Sid Meier's Civilization VI

Sid Meier's Civilization VI

NerfedBarbarians
67 条留言
Ciaran Zagami 2 月 22 日 下午 6:38 
Should have just removed barbarians entirely
BKGamesPI 2024 年 4 月 5 日 下午 7:58 
this mod is not working, camps still spawn super close
BurgerTime 2023 年 7 月 6 日 上午 7:41 
I tried this mod out and I appeared with no starting settler as Kupe, all I had was a builder floating in the ocean.
FunnelVortex 2023 年 4 月 28 日 下午 11:46 
Does this mod remove their city-razing ability? Because that is the WORST and most broken part about them
nanasinogamer 2021 年 10 月 22 日 下午 10:25 
:steamhappy:I was looking for you
D34DLY 2021 年 9 月 5 日 上午 10:27 
works fine for me (although I haven't tried it with "Barbarian Clans" mode.) easy to edit to set your own parameters. Nice that it tells the default setting.
Arcadian 2021 年 8 月 31 日 下午 6:33 
Does it work with Barbarian Clans mode?
maddenjp13 2021 年 8 月 1 日 上午 11:58 
Crashes about 5 minutes into the game..
Fimmyyyy 2021 年 7 月 15 日 下午 4:59 
Yeah, crashes constantly even with ONLY this mod enabled and NOTHING else.
Stylianos  [作者] 2021 年 1 月 26 日 上午 5:24 
@The Dude, I dont know what the problem mght be, but this mod is very simple and is not causing CTDs
The Dude 2021 年 1 月 2 日 下午 3:15 
Game crashes consistently with this mod and no others, as others have reported. (CTD on AI turn).
Moyocoya 2020 年 8 月 14 日 下午 10:37 
@vulcankid
It may be that it works, but a mod you already have is not compatible with it.
You know I play with 82 mods including this one and get not problem.
Myene 2020 年 8 月 13 日 下午 4:42 
Game keeps crashing, and this is the only new mod I wave going.
Back to playing w/o Bars I guess.
jjj 2020 年 6 月 15 日 上午 11:15 
i have never had that problem
funnymanbc 2019 年 12 月 25 日 下午 7:31 
"Barbs are what make the game more realistic? Really Right on Logic? What's realistic about barbarian (tribal people) having a 2-3000 year advantage in military technology? Or being able to spawn said advanced units at a rate that a player can't even build wooden-club wielding warriors? That's what being overrun with quadriremes, horsemen and horsearchers on turn 20 (standard speed) is? Realistic? Certainly isn't fun.
playlessNamer 2019 年 11 月 22 日 上午 7:50 
Thx man, i try this! Really tired of restarting over and over because all the time anyone gets overrun by 8 horses before round 30.
Stylianos  [作者] 2019 年 10 月 5 日 上午 2:21 
@Titule just tested the mod and it is working properly. Start a game game with the mod enabled, play a few turns and use the reveal all command. Use the search and search for barbarian outposts. You will see that there will be less than or equal to 2 outposts per civilization ! For example if there are 6 civs in the game there will be less than 12 barbarian outposts !
Stylianos  [作者] 2019 年 10 月 5 日 上午 12:49 
@rightonlogic it is just how you like to play the game. Someone likes it with raging barbarians, someone else with fewer barbs or no barbs, etc. Another one might like a small map with 12 civs or a huge map with 4 civs. This mod just adds another option to play the game with less barbs than the devs designed it.
Longhorn 2019 年 10 月 4 日 下午 6:04 
why dont you just play on chieftan difficulty? barbarians are what make the game more realistic.
Titule 2019 年 8 月 25 日 上午 5:19 
I don't notice any effect in GS with this mod. Barbarian camps spawn literally every round (on giant map and marathon)
n3ctaris 2019 年 2 月 21 日 上午 10:02 
Thanks for this... super easy to modify to "enhance" barbarians!
Stylianos  [作者] 2019 年 2 月 19 日 下午 9:42 
@big_Schmallz, sorry but I can't help either.
But there is a mod on steam workshop that removes the GDR !
Prestor John 2019 年 2 月 19 日 下午 5:37 
I wish I could mod so I could remove barb camps ability to spam death robots late game. It's a ridiculous pain and isn't realistic.
Stylianos  [作者] 2019 年 2 月 14 日 上午 11:08 
If the changes doesn't apply to you please unsubscribe from the mod and then resubscribe !
Stylianos  [作者] 2019 年 2 月 14 日 上午 10:41 
Just Updated for GS !!!
Starkman Jones 2019 年 2 月 14 日 上午 9:39 
GS Compatibility?
Cullaidh 2018 年 12 月 29 日 上午 5:02 
no change recognizable, same scheme with me still..
Admiral Adderall 2018 年 10 月 29 日 下午 9:58 
why not just turn off barbs...
Schaefespeare 2018 年 6 月 23 日 下午 11:10 
Thank you @Stylianos, I was very happy to use it b4 R&F and will be happy to continue. Would it be possible to alter this mod or make a new 1 that could stop the Barbarians respawning from the same spot. I don't remember whether the game does this automatically or not. Thanks again.
Stylianos  [作者] 2018 年 6 月 23 日 下午 2:06 
@anne0nymous this mod is compatible with R&F !
Schaefespeare 2018 年 6 月 22 日 下午 7:19 
Is this cpmpatible with R&F please ?
Sesshomaru 2018 年 3 月 11 日 下午 8:45 
-- 2 barb camps per Major Civilization instead of 3
UPDATE GlobalParameters SET Value = 4 WHERE Name = 'BARBARIAN_CAMP_MAX_PER_MAJOR_CIV';4


thank you I am testing now
:spain_icon:
Stylianos  [作者] 2018 年 3 月 11 日 上午 12:50 
@Sesshomaru
Now if you want to change the number of barbarians in my mod this is how you do it:
- Go to this directory
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\881084587
- Edit the 'NerfedBarbarians.sql' file with a text editor
The code is very simple and you will be able to make the changes you wish. For example:
(part of the code)
-- 2 barb camps per Major Civilization instead of 3
UPDATE GlobalParameters SET Value = 2 WHERE Name = 'BARBARIAN_CAMP_MAX_PER_MAJOR_CIV';

If you want the same number of barbs like in vanilla change the "SET Value = 2" to "SET Value = 3", if you want more barbs than vanilla "SET Value = 4" or even 5 (and may the force be with you :steamhappy:).

Do the cahnges you want and save the file.

Be carefull if you are playing multiplayer with the mod and you have change the file the game will crush.
Stylianos  [作者] 2018 年 3 月 11 日 上午 12:50 
@Sesshomaru there are other mods in the workshop that increases the number of barbarians spawn like this one:

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=933831553&searchtext=barbarians


Sesshomaru 2018 年 3 月 10 日 下午 6:43 
How about more Barbarians?
How!
:health:
Maitre Supreme 2018 年 3 月 2 日 下午 6:11 
New Collections - Senario exist * World War * with one or some of your Mod(s) in !
I want to tell you for testing it and perhaps promot if you like * Alien Photo * ! THX :aztec_icon:
Stylianos  [作者] 2018 年 2 月 9 日 上午 8:27 
The mod is compatible with the February 2018 patch and with the Rise & Fall expansion. However in R&F the barbs are quite nerfed so using this mod might be too much !!
Stylianos  [作者] 2017 年 10 月 20 日 上午 5:12 
This mod is fully compatible with the 2017 Fall patch !!!
mrmike_49 2017 年 9 月 4 日 下午 12:24 
anyway to limit Barbs to tech maybe 2 level below top units researched?
LostSoulOForever 2017 年 8 月 8 日 上午 6:02 
what would it take to get a zombie barbarian mod? Id also love to see Barbarians as civilisation that can take over cities
GuastardoDellaRadica 2017 年 8 月 3 日 下午 1:22 
Awesome! I surely will :steamhappy:
Stylianos  [作者] 2017 年 8 月 1 日 上午 11:03 
This mod is fully compatible with the summer 2017 patch (it only alters some global parameters and a type parameter of the game). Have fun !!!!
GuastardoDellaRadica 2017 年 8 月 1 日 上午 9:51 
Does this works with the summer 2017 patch?
Maitre Supreme 2017 年 6 月 11 日 上午 5:36 
Great mod - THX ! :steamhappy:
Crabby Dru 2017 年 5 月 23 日 上午 2:20 
Thank You for doing something about this, one of the many improvements needed for Civ6.
Stylianos  [作者] 2017 年 4 月 17 日 下午 10:29 
@Caligula Sorry but I don't know how to do this !!!!
Caligula 2017 年 4 月 17 日 下午 2:19 
can you also make it so they cant build units unless 1/2 of all players have the tech that allows them to build said unit? im sick of being overrun by swordsmen on turn 40 or less...
Stylianos  [作者] 2017 年 4 月 10 日 下午 10:43 
:)
Españisima 2017 年 4 月 10 日 下午 1:13 
omfg TY SO MUCH
ultrapowerpie 2017 年 4 月 8 日 上午 7:20 
Thank you, I was SICK of barbians spawning so damn close to me and having so many horse units if the stupid scout finds you.