Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I'd really like to play with them but since i don't use the english version i am just getting an underscore_text instead of the actual names and descriptions. :/
fixed other species happiness traits to be more impactful given I didn't realize they changed how the modifier works. they are noew 1 to 3 and -1 to -3. and provide bonuses in increments of 5.
Thanks for the heads up and the great mod. ;)
I do consider your numbers pretty well balanced, even in the more extreme areas, so this isn't a complaint in any case. :)
Did play around a bit with a copy of your spreadsheet, most traits(including none-linear ones) you have are very close to
=IF(E8>0,ROUNDUP(E8*0.975^(2*E8)),-1*ROUNDDOWN(-1*E8*1.1^(-2*E8)))
https://docs.google.com/spreadsheets/d/1_I-u1gFZSneeHYKRlCyDWUt7O0nHBqbpKI9M290MdjE/
What could be done is making your points for the extreme traits not behave as linear as they do now, so instead of Habitability -25% for -5 Points, -6 Points would make sense since that is the point where you lose another planettype to settle on initially.
Can go through the list and have a look at more of those points, but all in all I think something like the following would fit better to the scaling of the percentages:
Bonus: CEIL(level*0.95^level)
Malus: FLOOR(level*1.05^level)
(level=DesiredEffect/1PointVersion, so if 5% is worth 1 point, 20% is level 4 and 2.5% is level 0.5)
Wouldn't mind reducing the extremes tbh, anything bigger than 5 or less than -5 is not likely something I'm going to consider - it would dominate the species makeup too much. But that's personal taste.
Addtionaly incresed conservancey 3 plus other modifers can yeild negative consumer goods costs leading to gaining minerals from pops exsisting.