Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3276121703
Hope it helps anyone!
You need to spawn some danger (raid, manhunter animal, ...) for it to trigger. It is based on the vanilla danger rating so it may take a few seconds to trigger when a danger appears.
It's very simple and very straightforward but I always research it early on. Sometimes my game bugs out and doesn't warn me properly about threats (with maddened prisoners especially). With the alarm system this mod provides, I'm always aware of what's going on. If someone means my colonists harm, I'm aware of it.
Simple, to the point, does it's job perfectly. Thank you for the mod.
I am trying to shift it higher or lower in my mod load order.
If it was correct the first time, I do not know what could be the issue. Lack of memory space maybe?
Moving higher up to fix it? The first alarm signal was correct red, after that purple, I guess missing texture error?
The sound files can be changed under C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\MiningCo. AlertSpeaker\Sounds\Building.
Could you share me your files if there is no license (or something like Common Creative)?
Also, how would one customize the alert sound file?
Thank you!
Thanks in advice!
@twitch.tv/MaelTec : I don't know this trait. It is probably from a mod.
@dmcc2002: I don't know how tornado works at the moment. I will see if it is doable.