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https://mega .
nz/folder/EGE0Ubyb#MfBafgtIsj3edwEmMgKz1g
3D scans of the models.
https://archive.org/details/darkTowerMiniatures3DScans
This guy also scanned his copy, it looks like.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2855439450
All your feature ideas sound great, looking forward to it.
I did this mainly because it was technologically impossible to keep track of Pegasus ownership in the board game; having done a deep dive into the actual ROM chip and code, I can verify that you'd be hard-pressed to find a place in memory to store it, even as a four-digit binary. WIth TTS it's possible, so I wanted to eliminate a personal annoyance of mine: being award a Pegasus as loot when you already have one.
"... if you have already collected the magic key in the kingdom you presently occupy, you may fly to a territory with a building on it in another kingdom, press the FRONTIER button on the same turn and wait until your next turn to press the appropriate building button." This version should work the same way... hit FRONTIER first, end your turn, and then on the next turn you're allowed to engage the building.
MEGA DOT NZ
/file/998yiaxY#oZR3e02Y2SXCBu_JVcCAY9qhnsw2vsZ-XcUV5fkLKfQ
https://boardgamegeek.com/thread/1087086/anyone-know-chance-event-happening
...in which I've gotten my hands on the actual board game's source code and try picking it apart!
• In the first seat, take your turn. When your action is completed, the Tower will show a dash and your color abbreviation ( -R , -B , -Y , or -G ) to let you know your turn is over. DO NOT HIT THE END BUTTON YET.
• Use TTS's "Change Color" function to move to the second seat.
• Press the END button on the Tower (you won't have the UI control pad yet). It will now be the second seat's turn.
• Repeat. Try to remember that every time you see -R , -B , -Y , or -G that it's your cue to Change Color, and then hit the END button afterwards.