Stellaris

Stellaris

Magnum's Mods - More Trait Points Research
62 kommentarer
PSSKan 24. maj 2022 kl. 19:16 
plz update..:steamsad:
PaperChaser 28. apr. 2021 kl. 4:58 
Update to 3.0
hsenna 14. mar. 2021 kl. 21:08 
Does this mod give trait points and trait picks?
Destroyah 4. feb. 2021 kl. 5:52 
Just tested it. it still works
PaperChaser 5. jan. 2021 kl. 11:33 
Does it work for 2.8 ?
majna 1. dec. 2020 kl. 15:44 
Does anyone know if this still works?
dconklin58 14. sep. 2020 kl. 11:47 
Is there an update for 2.7?
Commander & Chief B.O.G 1. juni 2020 kl. 10:02 
This doesn't seem to work with the current version. I'm not getting any additional points from research aside from the vanilla ones.
claedag74 24. apr. 2020 kl. 1:19 
I'm not really having too many problems myself with load times. I'm not a great scripter (as can be seen by a mod I posted trying to do techs to increase the number of module/slots available for starbases. I have been compiling some of the more mods into my own (personal use only) mod but wasn't sure how merging yours would have an effect (and I would not want to miss any updates you do (as like I stated, I'm not a good scripter, lol). Actually, if you could take a look at my mod Starbase Module/Building Slot Expansion and give me some pointers it would be greatly appreciated. I can't get it to work on my side but for some reason people have marked it as Favorites. So it may work for some people.
Magnum  [ophavsmand] 24. apr. 2020 kl. 0:52 
If you don't write **** code searching/merging a few text files should not take any meaningful time (a few seconds at most, likely less than a second). I noticed higher loading time for Stellaris myself and might be related to having many mods. Keep in mind I have to restart often to work on mods. If that bothers you, complain to Paradox :P

But I thought about merging my research mods nonetheless for easier (mod) updates because the new launcher is ****.
claedag74 23. apr. 2020 kl. 18:34 
Would merging your research mods help with any load delays? Counting your mods I am currently using 52 mods.
Pamparampampamparam 22. mar. 2020 kl. 10:14 
Awesome!
Magnum  [ophavsmand] 22. mar. 2020 kl. 5:07 
Updated to version 2.6.* (Federations)
Fenrir 1. nov. 2019 kl. 15:49 
@Magnum
Possible update for the last 2.5 version please ? (this and your other mods (i've use almost all of them :D )
Pamparampampamparam 11. sep. 2019 kl. 16:14 
noice
Magnum  [ophavsmand] 11. sep. 2019 kl. 11:38 
Updated to version 2.3.* (Ancient Relics)
Zwerchfell 10. aug. 2019 kl. 7:15 
update??? plz
Pamparampampamparam 24. juli 2019 kl. 17:34 
Any chance of that update?
SIMaRON 10. juli 2019 kl. 10:22 
Sadly it doesnt work with 2.3, same goes for alot of mods that are related to traits. They changed something within the code.
Cienna(RB) 12. juni 2019 kl. 9:21 
@Milky Treat, thanks for the reply, but I didn't ask about 2.2.
RED-Life 12. juni 2019 kl. 6:46 
@Adamsrealm It was compatible with 2.2 I'm not so sure about 2.3 though
Cienna(RB) 6. juni 2019 kl. 3:37 
is this 2.3 compatible?
Magnum  [ophavsmand] 22. jan. 2019 kl. 9:52 
Are you referring to the screenshot? The cost have been increased since I took it :)
jowe01 19. jan. 2019 kl. 0:04 
Are the research cost not too cheap? IMHO, for balance purposes, they should be much higher
Magnum  [ophavsmand] 26. dec. 2018 kl. 7:44 
Updated to version 2.2.* (MegaCorp)
Lupe Fenris 25. aug. 2018 kl. 7:57 
UPDATE PLEASE!
I think it's better if it does not have a warning sign. Although it is not a problem.
Vurae 9. aug. 2018 kl. 3:11 
Could you update this mod, please?
Depraved Arachnophile 21. juli 2018 kl. 14:00 
Does this work for 2.1.1?
Price 10. juni 2018 kl. 15:10 
My bad. was anothermod that fucked up the tech tree,
Magnum  [ophavsmand] 9. juni 2018 kl. 2:11 
Doesn't work is not a suitable error description.
Price 4. juni 2018 kl. 10:12 
don't work
Magnum  [ophavsmand] 5. apr. 2018 kl. 21:20 
Oh, I forgot about that :D
Might be changed in a future version
Words and Philosophy 19. mar. 2018 kl. 12:12 
the genetic traits research has the text of the Gene Tailoring tech as its description, complete with "unlocks feature:" and such. works perfectly fine otherwise.
Matthew V 13. mar. 2018 kl. 5:23 
Nah its fine now, it was another mod that was preventing this from working
Magnum  [ophavsmand] 7. mar. 2018 kl. 11:12 
do you have a savegame for me to look at the problem?
Matthew V 6. mar. 2018 kl. 13:32 
For some reason this research wont show up for me in the game?
ZacharyBuilder 22. feb. 2018 kl. 12:25 
kewl
Magnum  [ophavsmand] 22. feb. 2018 kl. 10:53 
Updated to version 2.0.* (Apocalypse)
ZacharyBuilder 10. feb. 2018 kl. 14:25 
ok
Magnum  [ophavsmand] 10. feb. 2018 kl. 6:37 
next update will be for 1.10 (Apocalypse)
ZacharyBuilder 10. dec. 2017 kl. 15:15 
1.9 please

Doctor Proteus 8. dec. 2017 kl. 14:05 
Is there a way to increase how many times this tech is researchable?
Dadaist Coyote 17. okt. 2017 kl. 20:19 
I'm not sure it does robomodding points - machines never get access to the genetic engineering technology, which the repeating tech is locked off behind.
Magnum  [ophavsmand] 8. okt. 2017 kl. 9:23 
actually it does afaik
Fantasy System 8. okt. 2017 kl. 5:53 
does this also do robomodding points?
Dadaist Coyote 3. okt. 2017 kl. 5:21 
Are there techs for getting more robomodding points, or are they just more regular trait points?
Magnum  [ophavsmand] 29. sep. 2017 kl. 16:59 
Thanks for the message. This is much appreciated since I'm not an active Stellaris player at the moment :)
This mod should not cause such an effect - at least I don't think so. I just copied a vanilla technology which already existed. It just increased the trait counter for several species types by one. It worked in a quick test game. If you encounter bugs, please let me know though.
Doctor Proteus 29. sep. 2017 kl. 13:53 
Just so you know there is currently a bug in 1.8 and 1.8.1 which prevents you from modifying any pops what-so-ever(machines and biologicals) and a lot of people are blaming mods that alter traits, and that even if the mod is flagged as compatible with the current version/s of the game, they may actually still be causing conflicts. I don't know if this mod is one such mod, but I just thought I'd let you know since this is trait related.
Miesha 26. sep. 2017 kl. 14:35 
Awesome! Thanks
Magnum  [ophavsmand] 26. sep. 2017 kl. 6:02 
It is now.