Conan Exiles

Conan Exiles

MapUpdate
46 kommentarer
Daexos 16. okt. 2022 kl. 8:02 
Hi, please Update
John 15. sep. 2022 kl. 21:55 
yeah a lot of mods need updates and hopefully they will get them I enjoyed using this map until recent update
💖jurassic💖rappy32💖 14. maj 2022 kl. 10:04 
i want to play on this map but it says its corrupted in my mod list :(
[Box] Sakitaco 8. feb. 2021 kl. 18:51 
Thank you for letting us know, Ronniell! <3
MegaSkyHammer 1. nov. 2020 kl. 16:11 
nooooooooooo please bring it back !!!!
ronniell1168  [ophavsmand] 18. sep. 2020 kl. 4:09 
This map will not be updated since much of the first expansion covered areas that it used.
Voz 25. juni 2020 kl. 17:43 
Please update a fix, this map looks too nice to be forgotten
Dragonsbane 15. maj 2020 kl. 20:28 
do this mad work now
oook 22. jan. 2020 kl. 23:39 
直訳のみ

マップを東に拡大、東と南東に沿ってリソース(鉄と石炭)を追加した湖エリア。
NEコーナーを開き、リソースを追加。 破損した岩のテクスチャを通常の岩のテクスチャに置き換え。
ブリムストーン/塩平地域のすぐ南の北西隅にオアシス地域を追加。
中央の川沿いの地図の中央にいくつかの木/リソースを追加。
破損を削除しました。
より良い/より鮮明な視聴距離のための環境フォグの削減。
ulfhednar of pontus 13. jan. 2020 kl. 3:54 
tried to load and got a currupted file error.
Finch 9. jan. 2020 kl. 21:04 
This map has stood the test of time and works on the current testlive build of the game. The author has done an amazing job of merging his content as it all looks like it should be there so is easy to overlook.
SUDTIN 5. jan. 2020 kl. 11:57 
Working? :winter2019surprisedyul:
Fairy-Dust-Mite 2. aug. 2019 kl. 1:24 
the .pak file gets recognized as currupted and cant load. Does anyone have any solution?
Maglad 6. maj 2019 kl. 18:42 
Waiting for an update...
EnigmaSeven 24. sep. 2017 kl. 1:08 
Damn Shame, lack of updates killed this great map.
[LTS] Ralle 10. juli 2017 kl. 5:46 
Is there a update comming to fix the empty tiles of the map with textures or is this mod still useless?
ronniell1168  [ophavsmand] 15. maj 2017 kl. 8:20 
Just FFY, I'm currently unable to do anything with the map. I live in a rural area and run entirely off of cellular data. Keeping a map-sized mod updated has proven to be too much as far as data usage goes.

I'm a little surprised that there have not been many, if any other map mods. Someone should have a look at it as there's quiet a bit of usable space on the map. Conan was my first attempt at modding any game ever. I'm sure some of you guys could do a much better job with it.
I Wear My Ukelele At Night 14. maj 2017 kl. 1:21 
Getting a texture problem while using the mod after latest update. a large number of the desert textures are replaced with a tiled funcom logo
ByG 1. maj 2017 kl. 10:13 
taht is good but i need cursed wall :/
Aithos 27. mar. 2017 kl. 9:45 
love the map hope to see more improvements it's a nice change of pace from the normal map
snowhunter 18. mar. 2017 kl. 22:03 
Sorry yes SE side of map trees.
snowhunter 18. mar. 2017 kl. 22:03 
This may help you with the spawners. This guy has some ok tutorials. Not sure if you have seen his vids. https://www.youtube.com/channel/UCTpsmlEqi_MmFUpzejXZaMg
ronniell1168  [ophavsmand] 18. mar. 2017 kl. 18:40 
Also, the city parts and building aren't the problem. It's spawn points that I can't seem to get to work. My first go at UE4 and so far I haven't had any luck with spawners. They work on a test map but not on the Conan map. Didn't see much need for an empty city until I can figure them out.
ronniell1168  [ophavsmand] 18. mar. 2017 kl. 18:34 
@Snowhunter.. If you mean in the SE corner, they could be thinned out a bit. I was going for a jungle look but they are thick in places. Also probably bring back the fog a bit. It's not working well and I don't like seeing past map tiles that aren't loaded.
snowhunter 18. mar. 2017 kl. 13:51 
If i may suggest mabey reduce some of the trees just a little for those folks with lower end systems....i took a frame rate hit with the trees being concenrated in a few spots. I went thru and toured the area very nice.
snowhunter 18. mar. 2017 kl. 13:21 
I love how this is coming along. I would like to suggest adding a dungeon or city with existing game assets. I have an idea to write up some lore for it and have it drop in the world with clues. I just don't have the experience working with the Unreal engine to make it happen. Keep up the good work.
ronniell1168  [ophavsmand] 15. mar. 2017 kl. 9:41 
@Amonitya. Unfortunately I've had no success with changing spawn locations. Any time I move or add spawners it either has no effect or causes errors. Any insight from anyone on this would be much appreciated.
Amonitya 14. mar. 2017 kl. 15:15 
downloading the mod now ... hoping it will give me spiders in the NW :) hard to find up there to get silk
Amonitya 14. mar. 2017 kl. 15:14 
MOD ID is: 876345210
(if you set your steams settings to show URL, you can always see the ID of any mod you are looking at .... https://gyazo.com/e3d6a04b070f18a32f358890dbe887c8 )
c.poujoula2 12. mar. 2017 kl. 1:14 
y need your id mod for my serveur svp
ronniell1168  [ophavsmand] 8. mar. 2017 kl. 17:28 
No problem, and thanks. This game is my first attempt at modding and first run at UE4, so bound to be some mistakes.
WillowArcane 8. mar. 2017 kl. 14:22 
Don't get me wrong, I absolutely LOVE this mod, especially that it included all plant types and not just two or three, and the crystals was a nice touch. Thanks so much for it, I appreciate the work that you've put into it <3
WillowArcane 8. mar. 2017 kl. 14:20 
I have a house beside on of those giant trees, I always have to teleport somewhere then teleport back in order for that tree to return, I have never had to kill myself like it seems I need to do for the areas affected by this mod.
ronniell1168  [ophavsmand] 8. mar. 2017 kl. 11:45 
Same could be said for any part of the map Willow. If you're in single player or server admin just reduce your respawn radius in server settings.
WillowArcane 8. mar. 2017 kl. 11:16 
Wait, I take that back. Just found out that the way to get everything to spawn back in is to die o_o
WillowArcane 8. mar. 2017 kl. 10:55 
This is awesome in theory, but you can't build anything in that new area without everything, trees, plants, rocks etc, disappearing around the build at a fair size radius. So if you kept building, eventually much of the new stuff there would disappear :( removing and readding the mod did not replace the missing stuff
ronniell1168  [ophavsmand] 6. mar. 2017 kl. 14:42 
Sorry guys. Didn't realize I had this public. It's not really complete yet as it has no new npc spawns. As Snowhunter said just moves the barrier east a bit and opens up the eastern lake with resources. Also adds iron and coal up and down the eastern side and some southeastern as well. Seemed a shame that some of the nicer places on the map lacked viable building due to lack of resources. I'm also adding a lake area near the very NW corner near the big NPC city.

This uses no tables so should be safe with most mods.
LadyAth 5. mar. 2017 kl. 2:30 
Possible to get a screenshot please?
snowhunter 4. mar. 2017 kl. 15:24 
Sorrr I meant to say it has been extended in the south eastern area of the map. Its a very good size extension.
snowhunter 4. mar. 2017 kl. 15:21 
I checked this Mod out. The author has taken the barrier out and has extended the map with vegitation, iron, coal, plants, trees and crystals. There is more play area with the map. I think the author has done a great job extending the map. I see a lot of potential with this map. The Devs left a lot of the map unfinished and must have plans for later releases.
seascape195 4. mar. 2017 kl. 12:13 
This is a work-in-progress.. very early stage, but will add additional resources around the map (Trees, Mineral rocks and some misc.)
Kazuha 4. mar. 2017 kl. 9:22 
Some infos would be nice :/
enigmafirst 4. mar. 2017 kl. 8:30 
So resources are shown throughout the entire map or just the east?
tairiddell 4. mar. 2017 kl. 3:45 
sounds good but no real info on this before i download ??
Pure Dingo 4. mar. 2017 kl. 0:45 
I was wondering that as well.
GGEZ 3. mar. 2017 kl. 19:28 
What do you mean by "expanded map"? Did you add a new area?