Stellaris
Trait Collection
43 comentarii
Tim  [autor] 30 oct. 2022 la 4:11 
@ryoyo Propably everything has broken down by now.
ryoyo 25 oct. 2022 la 11:31 
While the traits show up in the list, many of them do not actually list their effects. They only contain a one-liner description, with none of the mechanical benefits. Is this by design, or has something broken down between game updates?
Tim  [autor] 1 mai 2019 la 8:09 
@XGC Yes you have the permission. Just message me if you got any questions.
If i remember correctly all source files of mods are accessible after downloading it.
GoddessGaming1520 30 apr. 2019 la 19:15 
can i get permission to update your mod?
Zee 30 apr. 2019 la 13:51 
I'm sorry to hear you are so busy. I hope things get better for you! This was one of the better trait mods. Thank you. Hope you can come back and play soon.
Tim  [autor] 29 apr. 2019 la 7:08 
Having a 70h week and not even spare time to play Stellaris :/
Anyone may use my source files to any extend in any of their mods.
I even answer questions in case of problems.
GoddessGaming1520 29 apr. 2019 la 5:03 
2.2?
Tim  [autor] 14 dec. 2018 la 7:24 
@CeCe I am sorry but there is currently no spare time in sight for almost anything.
Sven Karim 12 dec. 2018 la 11:22 
hi, will you update this mod for 2.2?
Tim  [autor] 14 sept. 2018 la 11:56 
I would like but studying full time, working half time is kinda occupying.
You could ask someone else to implement those, i'll gladly give all my partially deprecated files ..
Upcoming spare time will be in ~ 1 year :D
Shade 14 sept. 2018 la 10:18 
If you ever update this mod, youl have my eternal gratitude. Its not often trait-mods add empire/ship effecting traits. ; - ;
Tim  [autor] 31 mart. 2018 la 5:09 
@ZacharyBuilder I would liek to update the mod but there have been quite some changes and i've already been flooded with projects. So i would not expect a update shortly.

If someone else would like to update/continue this mod or work with the source files in any kind of way just message me.
ZacharyBuilder 30 mart. 2018 la 13:03 
will this mod update to 2.0.2 or not?
Tim  [autor] 5 mart. 2018 la 10:15 
@Lekelokobs such a mod can be created if the necessary knowledge is provided, but i am currently not able to create it.
Lekelokobs 4 mart. 2018 la 11:38 
Is there a way to create a mod where you can choose each type of ship? Like humanoid battle ship and mosculoid scienceship?
Tim  [autor] 23 ian. 2018 la 2:51 
@luke.a.morrissey thanks for feedback.
Seems like the previous ui mod has been removed, but i added a replacement in description.
This one is only marked as deprecated because the version number itself has not been updated yet, but it works fine.
Just tell me in case someone finds a better mod for UI-Enhancement so i can update the description.
Cheers
Mutaco 14 ian. 2018 la 17:46 
Skype @mendy_tc
Awaiting.
Lekelokobs 13 ian. 2018 la 8:26 
God damn. This mod is unbelieveable. Good job!
Tim  [autor] 13 ian. 2018 la 7:03 
Yeah of cause you can.I will be sending you some contact stuff.
Mutaco 12 ian. 2018 la 8:14 
Hello my friend, first of all I would like to thank you for the excellent work.
I would love to be able to translate your mod to PT-BR, you could send me the files so I can translate, then I would send it back and the next update you would release together.
Awaiting :).
Hunt11 9 ian. 2018 la 16:43 
So the link to the UI no longer seems to be up.
Tim  [autor] 23 dec. 2017 la 3:48 
Slavery traits have now been adjusted towards the updated modifiers.
Thanks for the feedback and happy christmas folks.
marky612 22 dec. 2017 la 7:36 
It looks like the slave specialization traits aren't working properly. The mining one is only showing the food malus, and the food one is only showing the food bonus.
BarbarianJoe21 7 oct. 2017 la 7:51 
'swhat I do.
Tim  [autor] 7 oct. 2017 la 2:30 
I see. There has been the new archetype system on the beta branch.
The mod has been updated to include those.
Thanks for feedback.
BarbarianJoe21 6 oct. 2017 la 21:27 
I tried to make a new species, but it looks like none of this mod's traits are showing up, it's just the vanilla ones
BarbarianJoe21 6 oct. 2017 la 20:44 
thanks!
Tim  [autor] 6 oct. 2017 la 11:50 
Mechanical Species have been removed from several traits containing specifically organic modifiers.
Added 7 new traits specifically for mechanical Species.

@trey_dondo789 If you want to be using the traits you mentioned then just choose them.
They do not have this blue color but they should all work anyway.
BarbarianJoe21 6 oct. 2017 la 8:02 
the main traits I would like to see are the machine equivalents of the born traders,born miners,skylord, and space aspiration traits, plus any that increase pop build rate
Tim  [autor] 6 oct. 2017 la 4:47 
I would like to but as i am currently quite busy studying/ working, i have yet not been able to play any game on 1.8. Thus i do not know which kind of traits would be appropiate for machine empires. As soon as there is some spare time i'll digging that up.
But you may be suggesting some ideas for traits you'd like to see and i'll have a quick look into it.
BarbarianJoe21 5 oct. 2017 la 20:13 
would it be possible to make some traits for machine empires?
Tim  [autor] 5 oct. 2017 la 11:35 
The mod has been updated and should be working fine for everyone.
If you do encounter any kind of issues/bugs or something else of interest then do not bother to write a comment.
Have fun.
Tim  [autor] 5 oct. 2017 la 6:41 
I'll take a look at it until Sunday
BarbarianJoe21 3 oct. 2017 la 14:02 
will this ever be updated for 1.8 or 1.8.1? or is this a dead mod now?
Tim  [autor] 9 iun. 2017 la 8:04 
thanks @madmurdoch2000 description has been updated accordingly. Moving Research Modifier to be global would just make feedback even more complicated :)
madmurdoch2000 8 iun. 2017 la 12:21 
not sure if this is where i should post this but i found what i think is a bug, above it discribes

3: Cybernetic Enhancements: Consumer Good Cost +25% | Army Damage +30% | Research Speed +15%

yet in game it's the same apart from the research speed is changed to each of the science outputs +15%

not sure if it's intended or a mistake just thought i would let you know
Tim  [autor] 18 mai 2017 la 7:24 
@SKADOOSH This!
Yes i plan on adding more negative traits. I try to avoid negative traits that do only work on governing species as those would be free traits for non gonverning species.
I'll take it on the upcoming month as there will be more spare time.
Btw great pic, Yahzee is the best!

small retarded cat 17 mai 2017 la 23:09 
Would you consider adding some more negative traits? Looks good so far though. :)
Kepos 16 mai 2017 la 4:53 
+1 :steamhappy:
Tim  [autor] 16 mai 2017 la 4:47 
@Kepos thanks for feedback. Mod has been updated towards language support.
Kepos 16 mai 2017 la 1:37 
Great idea. Would you mind to just copy/paste the English language to other localizations, so we do not get underscore_txt?
Trashtatur 15 mai 2017 la 17:22 
What a stellar collection!:pandastunned:
Artanis 15 mai 2017 la 7:54 
Cool collection! Will use this next playthrough, thanks. :D