The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Water
25 条留言
type 1 for blue corn chips 2022 年 7 月 26 日 上午 1:11 
repentance by any chance?
COMPANION❤CUBE 2021 年 8 月 20 日 上午 2:03 
It's so simple, repentance?
Steel, my beloved 2021 年 6 月 29 日 下午 8:37 
Rep port?
Femboy Elay ⁧⁧ :3 2020 年 7 月 31 日 上午 6:57 
completely broken, i have unlimited health like a god mode
KirbyLover2006 2018 年 9 月 24 日 下午 7:58 
Nice! But can you make a custom item idea i came up with? You dont have to though.
ITEM: Ripped flesh ITEM POOL: Devil room, 1-3 hearts
Each time you take damage, you shoot out a barrage of tears with 0.25x your damage, barrage similar to monstros lung.
But if hit more, the damage and barrage of tears are multiplied.
For example, if hit two times, instead of 0.25x damage and a barrage of bullets, you fire 0.50x damage and two barrages of bullets.
Largest hit amount before stopped multiplying is 5.
Thank you!
Get A Feeling So Complicated 2018 年 3 月 26 日 上午 12:29 
Here's the fixed code if you'd like to update your mod:


main.lua:

local watermod = RegisterMod("Water", 1);
local water = Isaac.GetItemIdByName("Water");

function watermod:ChangeStats(player, cacheFlag)
if player:HasCollectible(water) then
if cacheFlag == CacheFlag.CACHE_FIREDELAY then
if math.floor(player.MaxFireDelay*0.8) < 5 and p.MaxFireDelay > 5 then
player.MaxFireDelay = 5;
else
player.MaxFireDelay = math.floor(player.MaxFireDelay*0.8);
end
end
end

watermod:AddCallback(ModCallbacks.MC_EVALUATE_CACHE, watermod.ChangeStats);

items.xml:

<items gfxroot="gfx/items/" version="1">
<passive cache="firedelay" hearts="24" description="Tears up + you feel refreshed" gfx="Collectibles_Water.png" name="Water" />
</items>
Get A Feeling So Complicated 2018 年 3 月 26 日 上午 12:12 
I fixed the stat re-evaluation and immortality bugs. To summarize the functional changes I made:

- The cache flag is now "firedelay" instead of "damage", as it should be since it affects tear delay. This fixes the bug where tear delay was constantly being recalculated.
- SetFullHearts() was removed from lua.main and hearts="24" was added to items.xml. This fixes the bug where red hearts were constantly being replenished (MC_EVALUATE_CACHE methods update every time stats, including hearts, need to be re-evaluated).
Kefke 2017 年 11 月 10 日 下午 2:27 
This item seems to be bugging out. Love it just for a simple item, but when I grab it, my tear rate is constantly recalculating, and as long as I have red health, I'm immortal. Basically, it seems to be re-applying its effects over and over instead of just once on pickup.
John Sticky Fingers 2017 年 10 月 28 日 上午 9:23 
I'm having an issue where whenever I enter/exit a room my tear rate will decrease untill I hit the cap.
Piber 2017 年 8 月 22 日 上午 4:08 
I dont seem to take contact damage anymore when I have this. My hearts also seem to refill when I enter a different room.
Benro 2017 年 7 月 2 日 上午 7:20 
When I pick up this item I can't take red heart damage. If you fix this it is good but otherwise I will uninstall
Stewartsaurus 2017 年 5 月 13 日 下午 4:42 
why would you restart because you are immortal? that's pretty much a free win.
CoryyJ 2017 年 5 月 1 日 下午 2:49 
Half the time i pick up this item it makes my red hearts invulnerable. Otherwise great item im just sick of restarting runs i become unkillable on.
... 2017 年 4 月 26 日 下午 4:10 
Why is this in so many item pools? At the very least, it should not be in the bomb bum item pool at all since that's only bomb-related items.

That aside, great item. Neat and useful.
Kronalord 2017 年 3 月 1 日 上午 11:21 
@tek I think thats the idea its supposed to be simpe and similar
Visualize 2017 年 2 月 27 日 下午 1:22 
Bug report: I picked up Water and now I can't take damage from IV Bag or Blood banks.
Big Sneeze 2017 年 2 月 16 日 上午 12:50 
I feel like this is too similar to other simple tear rate items. I'd replace the heart refill with another, unique effect. Nothing over the top. Just something to stand out from the average stat-ups.
~$$~ BlackCatTheGreat 2017 年 1 月 25 日 下午 11:44 
@Papa im 94% sure that "Dehydrated" Means if your tear fire rate is slower. Like if you have 15 tear it will Increase your tear fire rate more then it would if you had 10 tear fire rate.
El Deivid 2017 年 1 月 22 日 上午 8:58 
what si beeing dehydrated?
NZsaltz 2017 年 1 月 20 日 下午 1:53 
cool!
Salvage  [作者] 2017 年 1 月 17 日 上午 11:01 
<3
Ryou 2017 年 1 月 17 日 上午 7:22 
Great item, as someone who values simple items and tries to make not completely over the top stuff, I very much appreciate other who do the same!
Totes Not T3mmie 2017 年 1 月 17 日 上午 6:36 
I like this a lot
Salvage  [作者] 2017 年 1 月 13 日 下午 1:10 
Thank you!
Poland Peters 2017 年 1 月 13 日 下午 12:56 
Very nice mod !