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Rapporter et oversættelsesproblem
I haven't tried it with my Combat Extended savefile though. Most weapon additions are incompatible without a patch. Any chance on this having a Combat Extended version, because it's effectively my favorite melee weapon now?
Please shoot me a link when your mod is released! :-)
@[VR] Death By Venom™: Sorry for the late answer, mate... It should be possible! :-) If you look into Races_Humanlike.xml, each human has some "tool" parts like fists or teeth. Those parts enable combat capacities named "Blunt" or "Bite". You could create a new kind of capacity (so a new class) and insert your own code on activation (cobra has "ToxicBite" on its fangs for example).
* pushing a melee enemy away,
* stunning a pawn projected against a wall (bottom image, there is a small "crushed" red text),
Remember that used with a power armour, it's effectivness is increased:
* increased raw damage,
* increased EMP stun on mechanoids,
* bonus electrical damage to mechanoids.
Check the mod ID (if written) or enable the Steam URL to find it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=869338891&searchtext=
As V1.0 is already on unstable, I will skip proper B19 release.
However, V1.0 is B19-compatible if you change the target version in the About.xml file.
Wait what?
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