Space Engineers

Space Engineers

Directed Energy Warfare [Abandoned]
215 条留言
CynicDragon 2023 年 11 月 19 日 下午 5:32 
No ranges?
ThePropheticWarrior 2022 年 8 月 12 日 上午 9:59 
Another idea, would be to add Weaponcore, and to pass this on to somebody that is willing and able to take this over!
Ghost 2020 年 12 月 7 日 上午 12:32 
Just a note, the mod works fine for me. Gargoyles target properly and the Basilisk fires and overheats correctly. Just a note, make sure you aren't running in creative, as the above notes, it breaks the weapons. Haven't tested the capacitors as I'm powering mine with a x100 Arc reactor, 100GW is more than enough output to power the Basilisk.
Timtee [CVHN] 2020 年 6 月 15 日 上午 11:32 
Will anyone ever get around to fixing this mod?
Timtee [CVHN] 2020 年 6 月 4 日 下午 5:43 
Weapons in the mod fail to function correctly now. (Basilisk parts can be placed down, but the capacitors don't charge, and neither does the basilisk, which means it can't fire as it doesn't have the ability to accumulate any energy anymore.)
NVM3L3SS 2020 年 4 月 13 日 上午 7:41 
very funny to put the Basilisk on a MART turret xD
rolstone76 2020 年 2 月 10 日 下午 5:20 
Is this mod still supported? :)
zacstothard 2020 年 1 月 7 日 上午 1:21 
This mod no longer works
it just has a Error on load in
Trube 2019 年 12 月 10 日 上午 11:46 
I have been looking for a working directed energy mod for over a month. some work but cause huge performance issues, others don't work at all.

Does this mod work still work?
Phatboy45 2019 年 12 月 1 日 上午 9:09 
I accidently built a large number of these supercapacitors thinking they were regular powercells (I don't yet have that mod which color-codes all the different blocks in menu) I don't want to recycle them just yet so I'm curious what other systems / components can you use these in besides your energy weapons mod?
HalberdGuard 2019 年 10 月 10 日 上午 1:39 
Are you guys still supporting this mod? If not, let us know so we can find other, inferior mods! : p
The Taurus doesn't seem to work, either in survival or creative. Along with this, the "Control" button on its interface is grayed out., and the idle movement isn't a thing either.
Syna 2019 年 7 月 27 日 上午 11:57 
@Cython Could we have a small block version of the turret ????? In a small ship gone large build, it would be great to use this turret !
REDACTED 2019 年 5 月 22 日 下午 9:41 
does this mod work?
Mask of Humble 2019 年 5 月 5 日 上午 9:05 
How do you change the color of the beams? I've edited the ammo data but it doesn't seem to work, I'd love to know how so I can do so in my SP World
@lexander 2019 年 3 月 24 日 上午 9:39 
currently the supercapacitor has a hitbox but no textures. I'm not sure if i'm the only one but it might be something to check.

i have to say though that it all looks amazing
Baughn 2018 年 11 月 21 日 下午 2:21 
The supercapacitor fails to provide power when used with the GSF Energy Weapons Pack's turrets. Or possibly at all; I haven't tried it with any other kind of turret.
LordBrocktree4 2018 年 11 月 5 日 上午 6:07 
A question....I'm going to attempt to create a custom modpack for my friends and myself, could I include this mod in it? I'll give credit and a link back to here.
LordBrocktree4 2018 年 10 月 30 日 下午 4:20 
Same here...
HalberdGuard 2018 年 10 月 25 日 上午 11:16 
I have been subscribed to and using this mod for a long time now! It still works for my purposes, although I wonder, shouldn't the Minotaur have a sound effect?
I like that this mod simply adds reasonable weapons, without going way over the top. I have a request, though. I have edited a few mods before, just small stuff like finding and changing values... But not on Steam games. Can someone tell me how I can, say, change the firing distance or speed or something on this mod, and have it stay that value? Steam seems to "fix" it after any change I make.
For that matter, anyone want to teach me to mod? I have interest, and time to spend on it, I just have trouble learning without a teacher. : p
Guardian of Time 2018 年 8 月 25 日 下午 5:14 
so then i don't know why but for some reason i expected this mod to still support it's old blocks like the ones i built a frigate out of.
Dr Sys 2018 年 4 月 15 日 下午 4:37 
This mod hasn't been updated for over 8 months. A lot of issues still exist. Basically don't expect anything "fixed" or added. Its dead.
The Nameless 2018 年 4 月 15 日 下午 12:44 
I used this mod for awhile, the Minotaur turrets were pretty kickass, but I stopped because one, it was weird seeing these old no-texture surfaces right out in the open (if it wasn't weapons, I could hide them behind armor or something) and two, it didn't have any fixed weapons for ships large or small.

So, two requests:
(1) Can you get Shaostoul to do more of his awesome models for this, too?
(2) How about making single cannons from the Minotaur available as fixed guns, for large and small ships?

I'm not even going to make a request about the laser lance or the gargoyle. The Minotaurs were the only weapons from this mod that I really found useful (and that MA Lasers didn't provide something better.)

Navarone 2018 年 4 月 15 日 上午 11:40 
Large
Dust 2018 年 4 月 15 日 上午 11:04 
Grid size?
Honestly though 2018 年 4 月 14 日 上午 7:16 
thanks
Abisius Xarvenius Carbensius 2018 年 4 月 14 日 上午 6:54 
@Honestly though
the spacemaster is the admintool that comes with the vanillagame.
you can open the 2 parts of it with alt+f10 and shift+f10
Honestly though 2018 年 4 月 14 日 上午 6:15 
what is space master?
Navarone 2018 年 4 月 6 日 下午 2:31 
Ah, the fixed gun. Yeah, I don't think it was fully finished.
Abisius Xarvenius Carbensius 2018 年 4 月 6 日 下午 1:19 
@Xenolith166
i think he means the basilisk and not the gargoil
Navarone 2018 年 4 月 6 日 下午 12:22 
They're meant to be point-defense lasers, not anti-fighter turrets. They fill that role anyway if you have enough of them, though.
Longy16 2018 年 4 月 6 日 上午 11:15 
add small ship lasers and make the stationary lasers more powerdul they are like gattling guns but bulkier make them more powerful and add small weapons for small ships
NTSFMagellan 2018 年 3 月 11 日 下午 2:14 
Dear Seff, a friend of midn needs scritping help to male a multiblock with the Phaser beam animation. You Alysius, and Razortron are invited to help. Very much appreciate. https://www.youtube.com/watch?v=eB8dN7pNJ1o This is the effect im trying to get.
The Nameless 2018 年 3 月 9 日 下午 6:24 
The new textures would be appreciated. And apparently there are other issues. Update?
Navarone 2018 年 3 月 3 日 下午 9:48 
It was supposed to be upgradeable, but the author never got around to it or something
(BSI) Ashford 2018 年 3 月 1 日 上午 8:04 
The Basilisk is massively under powered. Can this be changed in a config file?
foxhoundusmc 2018 年 2 月 21 日 下午 10:46 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1309194506
Here's my ship I'm using with your mod!
Keep making awesome stuff!
NTSFMagellan 2018 年 2 月 13 日 上午 11:28 
Dear Seff, i would Greatly Appreciate it if you helped me Tweak the laser lance Turret so that it Functions much like a halo energy projector turret. MREvan312 And I would VERY much appreciate it, and i'm sure we can Rope Razortron into making Some Stationary Rocket launcher sized emmiters for Normal, and SUPER energy Projectors.
Exelsiar 2018 年 1 月 25 日 上午 11:39 
Correction due to TIM being fussy as all hell :p
/UDPS_LasingDiode,5,01%,,UDPS_LasingDiodeComponent
/ParticleAcceleratorCoil,5,0.1%,,PAC_Component
Exelsiar 2018 年 1 月 25 日 上午 7:26 
Found out how to find out for myself, for anyone else using TIM:
<SubtypeId>UDPS_LasingDiode</SubtypeId>
<SubtypeId>ParticleAcceleratorCoil</SubtypeId>
Exelsiar 2018 年 1 月 20 日 下午 12:08 
Hi, what's the sub type names for the new components? I need them for using the TIM script.
Argos 2018 年 1 月 16 日 下午 5:14 
Love this Mod! I would also vote to try and impliment a slider for the color, but more so, I would love if you could make a smaller (not "small") version of the Mass Driver. I would love to run a medium size ship with that as the only weapon.
[7HBK] Elrond McBong 2018 年 1 月 15 日 下午 4:09 
I Ask my self, if it would be possible, to add sliders, to adjust the Color of the Beams, like in the Automated Beam Drill Mod from Phoenix. this would be really nice.
SamuelPepys 2018 年 1 月 5 日 上午 9:02 
I really hope you do another round of polish for this mod. I use the basilisk on all my larger ships, but I wish it had sound or a nicer effect. But it's great seing Darth's old Mass Driver put in to a - in my opinion - a cooler mod. But it needs an update, it does :)
Cohors 2017 年 12 月 19 日 下午 5:57 
I wish this mod would get another round of polish. Still it’s one that is almost always on my mod list.
Navarone 2017 年 12 月 3 日 上午 10:33 
The model was borrowed from a different mod. The conveyors are left over from it.
skiittz 2017 年 12 月 3 日 上午 5:47 
what are the conveyors on the basilisk for? doesnt this just need energy?
TechGoblin 2017 年 11 月 26 日 上午 6:32 
I hope eventually to use the lance to create a really nice covenant glassing laser
MrFox 2017 年 11 月 24 日 上午 6:29 
Energy needed per shot and charge time, seems way our of balance.
Navarone 2017 年 11 月 11 日 下午 6:39 
Hey
Psst
When we getting beam upgrade modules
Deffington 2017 年 11 月 11 日 上午 3:44 
@Fiery Kitsune you are reading my mind. A static smallship gargoyle-like laser would be awesome.