris

Modified AI policy for egalitarian and spiritualist civilizations
19 kommentarer
Kamen Rider Nexus 20. jan. 2021 kl. 15:31 
The mod's not letting my Spiritualist Empire give AIs Citizen Rights...is that NOT what this mod does (alongside others), because that's what it reads as doing (among the other things)...
JelleJT  [ophavsmand] 26. aug. 2018 kl. 3:01 
I will do that when I am back from my holiday.
BUYING D2/TF2/CSGO ITEMS 21. aug. 2018 kl. 15:49 
please update the mod
JelleJT  [ophavsmand] 28. maj 2017 kl. 2:25 
Which mod is that?
Cost2Kill 28. maj 2017 kl. 1:40 
It's alright man, I found another mod that makes it available for spiritualists. I am running your mod and another mod because yours add stuff for egalitarians and xenophiles. Once again thank you so much for this.
JelleJT  [ophavsmand] 28. maj 2017 kl. 0:00 
I can make the technology available for spiritualists, if you want.
Cost2Kill 27. maj 2017 kl. 15:25 
@JelleJT No I don't use any tech mods. I was however playing as spiritualists and I think that might have something to do with it. I heard that the robotics tech does not show up for spiritualists and vice versa for psionics with materialists.
JelleJT  [ophavsmand] 27. maj 2017 kl. 13:06 
@Cost2Kill I got the robotics tech quite early in my test game, so I don't know what the exact problem could be. Do you use some technology mods, that could cause this problem?
JelleJT  [ophavsmand] 25. maj 2017 kl. 1:18 
I don't have a lot of time the rest of these week, but I'll try to look into it one of these days.
Cost2Kill 24. maj 2017 kl. 17:12 
@The Sandvich Overlord Thank you for the kind comment, I was worried that my idea was idiotic.
@JelleJT I just tested it out and while the edict does allow you to change to change the citizen rights of AI the robotics tech does not appear in a normal game without console commands. I am 80 years in using the console give myself engineering points to speed up the process and I am on the repeatable engineering techs but the robotic tech won't show up.
JelleJT  [ophavsmand] 24. maj 2017 kl. 5:05 
I'm always ready to help to make a game better, if you want me to create other mods just ask. :)
sen 24. maj 2017 kl. 4:56 
@Cost2Kill You mean like the Adeptus Mechanicus from WH40K? I've been wanting to make an empire based on the Mechanicus for ages, this is a fantastic idea!
@JelleJT Thank so you much for working with the community on this one, it really shows your dedication to improving this already amazing game. Sure there are the modders who make massive overhauls, but I think the ones who make small but Vital changes deserve just as much respect.
JelleJT  [ophavsmand] 24. maj 2017 kl. 2:44 
It's done, however I don't know if it works (I think it does), because I haven't started a game as spiritualist.
JelleJT  [ophavsmand] 24. maj 2017 kl. 0:40 
I actually like that idea. I'll start working on it, when I'm back home (in 2 hours).
Cost2Kill 23. maj 2017 kl. 20:05 
Hi, I know that this might be a weird request but can you possibly make the AI policy available for spiritualists as well? I know about the whole "playing god" but what about a civilization with a machine god? I think the policies ultimately limit roleplaying opportunities.
sen 23. maj 2017 kl. 12:41 
Thank you! I'm so glad someone finally made a mod allowing Ethos to have policies on AI that actually made sense!
JelleJT  [ophavsmand] 21. maj 2017 kl. 9:58 
I'll do that later this day.
sen 21. maj 2017 kl. 9:33 
Would it be possible to have the Xenophile Ethos be able to give AI Rights as well? Seeing as they hate Alien Slavery, it would make sense for them to see the Robots as people as they easily see other Aliens as people too.