The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

More Useful Necromancy
59 kommentarer
BirdMan 6. nov. 2016 kl. 12:50 
i want the dead thrall to work on all creatures
thatd be a good mod
Kingdome RRM 25. maj 2016 kl. 23:10 
i want to see a verson that is actuly going to raise the dead despite lvl
SoullessHeart 12. sep. 2014 kl. 6:32 
Will this work with "Necromancy - The Essential Mod"? Cus it seems like a great idea to fuse them.
Dr.KennethNoisewater 5. feb. 2014 kl. 21:47 
This should be cool. I'll try it. The magics should be more effective. It always kinda seemed more like a chore to use the magics rather than an element of fun.
proteus bomber2 12. okt. 2013 kl. 5:13 
hey is this compatible to have more than two dead followers?
Zappleberry 31. juli 2013 kl. 6:37 
Blackwell, there may, no offense to this mods author, a better one called necromancy+, which is necromage perk compatible and makes your undead almost or as powerful as the atronachs, without going above the atronachs power
DisturbedOne1116 26. juni 2013 kl. 21:59 
"IATI" the ritual stones power does that. You could use the CS to convert it into a Spell instead of a daily power.
Super Destroyer 5. juni 2013 kl. 20:04 
"xboxgamrs" has a good point. Will the effects stack with the Necromage perk?
Zappleberry 30. apr. 2013 kl. 15:53 
will this work with the necromage perk? Being that it has a side effect of raising the max level that you can raise by 25%
Ithaldir 17. apr. 2013 kl. 18:48 
Dido with Redderick, I have mods that give me unlimited # of zombiles and let me resurrect anthing I want but what I would really love is to raise an army of undead with a single spell. I know this is over powerd but I just want it for fun so I can make arena fighting using console spawned nps more fun.
Omnipotent 13. apr. 2013 kl. 11:29 
THANK YOU WHITERUN GAURDS WILL NOW BE MY SLAVES!
Bludclone 2. apr. 2013 kl. 2:06 
This is really good but i have a request to make it so that you can use dead thrall on multiple people so they all follow you
ThorGoLucky 26. mar. 2013 kl. 13:24 
Nice mod to increase what I felt was too short of a duration for zombies.
ProLeetNoob 21. jan. 2013 kl. 0:52 
Where are the spells?
Darth Schumy 4. dec. 2012 kl. 17:45 
Dead Thralls with Upgraded Smithing and Enchanted Armor and weapons, pretty much make you invincible....1 forsworn archer and 1 forsworn melee and you just sit back and watch! Doesn't take them long to ripp through an army! 1 problem....they moan all day....anyone know of a workshop mod that allows the characters to use their original voice scripts, instead of the groan?
WesternSynergy 1. aug. 2012 kl. 22:02 
this should work with whateva!
Per 16. juli 2012 kl. 0:42 
Best.
Fluffy Cactus 15. juli 2012 kl. 21:01 
will this work with dawngaurd
igor_madg 7. juli 2012 kl. 12:34 
thx for the mod :)
jstrickler41 14. juni 2012 kl. 14:26 
@The Braken. Despite SneakyDevil's poor and unintelligent reactions, he is correct. There is a Restoration perk, available after Restoration Level 90 I believe, that heals you 250 points once a day. It is called Avoid Death. If you have it, that is the "issue." If you do not, then it really is an issue and is likely because of a mod conflict or a file that got changed somehow.
I assume you have it fixed by now, but this is just in case. I don't believe that it is this mod alone, as I have had no problems.
Styger 12. juni 2012 kl. 8:27 
@dtg3 that happens everytime unless you're using Dead Thralls, it's part of the vanilla version of the game.
Freeasabird🕊 4. juni 2012 kl. 22:28 
Wait, You like Necromacy!? O-o
eldritchsyntax (hammerfell) 26. apr. 2012 kl. 15:28 
*cough *cough. now that we've attended to sneakydevil's poorly written comment, can we get to answering dtg3's question? It doesn't seem game-breaking, but important just the same.
juni buffooni 5. apr. 2012 kl. 13:49 
Some people just can't play nice.

Good mod, makes these skills actually useful level 20+.
Thane 18. mar. 2012 kl. 9:58 
I have to say, I agree with VisionShift.
VisionShift 10. mar. 2012 kl. 20:36 
"your" not too smart either, devil.
Whiskers 8. mar. 2012 kl. 8:06 
Like the mod but for some reasons my ressurected chums turn to dust as soon as i walk througha door with them. I reckon the mod is causing this any solutions?
Knorssman 5. mar. 2012 kl. 21:21 
what if the type of spell used was based on the level of the soul?
💀Netronomicon Ex Mortis💀 4. mar. 2012 kl. 9:44 
SneakyDevil, people like yourself are better off just kkeping your thoughts to yourself. Ironic you insulting someone else and calling them names when you resemble your remarks more than th eperson you are insulting.
Kortsukoo 4. mar. 2012 kl. 9:16 
@SneakyDevil you don't have to be such a jerk to people. Say nicely or don't say anything.
Weakest Glue Enjoyer 3. mar. 2012 kl. 9:59 
@ The Braken your a fucking retard, its a Resto Perk that heals you once a day for 250 when you get near death you retarded piece of shit
The Braken 25. feb. 2012 kl. 15:54 
I believe its from a mod because its not on any of the wikis
The Braken 25. feb. 2012 kl. 15:46 
Hey im not sure if this spell is from this mod but a spell auto activates (or maybe my companion casts it) whenever im near death, so i cant ever die it breaks the game. Is this from your mod cause im trying to find out which one so i can unsub
ContrarianPlus 25. feb. 2012 kl. 11:01 
I wish their was more necro spells and a staff that would cast them
Zlorfik [CH/BY] 23. feb. 2012 kl. 17:40 
I'm searching for a mod that allows to have non boss monster corpses (such as Chaurus) to be enthralled. Unfortunately, there's any mod offering that. As your mod does not make any major changes, I thougth I might propose to add also other corpses to be enthralled (other than human corpses)

Cheers
Nazgael 21. feb. 2012 kl. 12:50 
For some reason I still can't revive a Volkihar Master Vampire. :(
King Baddabing 18. feb. 2012 kl. 0:09 
This is a great mod, Not being able to reanimate the dremoras I forget at the soul forge is really shitty
Lord_Werwath 11. feb. 2012 kl. 19:51 
@count-peter, it would be imposible to reanimate dragon priests because of the fact that they die and turn to ash. however, it would be better, if the masks could be altered to add an option to summon a priest to you for a time as long as you are wearing their mask.
youngjiinee 11. feb. 2012 kl. 18:21 
awesome!
KarsonDM 11. feb. 2012 kl. 15:40 
I believe i found a bug, not sure if its a currupt file or the mod but whenever i attempt to use boud sword, my skyrim closes.with no "corrupt file" window like most others do.
bryxamus 11. feb. 2012 kl. 13:18 
Enjoying the mod, thanks!
count-peter 11. feb. 2012 kl. 9:07 
Random question, when you say you can reanimate most of the creatures, does this include dragon preists? I always felt that (aside from lichdom) that would probably be the coolest display of necromancy
REDSHADOW 11. feb. 2012 kl. 8:47 
thank you i love necromancy too this will be fun
grow fat and happy 11. feb. 2012 kl. 7:18 
....Woops, meant rank 3, sorry.
grow fat and happy 11. feb. 2012 kl. 7:18 
@esdf That's actually a nice idea, maybe something along the lines of a 3-leveled perk that allows you to summon twice as many on rank 1, three times as many on rank 2, and four times as many on rank 4, working together with the Twin Souls perk, resulting in up to 8 summons if you bother to max out the perks.

I can't believe this was one sentence.
Deadcurze 11. feb. 2012 kl. 1:09 
awsome
regretful insertion 10. feb. 2012 kl. 23:00 
Any chance there is a way we could get the max number of necromancy summons raised? I like to summon atronachs, and i agree that three (Phenderix max conjuring) is enough atronachs, but when i raise the dead.. i want an army. I want to be able to summon any dead thing i can. Especially since it only lasts 120 seconds and that my summons (atronachs/etc) are much stronger than a stupid raised bandit. I want mass numbers :)

Thoughts?
Unknown 10. feb. 2012 kl. 21:36 
I should try this, thank you... Vanilla necromancy really weak.
BunchofBees 10. feb. 2012 kl. 16:29 
max lv is 81 and ahalf so i cant raise shit
Ultaan aka REEJ 10. feb. 2012 kl. 13:03 
this finally makes necromancy worthwhile, thanks