Source Filmmaker

Source Filmmaker

Dead Space 3 - Unitologist Dropship
14 kommentarer
LUCIA270801 10. nov. 2024 kl. 7:15 
do you mind i use it for some skibidi toilet thing?
ggshark 22. mar. 2023 kl. 6:49 
Great rip! Though there's a minor issue, wings joints are turned 90 degrees both up and rear it seems. They're supposed to be roundel-side down and pointing to the sides.
_MaZ_TeR_  [ophavsmand] 25. jan. 2019 kl. 12:14 
Yes, I paid 10€ for the DLC simply to get it
gaboce22 25. jan. 2019 kl. 12:03 
this got an interior?! god i love you
_MaZ_TeR_  [ophavsmand] 30. dec. 2018 kl. 3:26 
No problem
sefem 29. dec. 2018 kl. 23:20 
amazing
thanks
Evil-Ash 17. apr. 2018 kl. 8:28 
Fine ;)
_MaZ_TeR_  [ophavsmand] 17. apr. 2018 kl. 7:12 
Alright, I was maybe planning to get the corridor leading to the elevator in Chapter 1 of Dead Space when you are escaping the Slashers, it would look good as a scenery for bipedal or small characters.
Evil-Ash 17. apr. 2018 kl. 4:26 
We can try with à little part of a corridor if you want.
Evil-Ash 17. apr. 2018 kl. 4:17 
normally if i have the right texture, i can re assign it to the model.
_MaZ_TeR_  [ophavsmand] 17. apr. 2018 kl. 3:50 
Those have to ripped from the game because the script I use to extract models from the games breaks the level geometry models' UVs. However, if you can do the material and texture map attach and assembly yourself, I probably could rip whatever you want.
Evil-Ash 17. apr. 2018 kl. 3:43 
yes geometry levels like corridors, rooms of all kinds, boarding rooms etc is this possible? In .obj format it would be perfect. So I could recreate some levels of the game in maps for the source engine.
_MaZ_TeR_  [ophavsmand] 17. apr. 2018 kl. 2:08 
Hey. Sure, but what exactly? If you want me to get level geometry, that I have to rip because the UVs of extracted level meshes break always, but props extract just fine from the game files, aside from some LOD models.
Evil-Ash 17. apr. 2018 kl. 0:04 
Hi ;) Can you rip some interior environment from dead space by chance ?