Space Engineers

Space Engineers

MK_2 MECH one of the First fully functional Battlemechs / giant piloted robots, walkers
13 kommentarer
rellikxxx  [ophavsmand] 15. maj 2017 kl. 6:53 
Updated
Major_P0tat0 30. apr. 2017 kl. 5:46 
this looks nice, its like titanfall crossed with space engineers
MrGar 28. apr. 2017 kl. 5:37 
Yes:steamhappy:
rellikxxx  [ophavsmand] 28. apr. 2017 kl. 5:16 
So want new mech ?
BlackArmor 28. apr. 2017 kl. 0:05 
There's no script. My guess is that the gyros on the torso are set to override which is what is keeping the whole thing stable. That means you can't move the torso only because it's basically locked. You would have to build the overridden gyros into the legs if you want to be able to move the torso freely.
rellikxxx  [ophavsmand] 27. apr. 2017 kl. 23:56 
So agreed, B.Armor I just want to ask if you would not mind me about the scripts, where can i get the script which can allows you to steer the torso withhout the chassis? Can you help me with this i can help you with something to.
MrGar 27. apr. 2017 kl. 9:43 
I have all blueprints except this work
MrGar 27. apr. 2017 kl. 9:11 
I can't even choose a blueprint with this mech
MrGar 27. apr. 2017 kl. 9:09 
Try to make a world with this mech, please
rellikxxx  [ophavsmand] 27. apr. 2017 kl. 8:48 
Wrex i have prototype with steering torso and arms, but there is glitch, the gyroscopes stop work and you cant steer the whole mech :/
MrGar 27. apr. 2017 kl. 7:54 
I can't spawn this mech:steamsad:
JCapt 26. apr. 2017 kl. 22:54 
Looks cool
Beats-With-BothHands 26. apr. 2017 kl. 16:55 
cool and i wonder if you could use one of thsoe fancy scripting controler mods or whatever they are called so arms move with the mouse and can walk with WASD and then i will not have to stumble around trying to mod in my cookie cutter battlech mechs idea