Hearts of Iron IV

Hearts of Iron IV

Second Federation of Central America
279 Komentar
s.aureus85 5 Agu @ 8:44am 
update
Constantina23 10 Mar @ 2:46pm 
so real
Wuzzle 30 Apr 2024 @ 2:29am 
Oh this looks like a great mod! *checks change notes* Oh god dammit
Praefectus Classis Hiberno 30 Jun 2023 @ 9:09am 
To anyone who wants to play this mod: Kaiserreich allows for the creation of Central America, and it's an amazing playthrough. Play KR if you can't play this.
Wizard General 24 Apr 2023 @ 8:28pm 
I'm presuming this mod is dead but I just wanted to say how much I absolutely loved this mod way back when in its early days. Would love and update, but thanks for the memories either way.
RosasHND 1 Okt 2022 @ 10:21am 
Update would be greatly appreciated for great mod.
btep 8 Jun 2022 @ 7:05am 
can you make a version where you start as el salvador and have to form the federation?
Akil3s 18 Apr 2022 @ 6:31pm 
update please
wanda.stiller1 18 Feb 2022 @ 11:01am 
Please update this mod
Apopathodiaphulatophobie 10 Mei 2021 @ 9:42am 
Is the author still active ?
roscar53 8 Mar 2021 @ 1:07pm 
place update the mod with the current version of the game
DecimusBlood 27 Feb 2021 @ 5:32am 
Is this mod still active? It seems very interesting.
kristinaaldana 14 Jan 2021 @ 8:15am 
Can you please update?
kristinaaldana 11 Des 2020 @ 1:03pm 
are you going to update it?
AlexBig 3 Des 2020 @ 6:25pm 
I love your mod
juan 15 Jun 2020 @ 12:00am 
update?
Yakez  [pembuat] 9 Jun 2020 @ 11:27am 
It is time out effect. Some focuses add 140 days to it and some decisions subtracts from timer.
bazmat 6 Jun 2020 @ 8:06pm 
how do I get rid of my US Sanctions
Mog the Suave 8 Mei 2020 @ 12:57pm 
Please update
Roger 27 Mar 2020 @ 9:07am 
It would be cool if you could form the country instead of having it exist from the start.
SoftMittens 6 Mar 2020 @ 6:39pm 
very nice mod
Yakez  [pembuat] 5 Mar 2020 @ 8:25am 
[h1] 2.0.4. "Resistance update" [/h1]

- 1.9.x compatibility
- Fixed incorrect focus dependencies
- Various localization fixes

Known issues (introduced with 1.9):
- Some states do not display correct names
Yakez  [pembuat] 25 Feb 2020 @ 8:58am 
Would be updating it to 1.9. Could take some time since it do not miraculously work and I am on the road atm...
Yakez  [pembuat] 17 Nov 2019 @ 10:21am 
2.0.3. "Frack update"

- 1.8.x compatibility
- "Support Weapons" focus renamed to "Large-calibre Artillery Bureau"
- "Large-calibre Artillery Bureau" focus now gives more flexible research and 1 naval dockyard.
- "Support Equipment" focus is now more flexible as well.
- Minor localization fixes.
Yakez  [pembuat] 17 Nov 2019 @ 10:19am 
Well Update is live. Nothing major, tried new "re-enabled" stuff, still do not work. Paradox do have problems by default, they fix them and that what usually breaks mods, quite frustrating =).
Fat Soviet Chungus 17 Nov 2019 @ 9:24am 
many thanks yakez! well..i hope that paradox doesn't create problems :steammocking:
Yakez  [pembuat] 17 Nov 2019 @ 8:14am 
Frack update in the works. Hope to do it today, but it can be tricky knowing Paradox. First I need to fix new launcher inability even to see mod source on my PC....
Fat Soviet Chungus 16 Nov 2019 @ 12:28pm 
please update it !!!
Ahri 13 Okt 2019 @ 6:05am 
Wow this is really epic, thanks for your work !
Yakez  [pembuat] 24 Jun 2019 @ 4:17am 
Thank you all for the support. Would continue support of this modification while I have access to PC and HoI4 and some free time =)

Nevertheless I clocked around 1.5k hours in HoI4 and unless big game changing DLC come out I do not play anymore. So updates could take a while before I notice any Paradox activity...
Yakez  [pembuat] 24 Jun 2019 @ 3:58am 
Update is out (was a bit out of loop).

2.0.2.

- Updated 1.7 Compatibility
- Fixed Paradox meddling with party popularity systems, mod now playable again
- Minor ENG localisation fixes
Aethelred 10 Jun 2019 @ 11:05pm 
Is there any chance for an update? I really love this mod, and don't really want to play without it.
Enderkool 22 Mei 2019 @ 11:56pm 
Really good mod, I had some fun after stabilizing the economy/country and then buying and annexing colonies in central america and in the end a huge war that engulfed all of south america that merged into ww2, would recommend
Randi Moth 19 Mei 2019 @ 12:46pm 
Central America is absolutely OP, 10/10
RosasHND 15 Mei 2019 @ 6:55pm 
Love your mod, but confused on how to get the "Strong Federal State and Army" in order to create the Central American Union faction. Not sure if this is a bug/oversight or simply I can't find it. Thanks!
Yakez  [pembuat] 8 Apr 2019 @ 12:38am 
From 2.0 it is paired with mission "Depressed society" and removed automatically when you have more than 40 factories or world tension is more then 20.

Conventional way is to finish most of industrial focuses, they yield almost the amount. The fastest way is to rush Mexico with starting army using Mexican rebellion focuses as distraction.
PedroFonS 6 Apr 2019 @ 1:26pm 
How do you remove "State of Federal Economy"?
Yakez  [pembuat] 5 Apr 2019 @ 1:34am 
2.0.1 live

- Tweaked research bonuses in line with 1.6.2
- Fixed CSA color switcheroo
- Fixed duplicate ideas
- Reworked manufactures
- Reworked MAC focus (now gives 3 extra carriers in production instead of manufacturer)
- Reworked Battleship focus (now adds production of flagship)
- Added tactical bomber event
- Added third decision to lover length of US sanctions
Yakez  [pembuat] 5 Apr 2019 @ 1:33am 
US sanctions are time-out idea. Do not increase them to much and you are safe (410 days would result invasion, you start with only 140 days). There are also 3 decisions to lover them by 140 days, but they have their disadvantages.
Kizer 1 Apr 2019 @ 4:00pm 
ok im playing the mod and Im REALLY enjoying it, but how do i get rid of the american sanctions
IHaveNoAssAndIMustShit 31 Mar 2019 @ 8:30pm 
Tried it and it crashed even without other mods unfortunately
Yakez  [pembuat] 30 Mar 2019 @ 7:07am 
Update is here. version 2.0. Biggert effort since release. Whole new mod I would say. Patchnote is just to big. Some thing would be done later down the line. But mod is 100% playable now.

- Deal with wrecked economy at start of the game
- Expand your Federation, while maintaining Council support
- Do not piss off the USA into military invasion
- Deal with Mexico, South America and maybe even US civil war
Yakez  [pembuat] 10 Mar 2019 @ 3:56am 
Update on the update... =)

- Fixed various issues of MtG conversion
- Successfully integrated congress system into Federation.
- Rebalanced industrial tree to work with congress
- Reshuffled political system to work with congress
- Rearranged a lot of focuses to congress decisions

Still need to do:
- Mexican decisions to undermine their stability and cause civil wars
- Rebalance Mexican focuses
- USA focuses in case of civil wars
- Reshuffle whole political tree with current state of the game in mind
- Make wargoal focuses independent from political tree (takes ages to get there, and now I have congress to limit them)
Yakez  [pembuat] 6 Mar 2019 @ 5:40am 
Ed, it is not updated for MtG yet. There is a lot of stuff to code for new USA and MEX interactions. And MtG is heavy on double coding. Would take some time.
Juicy Susan 4 Mar 2019 @ 7:44am 
I want to play this mod but whenever I try to run it, it just crashes to desktop. Am I missing anything?
Yakez  [pembuat] 1 Mar 2019 @ 2:02am 
Analizng MtG. Actually changed quite a bit in the region. Would most likely take me a week to play through and implement new MEX and USA trees into mod.
TheOldVeteran 12 Jan 2019 @ 4:19pm 
Yakez, I was hoping I could talk to you about some focus trees. Contact me if you want to hear me out.
Kizer 12 Jan 2019 @ 3:57pm 
is this mod compatible with formable nations
Kizer 6 Jan 2019 @ 7:41pm 
i love the mod and it makes the AI cental america fun to deal with, so i makes me a little pevied that u made a presripted path for the ai. would u mind editing that so AI would have a higher chance of choicing lapdog focus instead of making it 100%
Yakez  [pembuat] 26 Des 2018 @ 9:32am 
just fasicst and not capiulated