Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Naval Shipyard Mod
58 kommentarer
bednash 8. aug. 2024 kl. 12:30 
When i first downloaded the mod, it was working great. Ever since i tried playing the beta for retold, this mod has not loaded into any game i've played, regardless of the mythology. Any advice?
Callistonian  [ophavsmand] 8. apr. 2023 kl. 9:42 
No, this isn't a trade port. However, it's trivial to make a trade port building and it features in several other mods.
GE0 7. apr. 2023 kl. 23:05 
Can ships trade with the Naval Shipyard?
Callistonian  [ophavsmand] 12. mar. 2023 kl. 22:09 
@Xion - Only by editing those mods. This mod is very simple, just a few line edits in the proto file that can easily be replicated in pretty much any other mod that has the shipyard unit type. Of course, when you edit another mod, you should make a new version for yourself (without uploading it to the workshop, obviously) so that your edits don't get overwritten when the mod's author updates it (which LightningStormL is likely to do if he's still working on EM). I suggest asking LightningStorm if you need help with the edits.
Xion 11. mar. 2023 kl. 12:21 
Is there any way to make it compatible with other mods like the extended mod
Callistonian  [ophavsmand] 9. apr. 2022 kl. 11:27 
After consulting with Venlesh, I found the error and it should be resolved now so that the Naval Shipyard still shoots in age 4. Thanks for the report.
Velken Iakov 9. apr. 2022 kl. 3:40 
The name is now correct, but it still loses the ability to shoot when you go from Heroic Age to Mythic Age
Callistonian  [ophavsmand] 8. apr. 2022 kl. 10:47 
I added Portuguese localization text just for you, but in general mods will not have non-English localization unless specified.
Velken Iakov 7. apr. 2022 kl. 19:07 
My game is in Portuguese-Brazilian, but before going to the mythic age, they are properly named to Naval Shipyard in portuguese ("Estaleiro Naval")

Only other mods am using are Nick3069's unit upgrades 3d model stuff and OG Main menu replacer
Callistonian  [ophavsmand] 7. apr. 2022 kl. 12:07 
There is nothing in the files of this mod that changes shipyard names to "Donkey", in fact that string doesn't show up anywhere in the mod.
Velken Iakov 6. apr. 2022 kl. 20:31 
Built them in heroic age, but when I moved to mythic age, their name changed to "Donkey" and they can't fire arrows anymore
Xope 30. aug. 2021 kl. 19:20 
For some reason the shipyard won't shoot arrows.
Laidback 28. juni 2021 kl. 3:27 
Ok thanks for quick respond
Callistonian  [ophavsmand] 28. juni 2021 kl. 2:58 
This won't work with any mod that has a proto file. A mod that converts wall end caps into towers almost certainly won't be compatible.
Laidback 27. juni 2021 kl. 6:36 
Can anyone confirm that it doesn't work alongside Walltower?
ItsKozy 2. apr. 2021 kl. 9:38 
Sadly incompatible with other simple mods. (Wall tower, Trainable heroes etc.)
neilios9999 26. feb. 2021 kl. 22:51 
Does it work in main campaigns ?
Callistonian  [ophavsmand] 20. feb. 2021 kl. 8:38 
Mod updated to be compatible with 2.8 + added shipyards for Chinese and Atlanteans from LightningStorm's mod.
Mickapel 26. juni 2020 kl. 17:54 
Please, update
Callistonian  [ophavsmand] 2. apr. 2020 kl. 0:20 
I love these types of comments.
Callistonian  [ophavsmand] 1. feb. 2020 kl. 22:11 
This mod is not compatible with patch 2.7 and will not be updated except on request.
🔱ÌñðråQc™ 30. maj 2018 kl. 21:28 
Il fonctionne ton mod au moin ?
Callistonian  [ophavsmand] 30. mar. 2018 kl. 6:54 
Um... the description says no.
Potato_Gunner 30. mar. 2018 kl. 6:02 
can the atlanteans or chinese build the shipyard?
Callistonian  [ophavsmand] 8. mar. 2018 kl. 17:12 
It's just a regular old data mod. Not online compatible or compatible with other data mods.
Antares93 8. mar. 2018 kl. 15:08 
Any know compatibility issues with this mod? I can't seem to be able to build it, it doesn't give me the option to, & I have it at a very high priority.
Callistonian  [ophavsmand] 8. maj 2017 kl. 11:49 
OK I can do that, but you'll probably have to wait a week as I have finals coming up. In fact it might not be a bad idea to remind me in about a week :)
mullerornis 8. maj 2017 kl. 8:12 
Eh, I can take a mess if it has more or less the same function
Callistonian  [ophavsmand] 7. maj 2017 kl. 19:32 
Probably not as they don't have unique naval shipyard models. The Atlantean one is the same as the Egyptian iirc and the Chinese don't have one at all. If you want, I can make it so that Atlantean and Chinese can build some of the existing models, but it won't look great.
mullerornis 7. maj 2017 kl. 9:14 
Cool. Could this eventually be spread into the Atlanteans and Chinese?
Callistonian  [ophavsmand] 19. apr. 2017 kl. 14:31 
@LaBonez - I get the same bug when trying to make the Greek ramming ship fire arrows. I usually don't have a problem getting objects to have a ranged attack but for some reason it's not working for these objects. I added an animation and checked the proto data and I'm really not sure what I'm missing. If you have a suggestion, please let me know.
LaBonez 5. apr. 2017 kl. 20:20 
The Naval Shipyard's 'Shore Defenses' tech doesn't work. The building will not fire arrows at anything.
RaynorKenway 15. mar. 2017 kl. 15:14 
that work correctly.thanks for all:steamhappy:
Callistonian  [ophavsmand] 15. mar. 2017 kl. 15:04 
Yes, of course it will. The t-compilation mod uses data files that will override this mod if it's on a higher priority. You can change which mods are active and what their priorities are in the in-game mod manager in the main menu.
RaynorKenway 15. mar. 2017 kl. 14:30 
if i have another mods for example t-compilation that can affect this mod?
Callistonian  [ophavsmand] 13. mar. 2017 kl. 15:41 
I just checked the data files and everything should be up to date. They haven't released any mod-breaking updates so it should work fine. It won't work for Chinese or Atlanteans because they don't have shipyards.
RaynorKenway 13. mar. 2017 kl. 15:36 
but it dont work :(
:steamsad:
Callistonian  [ophavsmand] 13. mar. 2017 kl. 14:29 
It will work whether you have the DLC or not.
RaynorKenway 6. mar. 2017 kl. 13:55 
THAT CAN WORK ON DLC?:steamfacepalm:
Callistonian  [ophavsmand] 7. feb. 2017 kl. 20:40 
Update #2 - here's the deal: I seem to have stumbled accross an interesting bug in the mod manager (thanks evilerevilhero) wherein if I have 2 different versions of the data files in my data folder, the campaign scenarios attempt to use the latest version (2.5) instead of the version they're supposed to use (1.0). This results in the mod not working, the map being revealed at start, the game crashing, and etc. What I have done to get around this is update the mod with the data files needed for playing campaign located in a subfolder called "Fall of the Trident Campaign".

TLDR: if you want to use this mod in the Fall of the Trident Campaign, go to Age of Mythology/mods/Naval Shipyard Mod/data/Fall of the Trident Campaign and take the two data files in there (proto1.0, and techtree1.0) and paste them in the root data folder and put the 2.5 data files somewhere else (maybe make a backup folder).
evilerevilhero 7. feb. 2017 kl. 18:33 
Does this work in campaign? Because the ability to construct the shipyard is not working fro me.
Alien 7. feb. 2017 kl. 2:57 
ty my bro lott :P
Callistonian  [ophavsmand] 7. feb. 2017 kl. 2:11 
1) subscribe 2) launch AoM and open the mod manager in the main menu (gear icon at the bottom) 3) move whatever mod you want to highest priority 4) thrown on some Smokey Robinson for ambience and enjoy your mod

*step 4 is optional, but strongly recommended
Alien 7. feb. 2017 kl. 1:39 
how to play mods pls help :P
Zeus 6. feb. 2017 kl. 1:29 
Nice use to Shipyards Callistonian
:steammocking:
[DoD]Skirnir 5. feb. 2017 kl. 12:06 
Ok, thanks Callistonian!
Felixgame 5. feb. 2017 kl. 11:04 
AOM china also transport ships
Callistonian  [ophavsmand] 5. feb. 2017 kl. 10:57 
Shipyards can't fish. Also, I don't think they can build transport ships.
[DoD]Skirnir 5. feb. 2017 kl. 8:14 
It looks like a great mod but I have 1 question. Why build a dock when you have a naval shipyard?
Callistonian  [ophavsmand] 1. feb. 2017 kl. 1:57 
@Prosecutor - I got NewAger's textures working but I think I'm going to keep this mod entirely my own work for now. You seem to have a pretty good understanding of modding so it shouldn't be too hard to make the necessary changes for your own use or your own mod.

@XLightningStormL - It would be cool if there were a way to make ships train faster at this speciifc building, but it doesn't seem possible. The train rate is defined in the ships proto not the techtree.