Awesomenauts

Awesomenauts

The flying seas of Okeanos v2
31 kommentarer
Krazyfan1 19. juni 2019 kl. 20:18 
@Nikey9

any luck with the infinite jumps/swimming and oxygen?
vac arexizm 29. okt. 2017 kl. 7:21 
.
NikeyNine  [ophavsmand] 25. maj 2017 kl. 4:38 
@Ophiuchus Thanks! It's the first time I've ever messed around with the AI Editor, so I'm glad it worked out haha
Ophiuchus 18. maj 2017 kl. 17:53 
Nice added detail with the bubbles! It's great to know this map is still getting attention, one of my favorites.
Rexic The King 12. apr. 2017 kl. 18:02 
you should update this and submit it for the level contest.
NiCco 21. mar. 2017 kl. 8:30 
Nice game :D
NikeyNine  [ophavsmand] 10. mar. 2017 kl. 7:16 
@Krazyfan1 both the infinite jumps and oxygen bar are some things I've been thinking about too, but I'll need to test them a lot to see if they're fun and balanced with all characters, instead of being an annoyance
Fils 👿 9. mar. 2017 kl. 5:33 
Nice!
Krazyfan1 8. mar. 2017 kl. 14:37 
Is there a way to make it so that players can jump infinitely while underwater?
ooh! wonder if there is a way to make an oxygen bar?
NikeyNine  [ophavsmand] 3. mar. 2017 kl. 15:06 
@Hgreedy welp. I'm stupid. Fixed now^^
Jontej 3. mar. 2017 kl. 9:20 
Blue team has no solar, When Dropping down :(
belozey 28. feb. 2017 kl. 10:31 
Upvoted and subbed. I really like where this map is going. Very clever use of the gravity function. I have to play this map a bit more to give a solid critique, I'll be back when I do!
Splizard 24. feb. 2017 kl. 14:18 
thanks, it's just odd that when gravity is changed within the custom games menu, this has no effect on Deadlifts jump.. Must only be in the gravity areas!
NikeyNine  [ophavsmand] 24. feb. 2017 kl. 4:30 
@Splizard that's just the low gravity area doing its job. It's the same one from the middle area in AI Station 404.
Splizard 23. feb. 2017 kl. 13:50 
Hi, I notice that deadlift can pounce further underwater, do you know what setting enables this? Thanks
NikeyNine  [ophavsmand] 21. feb. 2017 kl. 5:30 
@pottin Thanks! I reverted the change with the team barrier because otherwise destroying the bottom turret in early-mid game wouldn't really make a difference except for getting some droids further into the enemy base. Not quite sure what you mean by solar missing though. I can't find a difference between both sides.
pottin 20. feb. 2017 kl. 15:06 
Otherwise I like the principle of this map it's really interesting!
pottin 20. feb. 2017 kl. 13:59 
I don't know if it was intentional, but team one only has to destroy bottom lane to have access to the base, while team 0 (red) only has to get rid of top lane as getting rid of bottom lane serves no purpose in getting to the base. Also team 1 has no solars after their lunch pods.
NikeyNine  [ophavsmand] 20. feb. 2017 kl. 12:08 
@Popcioslav First of all, thank you for all the kind words. As for the whirlpool part, english isn't my native language, so I got really confused when googling "whirlpool" and only getting pictures of jaccuzzis, which is obviously not what a map hazard is supposed to represent. So I searched for synonyms and got water vortex, which sounds a bit more dangerous I guess, so I went with that.
Jontej 20. feb. 2017 kl. 6:49 
This Looks Awesome!
Popcio 19. feb. 2017 kl. 15:34 
Brilliant! This is the kind of map I wanted to see in the game ever since I've played it for the very first time. Simple, aquatic, but pretty darn cool. As the title say it's... Okeanos! With all the water, textures, fancy atmosphere and actually rock solid AI!

I wanted to play this map ever since I first saw it, I'm so glad the issues regarding the textures and reflective water got resolved and changed, but more patches are seriously turning this one into one of my favorites. Patch notes alone are worth it:

"- changed "whirlpool" to "water vortex" because google translator told me so"
... but i prefered the whirlpoool... scratch what i said, 2/10
Rexic The King 19. feb. 2017 kl. 0:21 
I imagine coco is op on this map. Her blaze would electrify the whole water part. XD
NikeyNine  [ophavsmand] 18. feb. 2017 kl. 3:19 
@Paraakie Editor! Thanks for the report. I tweaked the paths around the base and generally around teamwalls, they hopefully shouldn't get stuck there anymore. I'll be improving the paths further though in the future. What part about the water do you mean? I used the namedArea "WIND" to lower the gravity while in water, like on AI Station 404. For the water graphics, there's a few more things though, but you can pick those apart in the level editor yourself ;)
Paraakie 17. feb. 2017 kl. 15:06 
AI Path fail - Sentry gets stuck:
http://psteamcommunity.yuanyoumao.com/id/coookiesparkle/screenshot/155775515907771155
Other than that, I really like the map. Do you mind sharing how you did the water?
10000370 16. feb. 2017 kl. 20:05 
okay thats better. Neat Map.
NikeyNine  [ophavsmand] 16. feb. 2017 kl. 12:37 
@Parzival Thanks! The last update to the map fixed those two things (hopefully, because bots can be really unpredictable sometimes)
Parzival 16. feb. 2017 kl. 7:19 
Amazing map. Two issues I've found: the bots sometimes get stuck in the jungle under the turret (and that happens to droids occasionally too); the health pack on the top corner could be a tad bit lower, just so that you don't need a small jump to grap it with some characters.
NikeyNine  [ophavsmand] 16. feb. 2017 kl. 6:27 
@Olaffff that should'nt discourage you tbh. I'm pretty sure a lot of people wanted to make Okeanos and Ronimo would love to see all the different map designs we can come up with (especially once we can add our own textures).
NikeyNine  [ophavsmand] 16. feb. 2017 kl. 6:21 
@10000370 oh wow, that's fixed now, sorry. I must've tinkered with the height of the reflective water while testing the map on low graphics quality. Should be working as intended now.
Viridia Lacrymosa 16. feb. 2017 kl. 5:00 
oh well, i guess someone already made this
10000370 15. feb. 2017 kl. 15:56 
The Underwater part isnt working for me. I looks like the default reflective water. I cant see anything below it