Sid Meier's Civilization VI

Sid Meier's Civilization VI

Improved Aqueduct District
120 件のコメント
Nizou 2020年4月1日 10時00分 
In Modding.log :
[916807.144] Error parsing C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/908977360/ImprovedAqueduct_Text.xml
[916807.144] Warning: LocalizedText - Error Loading XML.
Nizou 2020年4月1日 10時00分 
So I retested this version of the mod, and it works correctly even with warning ignored. I got however a bug in the logs. In Database.log :
[916807.144] [Localization] ERROR: NOT NULL constraint failed: LocalizedText.Language
[916807.144] [Localization]: While executing - 'insert into LocalizedText('Tag', 'Text') values (?, ?);'
[916807.144] [Localization]: In XMLSerializer while inserting row into table insert into LocalizedText('Tag', 'Text') with values (LOC_DISTRICT_AQUEDUCT_DESCRIPTION_ADJACENCY, Adjacency: Major [ICON_Food] Food bonus for tile edge containing a River. Standard [ICON_Food] Gold bonus for adjacent mountain tiles. Minor [ICON_Food] Food bonus for adjacent district tiles., ).
[916807.144] [Localization]: In XMLSerializer while updating table LocalizedText from file ImprovedAqueduct_Text.xml.
[916807.144] [Localization] ERROR: NOT NULL constraint failed: LocalizedText.Language
Nizou 2020年2月8日 3時36分 
nut9931 is really kind :D
He has ported this mod to GS : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1939153858
Ingolenuru 2019年10月30日 14時36分 
Looks awesome. Can you update it for the Sept patch, please. I am not the only one who really appreciate it. Thank you.
Prof_Griz 2019年9月23日 14時11分 
I also really enjoyed this mod before the expansions. If you could update it for Gathering Storm with the improved Dam or improved Canal suggestions, that would be awesome. But if you just updated it for the Aqueduct, that would be awesome too.
Nizou 2019年8月26日 13時59分 
Yeah please could you update this incredible mod ? I remember when I was playing with it the first months after the game came out :'(
Also, Improved Dam (more possible locations) and Canal (seems not really powerful to me) are cool ideas, i'd like to see them
coloredearth 2019年6月28日 18時26分 
Any possibility of making an 'Improved Dam' mod? It's annoying that dams can only be built on flood plains next to a river. they should be able to be built on any river.
Shyning 2019年5月1日 6時04分 
Same here, works despite the warning.
I'm only on the last updates wth Rise & Fall tho, I'm not using GS.
Tony老师 2019年4月30日 20時18分 
it seem still work when i ignored the warning.
pauloel7 2019年4月16日 18時31分 
Butter,
please,
UPDATE.
pauloel7 2019年4月16日 18時29分 
https://www.dropbox.com/sh/hubk92224kxx2k8/AACFGE9oX_2h5dATx5kFdwhOa?dl=0
That's my take on this beloved second to none tall mod- hope it helps.
pauloel7 2019年4月16日 18時21分 
MAC path: Macintosh HD⁩ ▸ ⁨Users⁩ ▸ ⁨USER'S NAME ▸ ⁨Library⁩ ▸ ⁨Application Support⁩ ▸ ⁨Steam⁩ ▸ ⁨steamapps⁩ ▸ ⁨workshop⁩ ▸ ⁨content⁩
Zone 6er 2019年3月19日 5時07分 
aaaaaaaaaaaaah,need update for GS!!!:lunar2019piginablanket:
agrumapepin 2019年3月18日 9時45分 
@Shyning
OK it works now : Civ 6 files are in in the "hidden files"
Merci !!
Shyning 2019年3月7日 9時34分 
I'm not sure where the files are stored for the Workshop on Mac, a simple search should give you the results.
Then find Civilization (Fireaxis) folder and just search for this file.
agrumapepin 2019年3月6日 23時45分 
@Proxima04 and @Shyning
Thanks for your answer. But I don't find where is this file.
I have a Mac. Can you help me ??
Merci !!!!!
Proxima04 2019年2月28日 16時51分 
Doing what @Horemvore said work, but also make sure to enable the mod
Shyning 2019年2月27日 14時02分 
Guys, for GS, please read what Horemvore wrote just below (thanks dude).
agrumapepin 2019年2月24日 23時56分 
Hello Butter !
Your mod is one of the best mod in civ6.
I miss it...
Could You update it ?
Thank You very much !!!
Matthias 2019年2月22日 14時09分 
Cool mod, hoping for a GS update!
Horemvore 2019年2月21日 4時24分 
Mod works apart from the text, ImprovedAqueduct_Text.xml, it is missing the Language="en_US" on the Tag's for Adjacency Yield Changes and Districts. Easy enough to add:-

<Row Tag="LOC_DISTRICT_MOUNTAINS_FOOD1" Language="en_US">

They should all look like this (with the Language tag added). Once edited the mod works like a charm.
rlong9000 2019年2月20日 15時53分 
@Butter - Daniel, please COME HOME to Civ 6 and rework this most excellent mod for GS! Your most appreciative fans applaud you!
Jessy2299 2019年2月19日 12時40分 
I dont think they will be an update... Sadly, it been a while that the creator of the mod did not show up.
AStudsLyfe 2019年2月19日 7時30分 
GS update?
星野アイ 2019年2月16日 4時47分 
求更新!:steamhappy:
Jessy2299 2019年2月3日 12時36分 
I think it hardcode and cant be mod... Aqueduct district is pretty unique compare to the other district... so I dont think you can mod the actual restriction.
bbakkom 2019年2月1日 0時38分 
Can you tell me a file that specifies the restrictions that an aquduct can build?
I can not find such a phrase when I look for files in district.xml and other installation folders; Other special districts have construction restrictions within district.xml.
kelstonerain 2019年1月30日 16時40分 
I like it
Jessy2299 2018年12月31日 15時41分 
You want to... You cant put district IN the city, like all district the aqueduct need to be put around the city... And their was and is nothing broken with this mod it work perfecly fine !
coloredearth 2018年12月31日 14時08分 
Is there any mod out there that just simply moves the aqueduct to the city center - now that would be great.
coloredearth 2018年12月25日 21時03分 
Is this still broken?
Shyning 2018年11月21日 12時34分 
Definitely agree with Canela. If this ever gets updated, please revert the change for the Sewers.
Canela 2018年11月21日 8時21分 
I like this mod but I still think it's a tad bit too powerful. Also, locking the Sewer to the aqueduct eliminates the possibility to build it anywhere else, making this district almost a necessity.
Shyning 2018年9月24日 13時03分 
I wish this mod would get updated D:
It works wonders and solve one of the many problems of this Civ !
北落紫霄 2018年8月19日 6時39分 
水渠改良
相邻河流、绿洲+2粮
相邻山脉、地区+1粮
+1大工点
增加工作位,工作位+4粮
贸易路线(终点城市)有水渠+2粮
水渠区域建筑
公共浴室+2房+1宜居
下水道(市中心改水渠区)+3房+1宜居
水厂+3房+6粮+10%城市增加率+1大科点
pauloel7 2018年7月19日 20時51分 
Please update this essential mod?! It's been a while... Planned policies and projects might be good, but I'd suggest fixing the text and working out adjacency output to the tile, instead of the aqueduct itself, unlike industrial zone adjacency. It would make a great adjustment toward reality as young cities don't have the population to work all adjancent tiles at first. That way you could be more condescending with yields, and even consider merging this mod with Hidraulic Mining mod, for adjacency production yields. That way growth spurred by aqueduct output would ramp up more smoothy and go a longer way! Please!?
pauloel7 2018年7月10日 14時49分 
... and the ImprovedAqueduct_Gameplay.xml still do not load properly (see my 5 mar comment).
pauloel7 2018年6月28日 18時19分 
Is there any chance to overcome the city center adjacency constraint? Not necessarily remove it outright, but flex it a little bit? Problem is that not aways can one place the aqueduct onto its optimum spot because of that requirement, and with this on other synergetic mods, such as Hydraulic Mining, aqueduct adjacency bonuses become pretty key thoroughout the game. Maybe you could devise a city center project that allow placing the aqueduct two or three tiles away form city center? That would be awesome!
Elucidus 2018年5月22日 12時04分 
@pointman, perhaps the aqueduct is a bit powerful, but interestingly, Roman aqueducts were protected by law and no agricultural activity was allowed near them in case of damage by ploughing and root growth. On the other hand, agriculture did benefit from aqueducts, as in many cases, run-off channels were created to provide water for land irrigation.
pointman 2018年4月29日 19時17分 
Your changes are over-powered. With this mod, an aquaduct is more powerful than any wonder. The purpose of aquaducts was not irrigation, they were meant to bring DRINKING water to the city. The water made foutains, baths, and sewers possible. But, they were not meant for irrigation.

Some of your ideas are very good, but you need to change the bonuses and change the nature of the bonuses back to housing and amenities. I like the tech dependencies and that pops can work as specialists, but I would allow specialialists to produce +1 food, +2 housing and +1 amenity, or something like that. And eliminate the food production and food adjacency bonuses all together. Only produce food with specialists
Jarms 2018年4月15日 22時48分 
I'd probably change the adjacency bonuses to:
- +1 food for every adjacent River, Oasis, Mountain, and Lake tile.
- +0.5 food for every adjacent Farm.

I would also reduce specialists to:
- +2 Food.

Trade Routes I would also reduce to:
- +1 Food.

I'm not sure about the Water Filtration Plant, it sounds fairly powerful. I'd probably change it to:
- +2 Housing
- +4 Food
- +1 Great Scientist Point.

At current your Aqueduct provides more resources to a single city than the Industrial Zone. It also provides more Housing than a Neighbourhood, in addition to also giving Amenities. Also, does this Aqueduct still provide Fresh Water, when none is available? Also, what have you done with the Roman Bath?
Jessy2299 2018年4月7日 15時45分 
And we have the technologie today to purifie ocean water... Though it expensif
Jessy2299 2018年4月7日 15時44分 
Yeah water is salty at first but is purifying by the sun during it way to the city... UV are enough stronger to purifie water you know.
Saltycaptain 2018年4月7日 7時14分 
...So the city's population can drink saltwater?
Jessy2299 2018年3月19日 18時19分 
Would be nice if we could connect aqueduct to ocean ...
pauloel7 2018年3月6日 16時41分 
One question: Cities that cannot build an aqueduct will be negated the sewer as well? Can you make so that sewer can be built without an aqueduct for those cases? Please?
pauloel7 2018年3月5日 11時18分 
Also, got a XML error in modding.log - might worth an update?
[4153867.657] Status: LocalizedText - Loading ImprovedAqueduct_Text.xml
[4153867.658] Warning: LocalizedText - Error Loading XML.
pauloel7 2018年3月5日 9時38分 
Just ran into this mod... while dealing with other aqueduct related mods, thus have to ask whether compatible with: 1. Housing and Amenity Adjustments; 2. Hydraulic Mining; 3.Improved Sewers; and 4. Building - Desalination Plant?
Proxima04 2018年2月17日 16時32分 
Seem to conflict with updated mode like resourfull??
Taliesyn 2018年2月10日 7時54分 
Works perfectly for me in RaF.