Stellaris
Magnum's Mods - More Research Alternatives Research
24 comentarios
Darkgamer504 13 SEP 2020 a las 7:53 
random stuff, i play as a collective guy, i get no robot so no ai, anything ?
Magnum  [autor] 8 ABR 2020 a las 3:07 
You can debug available technologies (for physics) via "techweights phy". Keep in mind that you need to have researched "tech_self_aware_logic" to be able to get the research in the first place.

Also the tech is only available as a "rare" tech in the late game (with the other repeatable techs)
I don't think a simple species mod should conflict here unless it does some weird stuff.
SloppyJoppy 7 ABR 2020 a las 12:38 
i have never been more confused in my life about mods, i dont get the tech in my new game and its after i removed a couple of mods i dont want anymore, worst thing its just species mods, how come removing species mods makes it that this one dosnt work for me anymore, i havent even touched the load order, i need a professional :sadelf:
Magnum  [autor] 5 ABR 2020 a las 1:04 
While balancing is not my first paradigm when it comes to mods, alternative research options are indeed a big deal; that is why you can get more research options via civics or traditions early on.
Before I would make it cheap, I would just bump up the available research base.

tl;dr
don't think this is a good idea, but feel free to copy the mod and change the tech level/cost
Cpt. Rogers 4 ABR 2020 a las 12:24 
Is there any chance there can be an alternative to this mod that's more accessible early game ? Or would that be too unfair / broken ?
emreyigit1967 1 ABR 2020 a las 5:01 
Thank you, Magnum.
Magnum  [autor] 22 MAR 2020 a las 5:06 
Updated to version 2.6.* (Federations)
Skitzo Sam 9 OCT 2019 a las 9:36 
Can this be updated for 2.4 plz? Thanks
Magnum  [autor] 26 DIC 2018 a las 7:44 
Updated to version 2.2.* (MegaCorp)
Galaxar7 8 DIC 2018 a las 5:28 
update please to 2.2.1 ver
Magnum  [autor] 5 ABR 2018 a las 21:23 
Some of them definetely won't work with 1.9 as I had to make changes. This one I think I had to change the prerequisite because it was renamed.
RedStarSingularity 29 MAR 2018 a las 11:41 
does all of your mods still work for 1.9 ?
Magnum  [autor] 22 FEB 2018 a las 10:54 
Updated to version 2.0.* (Apocalypse)
Magnum  [autor] 10 FEB 2018 a las 6:38 
next update will be for 1.10 (Apocalypse)
My_Gaming_TV 8 FEB 2018 a las 12:33 
Mod doesn't support current version:steamsad:
Imperialer Offizer 11-B 4 DIC 2017 a las 10:15 
ist es möglich meherere dieser mods zu stacken? 6 möglische erforchungen langt mir nicht. ich will volle kontrolle darüber was ich erforschen kann
Ruhadre 7 OCT 2017 a las 17:59 
Works great! Thank you
Magnum  [autor] 16 AGO 2017 a las 8:23 
That seems odd to me; I use about 70 other mods with no conflicts as far as I know. Should not even conflict with vanilla. Downloaded File corrupt somehow?
Mycroft 1 AGO 2017 a las 18:10 
i don't know what the specific cause is for this but whenever i use your mod it crashes whenever i attempt to start a new game, specifically after i choose an empire and begins to generate the galaxy.

i don't know if your mod was made for vanilla specifically or if its conflicting with any one particular mod however.
Magnum  [autor] 11 MAY 2017 a las 11:22 
just released the "update" for 1.6
Magnum  [autor] 11 MAY 2017 a las 11:07 
Prerequisites for the tech is "tech_self_aware_logic".
Askalan 9 MAY 2017 a las 12:20 
May i ask you for an Update to be compatible with 1.6 ADAMS?
Wappaw_CptBlack13 8 MAY 2017 a las 23:48 
Weighting must be off or something. Reached end game and the option to repeat the tech has never appeared.
Wappaw_CptBlack13 7 MAY 2017 a las 22:00 
Helpful. Thank you