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HealthPerSecond=0.05
UpgradedHealthPerSecond=0.10
TorporPerSecond=0.25
UsableOnTamed=False (WILL NOT WORK ON TAMED)
UsableOnPlayer=False (WILL NOT WORK ON PLAYER)
can you tell me how i can use the other 3 Ammunitions on the creatures?
At the moment we use only the Pistole and Tranq Ammo and the rest is via engramm override disabled, but even when we tested it via spawn in command and changed the ammo and shoot at the dinos the dinos didnt wake up or get healed.
We set it like that. Did we do something wrong?
[HealGun]
HealthPerSecond=0.05
UpgradedHealthPerSecond=0.10
TorporPerSecond=0.25
UsableOnTamed=False
UsableOnPlayer=False
If it CAN be use don PVE with friendly fire disabled, then my next question is: the first EZHeal mod advised using it only on vanilla-type servers with low level dinos/players and discouraged on anything with a greater then 2500 health.
Is that the same with this mod, or does the .ini customization accommodate for that?
We play on an Extinction Core server with a difficulty level of 20. Wild dinos spawn up to 750 and we have many tames now well over 1000+. Naturally we have health figures extremely higher then 2500.
Thanks!
But even like this it's not working on my server.
I shot on my tamed dino but nothing happen
However it works on wild dino
[Edited] Problem fixed, i had to activate friendly shot
for all the other guys searching for it the file is called GameUserSettings.ini
I'm aware of the blue heal not doing much at the moment. I'm still deciding if I'm going to keep it and give a 2nd option of healing for server owners to configure or remove it completely (Its a legacy item from 1.0 and isn't ini configurable at this stage - Sorry I should have mentioned that)
Also the heal ammo is mixed up. The green one heals for the % (tested on a 43k Theri, cut its life in half, took 2 bullets to fully heal, with the ini set to 0.05). The blue heals for a lot more than 250hp, but significantly less than the green.