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Xcom: This map used to be a HUGE map, however, I had to split it into two parts so that it would compile. Unfortunately this was the only logical place to split the map. There are parts 2 and 3 now, with more in the works. If you want more, check those out ;)
I recommend making a button for the dropper.
• New gameplay mechanics are always neat;
• Level design is surprisingly detailed for as brief as it is;
Cons:
• Uses Portal 2 Campaign assets; we already played through that;
• Level is, nonetheless, a proof-of-concept;
Makes it much easier to see what's going on :)
Known bugs:
Too much swag for most computers to handle.
And custom cubes may work. Even a standard prop_physics to change a skin while on your super swag button?
On topic, this gave an interesting speedrun route. Make more opportunities for cube jumps and you can expect a few speed runs from me.
My map: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=93056761
Tested on Portal 2 Authoring Tools - beta frist!
Good luck, good game, good have fun :)