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Make sure you set up Half-life Model viewer through Crowbar. You probably need to grab Left 4 Dead 2 Authoring Tools however, which you can install in your Steam library. But once you set it up you can easily preview animations and textures and whatnot so the rig's good, there's no pink checkerboard, etc.
Anyway, quick run down. Hope you get an idea or maybe it does help shine that rust in your memory.
They're stored in a pak01_dir.vpk in steamapps\common\Left 4 Dead 2\left4dead2\ . You open it through GCFScape.
The files inside the vpk you want is v_spitter_arms in the weapons folder. Just extract the mdl and vtx and vvd files.
Next thing you want to do is decompile the mdl through Crowbar. That way, you get a bunch of smd files (the mesh) and the qc file (the file Crowbar uses to compile the smds). SMD can be opened in your 3D modeling program of choice provided you get plugins for them.
And then just remove the mesh and rig your desired mesh to the skeleton, export as smd (make sure you have a material for it and prep vmt and vtf for it too).
Does the model load at all in-game? Or is it just the normal Spitter?
Is there an sv_consistency error preventing you from joining a server? Check the console.
Does the mod outright crash the game?
etc