XCOM 2
RealityMachina's Long War 2-only Mods
27 条留言
Sgt. Hobo 2020 年 5 月 28 日 上午 4:11 
Hey man, love your stuff. Any chance you'll port any of this to lwotc?
ChromePlate 2020 年 2 月 14 日 下午 5:48 
just wanted to say that -I- am a fan of your mods. :)
CobyTheApple 2020 年 2 月 13 日 上午 3:56 
Just wanted to say that I am not a fan of you or your mods.
Cyber Von Cyberus 2017 年 11 月 14 日 上午 5:46 
yeah, I noticed right afterward, my bad
Erwin von Gulaschkanone 2017 年 11 月 13 日 下午 2:39 
make graze band to 0
there should be an option
Cyber Von Cyberus 2017 年 9 月 22 日 上午 7:35 
Would it be possible to make another mod that removes that 10% grazing chance in LW2 ? I'm tired of getting my 96% being robbed by a graze, hell even if it was a miss I wouldn't even be nearly as mad like I am when it grazes
WaKKO151 2017 年 8 月 23 日 下午 9:36 
ty
BLASTER📷 2017 年 2 月 27 日 上午 5:42 
:thumbsup:
philmakerguy 2017 年 2 月 21 日 下午 9:14 
Just saw the MOCX mod and was wondering if you would consider making a mod that adds things like the EU armours e.g: carapace armor and titan armour as it could work well with the additional weapon teirs that LW2 has. Just a thought.
Cat Catz 2017 年 2 月 21 日 下午 9:00 
I would love something for the avatar project. Something to disable or weeken it.
BladeofSharpness 2017 年 2 月 16 日 上午 2:10 
I see nothing related to slowing down the avatar project?
Christian 2017 年 2 月 11 日 下午 3:42 
Excellent collection. I feel like I've made my game too easy, but its just the first mission. Its wild how beat down LW2 has made me..
Icey Hunter 2017 年 2 月 7 日 下午 1:08 
This is exactly what I was looking for. It fixes so many annoyences with Long War 2 that I personnaly had.
Zedd 2017 年 2 月 6 日 上午 11:53 
This seems to be exactly what I was looking for
Have the people making the Long War mod contacted you at all? Some of these mods mechanics seem as if they really should be included in "vanilla" Long War
JamesClawk 2017 年 2 月 5 日 下午 1:02 
@Oz-a-lot Thanks a ton! I had basically given up on Long War 2 because of that one mechanic.
kahless2001 2017 年 2 月 4 日 上午 8:08 
Thank you so much for the Easier War series! I'm having the same experience with LW2 as I did the original - it adds a lot of cool content, but in return it turns every mission into a repetitive, dragged out, slog. I get why people like it, and don't hold it against them, I just wish there were some sort of LW-lite option. It's not that I find LW particularly difficult, just more time consuming than it's worth.
LiberTea 2017 年 2 月 4 日 上午 4:56 
@suburbia
yes pretty sure you can just go to the LW2 folder open XComGameData.ini and search for HealSoldierProject_TimeScalar
The number in brackets represents the difficulty (0 beeing rookie) and the number behind it is a multiplier. so if you were to change it to say 0.1 you would have really short wound durations
LiberTea 2017 年 2 月 4 日 上午 4:52 
*part 2

Just below this you will find REFLEX_ACTION_CHANCE_REDUCTION

This is how much the chance decreases every time an alien gets the bonus action for THIS POD. So say you walk into a pod of 5 enemies. Say you have set the chance to 0.5 and chance reduction to 0.1 that would mean there is a 50% chance for any of the 5 to get a bonus action. Should one get a bonus action the others have chance of 40% to receive one aswell.
LiberTea 2017 年 2 月 4 日 上午 4:51 
@jamesthevisionary
You can change this yourself for the time beeing. If you go to the lw2 mod folder there is a file called XComLW_Overhaul.ini.
Open it with notepad or notepad++ (looks a lot less messy on ++) and search for the line REFLEX_ACTION_CHANCE_YELLOW and REFLEX_ACTION_CHANCE_GREEN.

there are 4 versions for each of them, the numbers represent the difficulty level (0=rookie, 1=veteran,..etc)

The value that follows is their chance to get an extra action (as in allowing them to shoot or use certain abilities) Change it to whatever you like (fyi 1 = 100% so 0.1 would be 10% and so on).
JamesClawk 2017 年 2 月 4 日 上午 3:26 
Seems like you've got quite a few request already, but if possible, could you make a mod that disables the enemies' ability to move AND shoot the first turn that they're discovered?
suburbia 2017 年 1 月 30 日 下午 4:27 
Is it possible to disable wound times for soilders? I'd like to minimize the time they're wounded but all the other mods seem to not be working anymore.
paul 2017 年 1 月 30 日 上午 11:57 
if requests are a thing: could you a mod that removes the yellow alert system?
shiny9230 2017 年 1 月 25 日 上午 9:25 
I figure I'll put in a request: Any way to make the Proving Ground Attachments infinite? When I went into the project, I thought it meant XCOM'd have easy access. With the supply game as it is, pinching away even ten supplies for attachment building is going to bleed me dry.
Grimahlnik 2017 年 1 月 24 日 下午 6:34 
Would it be possible to re-Enable the Universal Weapon Projects instead of having to individually make them?
Newt 2017 年 1 月 23 日 上午 11:44 
i have a liitle request can you do a mod for get 2 perk per rank? thx and good job for yours others mods
TaKo 2017 年 1 月 23 日 上午 2:54 
hello can i make a request? id like to have the technical rocket scatter reduced, i tried to edit the ini myself but got no actual result

as it is the rockets are so unreliable, ive hit my own units so many times, or completely missed my enemies at the very least, to the point where a grenadier will always be superior to a technical
NRFBToyStore 2017 年 1 月 22 日 下午 5:38 
All must haves!