RimWorld

RimWorld

[XND] Visible Pants
155 kommentarer
abrahamv777 14 dec, 2024 @ 18:31 
Thank you! Love this mod, helps with clothing immersion. :steamhappy:
Alewolfo 12 jan, 2023 @ 15:25 
Why this mod isn't in vanilla yet?
Alexclonk 14 dec, 2022 @ 4:42 
1.4? XD
21 19 sep, 2022 @ 0:17 
works just fine on 1.3 for me
Paul 1 aug, 2022 @ 13:52 
Now i can finally see my Yorkshire Terrier skin pants. I breed them for clothes.
Mexicano Peludo 13 okt, 2021 @ 13:40 
Please update this for 1.3 :c
VulpineVandal 5 aug, 2021 @ 10:14 
can confirm this version still works on 1.3 with no issues. at least none for me with my current mod setup
Bear 7 feb, 2021 @ 8:17 
@Think3r It threw all kinds of errors for me on a new game. This version works great though.
Infyrno 2 okt, 2020 @ 18:16 
Possible partial incompatibility with the Character Editor mod. When this mod is loaded, all of my saved characters in that mod become unreadable and just load a random character. Even if one saves with the character editor, trying to load will give you a different character.

However, note that I am using the Facial Animations mod. It's possible that your mod uses some of the same mechanisms as that one to display expressions.
PoofyGummy 28 sep, 2020 @ 18:08 
Can xeo please update the number?
101Salty 14 sep, 2020 @ 19:27 
It definitely on 1.2 works for me, Thanks Stanley Aech!
Stanley Aech 30 aug, 2020 @ 10:41 
By the way, this mod works with 1.2
BeeKing 28 aug, 2020 @ 3:10 
1.2? anytime?
Nova 27 aug, 2020 @ 17:18 
Hey other Nova guy, would it be possible to have a 1.2 update please?
Slavomir 25 aug, 2020 @ 22:51 
Will you be upgrading to 1.2?
BlueZephyr 24 aug, 2020 @ 19:48 
please update for 1.2
Kriz 12 aug, 2020 @ 18:56 
1.2 Version pls.
Ciurrus 26 jul, 2020 @ 8:02 
Hey where would I change the offsets for these? I'm using NAL's body replacer and the pants hang too low
XxX_SashaMLG420_XxX 21 jul, 2020 @ 6:26 
work with [CP] Detailed Body Textures II :steamhappy: ?
binchito 18 jul, 2020 @ 9:26 
i got that cryosleep casket null error, but i just opened everything up in dev mode to see if anything was messed with and there was nothing wrong with my ancient ruins all the pawns spawned inside and .. so idk. works fine as far as i can tell.
Wilihey 12 jul, 2020 @ 4:36 
those red errors don't mean problem all the time
Matstar 3 jul, 2020 @ 0:26 
Not a conflict with other mods
The same error log is generated even if only this mode is installed
WillyWankr 24 maj, 2020 @ 10:48 
I got the red tick exception errors as well. spent a whole day digging through mods, uninstalling the game, changing mod orders ect. I'm just happy i found the problem.
Abbanon 23 apr, 2020 @ 12:15 
Can confirm Flypaste's report, Visible Pants now causes red tick exception errors.
https://gist.github.com/HugsLibRecordKeeper/4c97dde8e8d287c70b95c4d267c01df5
Sorrydough 20 apr, 2020 @ 2:34 
I'm getting an exception ticking pawns as well after the game updated yesterday. I'm not using jecstools. Here's a log: https://gist.github.com/868f5b40ae19a639a3d36c6e1b72c8b0
Rosco 18 apr, 2020 @ 8:51 
Would be cool to add comptability for FashionRIMsta
onestrongbow GocleCD 16 apr, 2020 @ 22:53 
mod causing a lot of errors at the start of a game , like ancient ruins disapearing from the map and errors with your pawns also , from i've seen on forums i'm not the only removing the mods is the solutions , don't know if it's a compatibilty issue with other mods
Heart-Tailed-Pikachu 12 apr, 2020 @ 11:35 
a simple mod i didnt know i need.
Ikswotok 30 mar, 2020 @ 2:03 
I have a similar bug like bagelhe
Exception ticking world pawn Castellan. Suppressing further errors. System.NullReferenceException: Object reference not set to an instance of an object
at AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix (RimWorld.Pawn_ApparelTracker __instance, RimWorld.Apparel apparel) [0x00000] in <fec38be6254c4f0098db29424a6d7806>:0
at (wrapper dynamic-method) RimWorld.Pawn_ApparelTracker.DMD<DMD<Notify_ApparelAdded_Patch1>?1582126080::Notify_ApparelAdded_Patch1>(RimWorld.Pawn_ApparelTracker,RimWorld.Apparel)
at VisiblePants.Patch_Pawn+Patch_Tick.Postfix (Verse.Pawn __instance) [0x0004d] in <079977e479f44946aa01dea9bc12b672>:0
at (wrapper dynamic-method) Verse.Pawn.DMD<DMD<Tick_Patch2>?1752072960::Tick_Patch2>(Verse.Pawn)
at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x0002d] in <e7ff5a4f38ad429ba34547c6103ee2f5>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
zyMex 22 mar, 2020 @ 15:17 
@XeoNovaDan you should add this to your tweak mod :D it should really be a vanilla thing lol :P
Atomik Doctor 17 mar, 2020 @ 22:12 
Hey just wanted to chime in and say that I am not getting any errors and using both JecsTools and this mod
XeoNovaDan  [skapare] 6 mar, 2020 @ 11:10 
@bagelhe - JecsTools would be the one breaking this then, or whatever mod may be implementing it.
bagelhe 6 mar, 2020 @ 10:00 
yes using jecs tools.
XeoNovaDan  [skapare] 6 mar, 2020 @ 3:41 
@bagehle- according to the stack trace, whatever mod adds AbilityUser (JecsTools?) is the culprit.
bagelhe 6 mar, 2020 @ 2:16 
hey, i am getting error report from this mod

Exception ticking Dragonfly (at (244, 0, 247)): System.NullReferenceException: Object reference not set to an instance of an object
at AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix (RimWorld.Pawn_ApparelTracker __instance, RimWorld.Apparel apparel) [0x00002] in <ff7579bc5c7d4f939ad8aefc31cf5706>:0
at (wrapper dynamic-method) RimWorld.Pawn_ApparelTracker.DMD<DMD<Notify_ApparelAdded_Patch1>?185482624::Notify_ApparelAdded_Patch1>(RimWorld.Pawn_ApparelTracker,RimWorld.Apparel)
at VisiblePants.Patch_Pawn+Patch_Tick.Postfix (Verse.Pawn __instance) [0x0004d] in
Freeasabird🕊 1 mar, 2020 @ 13:28 
Thank you! :cozybethesda:
Yezus 29 feb, 2020 @ 16:09 
Very nice. 5 ring a dings
WizardZelkam 27 feb, 2020 @ 7:09 
@Freeasabird have some patience. Mod makers have lives, too.
XeoNovaDan  [skapare] 26 feb, 2020 @ 7:14 
@Freeasabird- I am away at the moment so cannot push the update until I get back home on Friday
Freeasabird🕊 26 feb, 2020 @ 3:10 
Any news on that update then? like, its been 4 days! :/
.phil 25 feb, 2020 @ 15:59 
Thanks @XeoNovaDan Love this mod
XeoNovaDan  [skapare] 22 feb, 2020 @ 9:24 
Note for 1.1: This mod will be updated soon
Stanley Aech 1 feb, 2020 @ 8:15 
I am using VGP Garden Dyes, and that mod makes the flak pants "colored flak pants"
this mod unfortunately does not let me see my hot pink flak pants. and I fear that removing that mod would cause a seriously sad time, so here's hoping for a VGP garden dye compatibility patch!
PIT_DEFENDER 21 jan, 2020 @ 2:52 
where can you set them to be under your shirt anyways ?;p I cant seem to be able to change the colour and on some of the colonists they simply dont show at all, but then I also have 200 other mods so I dont blame the pants ;p
Jacket 21 jan, 2020 @ 2:15 
@XeoNovaDan everytime i start the game it sets the pants to be over the shirt and wont save my setting for them to be under the shirt, i looked through the files but couldnt find anyway to save my choice as default. any ideas how to fix?
Jelly Creeper 20 jan, 2020 @ 6:52 
@XeoNovaDan you rock, and thank you so much @Strakarix for making the VAE stuff <3
Geojak 31 dec, 2019 @ 8:20 
when i start a new game i get error for all the ancient cryos, the mechanoids and te drop pods. something about missing apparel postfix. Similiar to wait the prevoius comment described but not for all pawns in the world.

the game seems to run anyway despites the errors but I like to keep my debug log clean of errors in case something shows up date cant be ignored. makes it easier to fix