Natural Selection 2
Tremulous Crosshairs
5 ความเห็น
Lou Kim Huang 15 ธ.ค. 2018 @ 8: 10pm 
like commented, subscribed.
>|KoR|<Frisqy.ViruS (ZdrytchX)  [ผู้สร้าง] 31 มี.ค. 2017 @ 10: 58pm 
Updated to using the TremNS2 crosshair sheet. This means there shouldn't be any problem when connecting to a TremNS2 mod server while using tihs mod (previously, the welder crosshair was not drawn)
>|KoR|<Frisqy.ViruS (ZdrytchX)  [ผู้สร้าง] 24 มี.ค. 2017 @ 2: 49pm 
A more tremulous-alike set is used in the TremNS2 mod http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=808128703

The reason why it isn't included here is because if the "fixes" are made, then the mod will need to be run on the server. I may do a server-specific version later
>|KoR|<Frisqy.ViruS (ZdrytchX)  [ผู้สร้าง] 22 มี.ค. 2017 @ 8: 56am 
Okay fixed.
Currnetly I'm just using the flamethrower crosshair for "no assigned crosshair" weapons which include bite attacks (Except lerk), axe/welder melee and exosuit weaponary. Fortunately exosuits actually come with a default "circle" crosshair and because the backup crosshair that I provided is basicallly a ring, it should be easy to use.
>|KoR|<Frisqy.ViruS (ZdrytchX)  [ผู้สร้าง] 22 มี.ค. 2017 @ 8: 42am 
A few bugs at the moment, don't sub yet. I'll put up another ocmment here when I'm done