Stellaris

Stellaris

[OBSOLETE] Sector Shipyards - Centralise Production [1.9]
99 kommentarer
CaFi 23. feb. 2018 kl. 2:38 
Yeah... I've figured that out now lol
Toaster  [ophavsmand] 23. feb. 2018 kl. 1:12 
Er... this is completely redundant with 2.0. You don't need to juggle 30 planets, you can build from like 2-3 starbases.
CaFi 22. feb. 2018 kl. 22:14 
I'm really hoping you update this one dude I've grown to rely on it pretty heavily lol
Nova Wings 16. feb. 2018 kl. 11:04 
Is there anyway to change the sector capital?
Toaster  [ophavsmand] 4. feb. 2018 kl. 1:30 
TBH just sounds like you've got some other modifiers already reducing build speed e.g. from modules, government, ruler...
Vibby 2. feb. 2018 kl. 3:31 
And the time is reduced to 52 days.
Vibby 2. feb. 2018 kl. 3:31 
400% increase to build speed, I mean.
Toaster  [ophavsmand] 2. feb. 2018 kl. 2:49 
@Vibraxis: You've used speed & time and reduction & increase interchangeably. I really can't understand what you're saying.
Vibby 28. jan. 2018 kl. 21:40 
This doesn't seem to work quite right for me. The default BS build speed on my core worlds is 145. Then you have one of my sector capitals, with 10 planets all with a shipyard. But the speed is only reduced to 52 with a 400% reduction to speed. Am I missing something?
Elcor785 8. dec. 2017 kl. 17:02 
hey is this mod updated for 1.9?and if so is it compatible with 1.8.3,as i still want to finish a couple of games i have pending? Thanks man :)
Sir Luis 23. nov. 2017 kl. 15:20 
toaster i have a very special mod request and judging by this mod you made i think you can make my mod concept a thing.
Toaster  [ophavsmand] 23. nov. 2017 kl. 15:13 
**@jaxjaxk:** Sector capitals are a vanilla thing. The description is comprehensive- this is a very simple mod to use.
PyroFox 23. nov. 2017 kl. 14:34 
can you at least explain how to use this. maybe you know how to make a sector capital but we do not. meybe you know how to get them to queue ships but we do not. does any part of this require a research aspect? etc
Sir Luis 21. nov. 2017 kl. 9:23 
i want to say thank you for your sector mods they do help alot.
DreXav 10. okt. 2017 kl. 6:29 
Thanks, was just making double sure ; ]
Toaster  [ophavsmand] 10. okt. 2017 kl. 6:27 
hardeh: Weird. Not really much I can do about it, though.

DreXav: ...no? They already build ships at every shipyard in their empire. This exists simply to make it easier for human players to match their micromanagement abilities.
DreXav 10. okt. 2017 kl. 6:19 
Can AI empires also benefit from this?
hardy 9. okt. 2017 kl. 8:41 
Not really sure... i have r9 290 and core i7 2600k and game runs pretty well on all high settings most of the time
Toaster  [ophavsmand] 9. okt. 2017 kl. 4:46 
Weird, I've not had any slowdowns in play, with similarly large empires. Is your computer on the edge of the minimum system specs or something?
hardy 7. okt. 2017 kl. 15:49 
I have sector with 70 systems, and each time mod rescans bonuses - my game freezes for half a second. Almost unplayable.
Minty 26. sep. 2017 kl. 19:32 
Working for me in 1.8, in a heavily modded game.

MANY thanks for this mod, by the way. Makes life SO much easier. Also, a reason to use sectors apart from decluttering the outliner.. :D
White Wolf 26. sep. 2017 kl. 3:15 
Its working with 1.8.
Toaster  [ophavsmand] 22. sep. 2017 kl. 4:11 
I'm just trying to get far enough in my 1.8 game that I can actually test if it's still working...
Kalikor 21. sep. 2017 kl. 19:46 
Since the most recent comments imply this mod is abandoned, just thought I'd point out for those skimming comments, what with the new DLC and all, that it was in fact just updated on Sept 19th.

According to the forum, the guys busy with his PhD, so....give em a few days?
voice of enigma 17. sep. 2017 kl. 18:29 
abandoned ((
voice of enigma 7. sep. 2017 kl. 17:51 
update please
Visceral Heap 2. sep. 2017 kl. 3:12 
found a bug with this mod that cause the game when trying to get a multiplay game going, saying that versions are not compatable even though they are the same build and version
IndieForger 3. aug. 2017 kl. 17:58 
Any chance we can make it compatible with latest version? It shows as there is a conflict.
Hagbard 22. juli 2017 kl. 7:22 
Can i get the main picture somewhere as wallpaper?
ButteryChaos 18. juli 2017 kl. 19:08 
can you update this to the current version of the game?
Yuya 16. juli 2017 kl. 8:50 
Any way you could set it so the sector will automatically build ships on their own based on the sectors income. Like they auto build contructors and military stations and starports why not have them build a sector defence fleet. Could set it so they build the fleets using designs that you have in your ship designer, and when you are at war you can take control of those fleets if you need to. They would need to consume some of your fleet capacity but not all of it maby they use 20% of that sectors generated fleet capacity and the other 80% goes to you to do with as you see fit as usual.
Froggy 7. juli 2017 kl. 10:47 
the bonus of production for the sector capital should be proportinal to the number of planet in the sector
bittercranberry 4. juli 2017 kl. 5:38 
Does anyone know if the build speed bonus stacks with other bonuses such as a spaceport module?
bittercranberry 4. juli 2017 kl. 5:36 
@[SoM] Hunter of Hunters
have you enabled the mod in the launcher and chose the option in the game like in the screenshots above?
Konstance™ 3. juli 2017 kl. 12:00 
How do i activate this?
Belzor 28. juni 2017 kl. 4:21 
Tiene muy buena pinta, lastima que no este en español
Rob 27. juni 2017 kl. 3:44 
Hey, it seems like your mod it broken for the german client. the text wont display right.
grundig12 25. juni 2017 kl. 15:26 
Some additional features would be great for this mod, i.e ability to adjust production percentage by sector, enable a planetary edict rather than emprie wide, automated upgrade to ships queued for production, auto enable edict when war is declared on your empire, when turned on user can store resources to ensure production of ships even after loosing resource production.
Verios44 25. juni 2017 kl. 6:48 
I have sectors with dozens of planets. How do I designate one the capital? Also, is there a way to add the sector capital to the overview tab for quick access?
NiteBlayd 16. juni 2017 kl. 5:04 
Can this be applied to all parts of a ringworld, more like star system not only planet related?
Reiver 16. juni 2017 kl. 2:30 
This means if you want full production, you still want your other shipyards to be manufacturing ships, correct? Hmm.
Interesting possibilities, there.
BoltGriffen 15. juni 2017 kl. 13:27 
You Need To up date the mod to the latest patch
Zetacius 15. juni 2017 kl. 6:25 
That moment when Sector Centralized Shipyards can pump out battleships faster than Core System Shipyards XDDDD
wildersturm 12. juni 2017 kl. 20:58 
woud like to see an update

Konstance™ 10. juni 2017 kl. 5:50 
I presume this mod is dead? Toaster?
Ryuichiro 4. juni 2017 kl. 20:41 
I made a spiritual successor: Centralized Shipyards
It still has a somewhat serious bug which I'm not able to fix myself. Currently looking for help in the forums. ^^
Tammog 4. juni 2017 kl. 13:39 
Also Multiplayer.
Tammog 4. juni 2017 kl. 13:39 
Got the same problem as Chosen Mimes right now, the planetary modifier stopped being applied after a couple of years gametime.
Chosen Mimes 23. maj 2017 kl. 15:26 
maybe instead of a policy you could make it a planetary edict which you can activate on one of the planets so you can easily reset it if something goes wrong.
Raiichiro 23. maj 2017 kl. 5:41 
will it be updated to 1.6.1?