Project Zomboid

Project Zomboid

Craft helper Mod (v1.1.2) for PZ 36.4
96 Yorum
Snake 17 May 2023 @ 7:15 
If anyone still would visit this page wondering if this would work...
Was still working fine as of early 2023, but you'd rather stick to Craft Helper Continued now I guess.
Kind Buddy 9 Kas 2021 @ 16:31 
Not sure if this still works; it lets me turn it on and start a game, but if I quit, I lose access to my mod page, so I'm unable to turn any mods on or off. The only solution I've found is deleting my mod folder so far.
Armorguy1 28 Ara 2020 @ 7:18 
it does work on 41.
Killer Tamashi 3 Eki 2020 @ 17:18 
I like how despite how old this mod is, it still works perfectly fine with the current version (for me, at least)
pgames-food 26 Eyl 2020 @ 16:47 
hi i tried this with build 41 and it does work (though the window position is fixed and will always open there even if you move it but its still useful)

on some items having a lot of uses, like (matches), it can really go slow, but apart from that its pretty handy. (this was using a bunch of mods, including the build 41 version of hydrocraft)
reliable_dog 25 Eyl 2020 @ 13:17 
how to download it?
{H.B.M.N} FrEsH Dumbledore 10 Haz 2020 @ 2:47 
Mhhm- I honestly cannot confirm those crashes, i tested it out of curiosity and it just loads just fine? :/
ddraigcymraeg  [yaratıcı] 9 Haz 2020 @ 18:59 
sorry to hear it does not work (with 41 & hydrocraft at least).. There hasnt been any recent updates. I dont support this anymore either, so maybe someone else can look into fixing a releasing a new version.
bluerust 9 Haz 2020 @ 5:50 
new update made it display error box on every key press and also you can't use slot on belt :steamsad:
Sir Greedy 8 Haz 2020 @ 2:37 
playing on 41.
Subscribed
Game stuck on booting
alt+ctrl+del to find Projectzomboid.exe is not responding
Try again, same result
Unsubscribe
Game starts fine.
Repeated this cycle 2x
Doesnt work with the latest release
Only other mod installed is hydrocraft
ddraigcymraeg  [yaratıcı] 5 Haz 2020 @ 13:26 
Thanks, glad to hear
shek 3 Haz 2020 @ 19:07 
Works on 41+. You just need to enable it for current saves.
I spent a bunch of time trying to figure out how to convert this to 41+ since I thought one of the events wasn't firing. Turns out that was a total waste of time because it works out of the box.
PrePadre 16 May 2020 @ 23:10 
Don't work in 41+?
ddraigcymraeg  [yaratıcı] 13 Nis 2020 @ 21:19 
No. there is not.
kebabbery 12 Nis 2020 @ 7:06 
is there a 40 version?
Armorguy1 29 Oca 2020 @ 8:21 
@ddraigcypraeg: It already had a few issues on version 40 so I don't know what's gonna happen on 41 but i'll soon find out. :)
ddraigcymraeg  [yaratıcı] 10 Oca 2020 @ 12:17 
it should.
Social Blazer 9 Oca 2020 @ 14:33 
Don't work in MP?
ddraigcymraeg  [yaratıcı] 7 Oca 2020 @ 13:04 
no idea. Try for yourself. Maybe someone else can verify?
Mosufe DESCONTINUADA 6 Oca 2020 @ 12:21 
So... It works in IWBUMS?
ddraigcymraeg  [yaratıcı] 15 Kas 2019 @ 16:55 
its IWBUMS, so maybe it will be fixed before full release. Maybe let them know about it on the indie stone forums? With an error message. It *could* be a dev bug...
Dreacon 15 Kas 2019 @ 14:27 
It doesn't give the context menu anymore.
Sad to hear that you might not be doing an update.
ddraigcymraeg  [yaratıcı] 15 Kas 2019 @ 12:41 
so its not compatible? Not very likely.
Dreacon 14 Kas 2019 @ 21:39 
I loved this mod in earlier version of Zomboid. Curious to know if you are working on a 41.19 compatible version? I really, really hope so.
ddraigcymraeg  [yaratıcı] 1 Kas 2019 @ 4:55 
sure thing
Cory 31 Eki 2019 @ 23:24 
@ddraigcymraeg: Permission to add to a bundle collection for server use. All credit expressed.
planetalgol 4 Eki 2019 @ 13:39 
Oh great! Thank you so much! :)
ddraigcymraeg  [yaratıcı] 4 Eki 2019 @ 8:39 
of course, no problem.
planetalgol 3 Eki 2019 @ 16:22 
Hi! I was wondering if I would be able to put a modified version of your mod into the server mod for my server, Monghell? I'd include a credit and link.

We're at a point where we have so many mods that it can take forever for new players to download the mods when they first login, so I'm trying to get permission to fold mod content into the server mod so it's not such a problem anymore.

No worries if not!
Dosboy 17 Tem 2019 @ 6:08 
This is an EXTREMELY helpful mod. Thank you.
ddraigcymraeg  [yaratıcı] 3 Tem 2019 @ 11:29 
@Not_Friendly: Not likely by me. Anyone is welcome to update it as another mod.
Not_Friendly 3 Tem 2019 @ 10:19 
Will this continue to be updated?
ddraigcymraeg  [yaratıcı] 16 Mar 2019 @ 6:58 
C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\911399676\mods
Void Eternal 15 Mar 2019 @ 6:57 
what is the directory of recipesBook.lua.bak exactly? (I can think of a few reasons to want to have both)
Igams 25 Şub 2019 @ 17:30 
@Shadow Wolf
Actually the same thing has always happened to me as well with the mod.

It's a bit of a pain but it looks like the only way to avoid it is to always remember to close the recipe before closing the Craft Helper menu. If you don't the recipe gets stuck there permanently with no way to close it. Opening a new craft helper window doesn't close the first stuck one either so it looks like the only way to get rid of it is by reloading.

Out of curiosity do you play with a controller? I do and my first guess was that this is some kind of issue with the controller interface since the menu system is quite a bit different from the keyboard interface.
Igams 25 Şub 2019 @ 4:10 
Alright I'll do that. Thanks!
ddraigcymraeg  [yaratıcı] 24 Şub 2019 @ 20:48 
it should be all client side... but to be safe enable it on the server. I'm not 100% sure... I ported this for a newer version of PZ and cannot remember.
Igams 24 Şub 2019 @ 12:46 
Awesome mod thanks! Just wondering but is this client side? Can I use it on a server that doesn't have it?
ddraigcymraeg  [yaratıcı] 18 Şub 2019 @ 23:05 
you can re-release as a translated version sure thing.
Shadow Wolf 18 Ara 2018 @ 15:41 
Just a clarification > Crafting helper windows is where show all recipes the item can be used , the recipe window is when you check a recipe puting mouse in front of the recipe, when puting the mouse outside the recipe window it closes auto.

The problem is, when the recipe is oppen, he overlays the crafting helper window including the [x] button to close the window, when you close the crafting helper with the recipe open > the bug happens, the crafting helper window closes but the recipe window stay open forever, even when i take the mouse of of the window.



Sorry for my bad english.
Shadow Wolf 18 Ara 2018 @ 15:37 
Yes, happens on SP too, my friend have the same error too, same reproduce.
Shadow Wolf 18 Ara 2018 @ 15:36 
Only fix when closing the game, no error messages, i found how to reproduce the error: Use crafting helper on some item > put mouse in front of some recipe to show the item he makes > close the windows from craftwing helper without taking out your mouse cursor from the recipe window. 100% chance to bug the recipe window and stay there forever, need to exit and enter game again (game i mean session, not the actual .exe program)
ddraigcymraeg  [yaratıcı] 15 Ara 2018 @ 19:31 
Is there an error message that occurs when this happens? You shouldnt need to restart the server, ...exiting and re-entering the game with the client doesnt fix it? Does it happen in SP?
Shadow Wolf 15 Ara 2018 @ 19:08 
How do a close a window when using crafting helper? Some times when i hover my mouse on a crafting recipe inside the crafting helper the window dont close and stays there forever i cant close it, only restarting the server, any way to resolve?
M700N 6 Kas 2018 @ 0:26 
Thank you
ddraigcymraeg  [yaratıcı] 5 Kas 2018 @ 18:54 
yes.
M700N 5 Kas 2018 @ 13:12 
So is this now working without errors on Build 40?
ddraigcymraeg  [yaratıcı] 4 Kas 2018 @ 13:44 
its fixed now. For some reason I have to still make a fix to \media\lua\client\ISUI\ISRichTextPanel.lua for this mod to work, which is why it is contained in this mod to overwrite the original vanilla one.

The fix is:
The line:
local leftText = self.text..' ';
becomes:
local leftText = tostring(self.text)..' ';

I never could exactly work out what was going on, but the devs should probably make that 'tostring' fix to their ISRichTextPanel.lua. Anyone want to post a bug report in the indie stone forums?

What happened here is, the vanilla ISRichTextPanel.lua has changed which caused this bug, so I had to add that new version to my mod along with my fix still.
Pure Fox 3 Kas 2018 @ 19:15 
ddraigcymraeg  [yaratıcı] 3 Kas 2018 @ 18:59 
Can someone post the error output here for me to take a look?