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Rapporter et oversættelsesproblem
Could have been brighter, but the light level was fine. Nice texturing work.
Puzzle design was solid. Some moments to stop and think about.
@Richardgaming Winston Are you asking what tools i used or how i Designed it?
I'm trying to stuff like that how do you do it
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▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌ DO IT.
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I used the Ingame editor and made a whole bunch of prototypes. Then I chose one and tested it on people, changing and tweaking stuff along the way. When I felt like I was close to something good I exported it into the hammer to make it look and work even better :)
did you use hammer editor?
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▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌ DO IT.
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In the underground puzzle style a lot of times players can place portals in other sections or use flings to jump over to the end.
https://www.youtube.com/watch?v=KkXOkBWHrNU
I posted a video of my playthrough here: https://youtu.be/JbgAWnD7v_U
Keep it up!
Your solution with rolling the ball is not what was originally intended but something I chose not to prevent. The "intended" solution is to put the lightbridge onto the angled panel below the button and make a slope.
https://youtu.be/AgcqPtR_hyI?t=32m10s
I think I am the most unsatisfied with how I didn't get the theme right. Having a light bridges, a tractor beam and a sphere in underground setting? what? I can maybe switch the droppers to the appropriate skin and the indicator lights though!
I had very limited time for this project unfortunately. But I know for sure that I need to do a whole lot more research if I make another map!
The destroyed old aperture theme surprisingly doesn't look that bad, but some things just don't seem right (e.g vines, like seriously, we're underground, it doesn't make sense.) and
also it's pretty obvious that you exported from PETI, which isn't always a bad thing, but it does leave some problems behind like how the cube droppers are overgrown and how the indicator lights are clean.
Other than that, it's not a bad first hammer map but some things should still be fixed.