RimWorld

RimWorld

MiningCo. Alert speaker
79 kommentarer
Mlie 26. juni 2024 kl. 14:03 
тетеря, блин 22. apr. 2024 kl. 7:13 
1.5 🙏
Jurgman Chinguz 7. okt. 2023 kl. 11:35 
@Dr.Talos you seem to be looking for the same thing i am, perhaps if you find anything like this you could ping me? jus sayin i havent figured how custom alerts could work.
Dr. Talos 15. dec. 2022 kl. 19:15 
gonna check this out. may be a good companion mod for (NWN) Real Fog of War for those of us who like to disable raid letters ,but still want some kind of non-descript warning.
Jet 25. okt. 2022 kl. 23:06 
thx rikki. looking forward to your other mods
Lugaru 13. maj 2022 kl. 4:23 
There is a link. It plays alarms based on danger level, people near the alarm get a consciousness boost.
??? 6. feb. 2022 kl. 2:30 
Wtf? Any info?
Rikiki  [ophavsmand] 4. sep. 2021 kl. 13:35 
@yaayaagaming: how are you testing it?
You need to spawn some danger (raid, manhunter animal, ...) for it to trigger. It is based on the vanilla danger rating so it may take a few seconds to trigger when a danger appears.
Arctic Gamer 4. sep. 2021 kl. 10:12 
i spawned it in in my testing map but it dose not work i don't why but it just will not do a alert please help me i really want this mod to work
Omega13 12. aug. 2021 kl. 16:13 
By God one of my favorites is back
Latika 19. feb. 2021 kl. 3:09 
Hello, what is low alert and high alert please?
Dead Thing 8. dec. 2020 kl. 19:54 
Just wanted to come back and drop a comment about this mod.

It's very simple and very straightforward but I always research it early on. Sometimes my game bugs out and doesn't warn me properly about threats (with maddened prisoners especially). With the alarm system this mod provides, I'm always aware of what's going on. If someone means my colonists harm, I'm aware of it.

Simple, to the point, does it's job perfectly. Thank you for the mod.
_♣Caligula♣_ 29. apr. 2020 kl. 11:55 
Hm memory should not be a problem, 16 gb ddr4 3200 I think.
I am trying to shift it higher or lower in my mod load order.
Rikiki  [ophavsmand] 29. apr. 2020 kl. 11:53 
@_♣Caligula♣_: There is no apparent issue concerning my mod in your log file.
If it was correct the first time, I do not know what could be the issue. Lack of memory space maybe?
_♣Caligula♣_ 29. apr. 2020 kl. 10:44 
https://gist.github.com/163e9f6debdc396ae285ccc8a3dd6979

Moving higher up to fix it? The first alarm signal was correct red, after that purple, I guess missing texture error?
Rikiki  [ophavsmand] 29. mar. 2020 kl. 1:53 
@Paladin: cool to know. I had issues testing it with debug tools. I suspect that the storyteller danger rating id not behaving as expecting on a test colony.
Paladin 29. mar. 2020 kl. 1:03 
Somehow it works now. Probably, that was vanilla update related issue.
four12 11. mar. 2020 kl. 0:20 
Thanks @Rikiki!
Paladin 10. mar. 2020 kl. 15:27 
Thank you for that great mod!
Rikiki  [ophavsmand] 10. mar. 2020 kl. 14:30 
Updated to V1.1!
Paladin 5. mar. 2020 kl. 3:13 
+1 for this
Tenlandar 25. feb. 2020 kl. 1:49 
1.1 pls
Natalo77 9. feb. 2019 kl. 8:20 
Any hard incompatibilities?
Rikiki  [ophavsmand] 24. nov. 2018 kl. 5:08 
Small correction: alert speaker can correctly be built on smoothed wall and tall buildings.
Artillery Piece 7. nov. 2018 kl. 7:52 
Nevermind, i found out it was Save compatible
Artillery Piece 7. nov. 2018 kl. 7:39 
I may be Wrong or not, but is this mod Save compatible? I'm just Curious to know this..
zradack12 21. okt. 2018 kl. 10:58 
nvm....it works again....:\ weird
zradack12 21. okt. 2018 kl. 10:58 
yes it says it needs to be repair or some non sense
Rikiki  [ophavsmand] 21. okt. 2018 kl. 5:39 
@zradack12: what link? Forum mods will be updated later.
zradack12 20. okt. 2018 kl. 17:07 
link broken
Rikiki  [ophavsmand] 20. okt. 2018 kl. 0:34 
Updated to V1.0.
The sound files can be changed under C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\MiningCo. AlertSpeaker\Sounds\Building.
Could you share me your files if there is no license (or something like Common Creative)?
Gurdel 17. okt. 2018 kl. 22:06 
Hows 1.0 coming?
Gurdel 30. aug. 2018 kl. 12:32 
Update inbound for this mod?

Also, how would one customize the alert sound file?
Darth Jimmi 28. aug. 2018 kl. 12:17 
b19?
Thank you!
Foxxu 17. juli 2018 kl. 8:25 
Can you make a alarm, speaker/ light system, that player can activate?
Thanks in advice!
Rikiki  [ophavsmand] 7. juni 2018 kl. 14:04 
@tuxfuh: you are welcome. Please send me a git request. You can find the git repository on the Ludeon forum (use the link in the description).
tuxfuh 7. juni 2018 kl. 6:39 
@Rikiki I can MOD for Chinese translation for you
Jetpack Maniac 11. mar. 2018 kl. 18:56 
I think it's from Psychology. The current best way to wake a heavy sleeper is give them wake-up.
Rikiki  [ophavsmand] 25. feb. 2018 kl. 10:56 
@calebharris013: thank you!

@twitch.tv/MaelTec : I don't know this trait. It is probably from a mod.
Vox Solaris 24. feb. 2018 kl. 23:15 
miningCo. is best
Inkedubus 24. dec. 2017 kl. 18:49 
Is it possible you could make this able to wake up pawns with the heavy sleeper trait? For raids at night and such?
NickNakNok 13. dec. 2017 kl. 11:28 
fantastic!!!!!
TheVictoryKiwi 12. dec. 2017 kl. 14:52 
yaaaaay
Rikiki  [ophavsmand] 12. dec. 2017 kl. 14:24 
Updated!
NickNakNok 22. nov. 2017 kl. 12:13 
Fantastic Mod, loved it!! really hope to see an a/b18 version soon :-)
Dizzo 22. nov. 2017 kl. 5:11 
B18 please! :D
dmcc2002 29. okt. 2017 kl. 12:14 
ok thanks
KRT™Alexander 28. okt. 2017 kl. 14:27 
A parameter would be awesome!
Rikiki  [ophavsmand] 28. okt. 2017 kl. 13:42 
@VokulInhahdrim: keep in mind that Rimworld is not about realism, it is about story and !fun!. So by design, I found that current radius was enough. I may add a parameter to modify it for A18.

@dmcc2002: I don't know how tornado works at the moment. I will see if it is doable.
dmcc2002 28. okt. 2017 kl. 10:29 
hi are you going to update this mod to allow the new tornado weather event to trigger it as a warning for colonists