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报告翻译问题






(No barricades, locking the button doesn't work)
Nah
Yep, the map should have both.
If the update doesn't work, please notify me.
map man props
I added a room that the player will have to noclip to. It has buttons to toggle the following:
- Fog
- Perk Machines
- Boards
The only textures that I know of that wont load if you don't have Counter Strike: Source, are the stair textures. For some reason, they never did pack into the level. I'm actually updating the map sometime today, so I'll pack the stair textures in when the time comes.
+Oracle™
The only problem I see with Shi No Numa is that the map has a whole lot of foliage. I see that as a problem because the default assets that I'm given when making a map don't have all that much plants, trees, and such. I suppose a solution would be to take assets from Half-Life 2: Episode 2 and work with what I get. As for the error-textured reflections, I honestly am not sure. When I've loaded the map onto different source games (ones that I know don't have the custom stuff or anything) to see if everything packed into the level, I never saw any reflection errors. When I tested the map with friends, they never said anything about that aswell.
I'll see about adding a seperate room into the map that toggles boards and such. I'll try to get it in by atleast Sunday.
+TheRealHoodNiggaImBusyNextWeek
Sadly, I'm not familiar with that game, sorry.