Kenshi
AWP - Arkhiel Weapon Pack
229 comentarios
KirrieD 26 NOV 2022 a las 3:23 
Hi, can I take this mod and your other works for my build?)
-a-r-k-  [autor] 18 JUL 2022 a las 14:45 
weird, i used vanilla textures for it
Brimsaw 12 ENE 2022 a las 6:37 
Hey there! A smallf issue I found with this collection:

The shields and claw weapons both lack a dds file for the normal map, causing units equipped with them to have black texture torso's upon loading a save game, or when npc's spawn with them.
Nicroc 5 JUN 2021 a las 11:28 
Thanks for the info @Arkhiel and again really nice work!
-a-r-k-  [autor] 5 JUN 2021 a las 9:28 
Damn I don't remember ^^ . I don't maintain this mod so this makes quite a while. But pretty sure it's all random so it might depend on other mods you have.

If you want more you have my straw weapons mod that makes the same effect but with more weapon types ;)
Nicroc 5 JUN 2021 a las 8:13 
Yes @arkhiel your mod is in the really nice UWE mod, and I have a question because your weapon are awesome
Where can I find the training sword blueprint?
Noone 15 MAR 2021 a las 7:31 
@Arkhiel UWE - Universal Wasteland Expansion
-a-r-k-  [autor] 14 MAR 2021 a las 13:29 
Not a clue, for me this mod is way long deprecated, and no idea what's uwe
Noone 14 MAR 2021 a las 4:02 
@Arkhiel does this mod is fully integrated with UWE??Just asking from curiousity
-a-r-k-  [autor] 9 FEB 2021 a las 12:55 
np ;)
Stardust 9 FEB 2021 a las 12:37 
ok my problem was indeed to have FCS recognized the files.
now i see how to do, and i will profit this time to know more about the FCS and modding.
thank you, for your work in kenshi and your patience.
-jin
-a-r-k-  [autor] 9 FEB 2021 a las 12:29 
hm it would be half the work.
You could indeed copy the mesh and skeleton files (keep the same path ! ), and add them through FCS, but you'd have to create item in FCS, give it stats etc...

Ok so i'm now on my comp.

You just have to copy the workshop folder /whateverpath/836295255/ to kenshi/mods/
That would make kenshi/mods/836295255 in your kenshi mods folder

But FCS will not recognize it.
In the 836295255 folder there must be a arkhiel weapon pack.mod file (or something similar).
Depending on the exact name of the .mod, you'll rename 836295255 folder with this name.
If there is a AWP.mod file, rename 836295255 folder in kenshi/mods as kenshi/mods/AWP/

When this is done, FCS should now show the mod when you open it, as selectable.

At this moment, you can either make your own version from it and deleting what you want, or for a cleaner version, you can start from a new mod and use the import function to get just the parts you want.
Stardust 9 FEB 2021 a las 11:48 
i understand this, i located the tribalmask files from this mod, but i don't know where add these files i copied, to see them appear in the game.
if i copy and add them to your other arkhiel mask mod, this will be enough?
thx for your time ...
-a-r-k-  [autor] 9 FEB 2021 a las 11:43 
the root files are like 2 or 3 , including a "modname.mod"
-a-r-k-  [autor] 9 FEB 2021 a las 11:19 
In short, get to steam workshop folder, get kenshi id folder (pretty sure this can be googled), then from the id of this page you can get the proper mod folder.
You copy it in kenshi/mods/ folder, you rename the xxxxxxxxxx folder (xxxxxxx being whatever is the ID of my mod ) by the same name of it's root file
Stardust 9 FEB 2021 a las 10:49 
and to put where? :/ sorry i'm totally bad for this.
thx anyway, i'll try the all content and vendors mod.
but if you have a little time to add masks here in your other mask mode, i'll be honored and give you some steam point ^^
have fun.
-a-r-k-  [autor] 9 FEB 2021 a las 8:01 
you can copy the files from workshop directory (from the url you should get the proper ids), and select themn^^

They may need to be updated anyway, mod hasn't been for a while
Stardust 8 FEB 2021 a las 19:18 
the black/wood masks are just amazing, it is possible to have a mod just adding them pls? like your beautifull other mask mod? i love mask like this ^^
-a-r-k-  [autor] 31 MAY 2020 a las 11:47 
Glad it still works and you enjoyed it ^^
Got a few other mods for clothes and stuff like that.
For claws as you use them, someone made a good one recently ^^, using either belt or weapon slot.
DxGGG | Megalomancer 31 MAY 2020 a las 10:53 
oh, whoa, it IS old. I didn't even notice! But it runs great still!

Thanks for making, I will continue to enjoy it. Have a good day!
-a-r-k-  [autor] 31 MAY 2020 a las 1:20 
Erm makes years i made the mod, pretty sure it's a research or another BP ? But they should be craftable.
Mod is pretty much outdated though
DxGGG | Megalomancer 30 MAY 2020 a las 15:52 
maybe a dumb question: I found Refined Claws (I forget where), and I got blueprints for claws/caestus/katars/suwayyah

None of them have stats as good as Refined Claws, regardless of what quality I make them at (it seems). Is there a blueprint for Refined Claws, and are there "refined" versions or equivalent for the other ones? LOVE the look of the Caestus.

(Also I am LOVING this mod, thanks so much for making it!)
-a-r-k-  [autor] 28 ENE 2020 a las 7:30 
prob won't make big weapons or not too much for next pack, i love the dragon slayer but it kinda kills the lore ^^
Tarsis 28 ENE 2020 a las 7:07 
It took me hundreds of days to find the.. southern axe? BP, even years ago. That one held me up so bad. I still love this weapon pack, even if Beep is carrying around a weapon bigger than he is. lol
MajorSpud 27 ENE 2020 a las 21:25 
Alright thx for that, yes i have others, but for example at the armor king ONLY yours are spawning, and still especially axes and a few others, i think kopesh, never spawned so far on .... many visits.
-a-r-k-  [autor] 27 ENE 2020 a las 6:25 
It wasn't low for basic axes and such, making it higher means it can also prevent regular bp to spawn. Do you have other mods adding weapons ? If some make theirs spawn too much it could prevent mine to spawn.
I'll check my altered vendors, maybe some i used back then aren't in use now.
MajorSpud 27 ENE 2020 a las 3:22 
Alright thanks for that, what i see is especially the basic one for axes and some other ones did never spawn so far, and thus hindering the usage of the upper tier BP of the production line ( brutal axes, double axe etc etc )
Is there any chance to alter the spawn rate in the mod?
-a-r-k-  [autor] 27 ENE 2020 a las 0:51 
For the new version... well when I get time to start it at least ^^
-a-r-k-  [autor] 27 ENE 2020 a las 0:50 
should be in weapon vendors, some at armor king, it will depend on kind of weapons (shek will sell bigger BP). They have a chance not to spawn for some rare ones.
MajorSpud 26 ENE 2020 a las 23:21 
HI there, so far to say even old version great stuff. But where to find all the BP's for the weps?

And when will your updated version come?
-a-r-k-  [autor] 23 DIC 2019 a las 8:09 
could be the game updates that wrecked it though
Talos Stormcrown 23 DIC 2019 a las 8:04 
been camping shek for many days now but i'll try camp more maybe just a bad luck
-a-r-k-  [autor] 23 DIC 2019 a las 7:47 
i should have one week but it'll be to finish the fur armors ^^
Tarsis 23 DIC 2019 a las 7:43 
I hope you find the time Arkhiel!
-a-r-k-  [autor] 23 DIC 2019 a las 7:02 
Pretty sure there was in shek territory, but the mod hasnt been updated for a while, wanna redo it from scratch
Talos Stormcrown 23 DIC 2019 a las 5:49 
really want to craft Brutal Axe but can't find the blueprint require for normal axe can you make normal axe BP not require regular [AWP] Axes?
Devyndreap 10 AGO 2019 a las 7:18 
alright I'll try it out thanks man
-a-r-k-  [autor] 10 AGO 2019 a las 2:01 
This one is deprecated. I guess you should put gore lower in mod order (or the opposite?) that might do it
Devyndreap 10 AGO 2019 a las 1:53 
dude this mod interferes with the gore weapon mod and I want too use both what do I do
-a-r-k-  [autor] 9 JUL 2019 a las 1:18 
Depends on the weapons, you also have kamas, sickles and normal sized weapons
CaptainSnafu 8 JUL 2019 a las 20:53 
too big, can you make the sizes more suitable ?
-a-r-k-  [autor] 4 JUL 2019 a las 0:34 
As spawn they might not have all there chances but if you craft them (with a mod allowing meitou) you should get them

no list done sorry
Kostura 3 JUL 2019 a las 19:34 
Hello, I've been using your mod for a few weeks now and I've been liking the variety it adds in weaponry. I have a couple questions though: Can all of your modded weapons reach the grade of Edgewalker 3? That is the highest grade I've seen for any of them. I'm specifically looking for an Edgewalker 3 version of the "Brutal Axe" weapon but the highest I've ever seen it go is Edgewalker 1. Other weapons are even more limited, for example I've only ever seen a Catun 1 version of the "Buster Sword." Do you plan on making Meitou versions of these weapons?

Also, is there a complete list of all the different weapons added by your mod along with their stats and where to find them? Thank you.
WaKKO151 31 MAY 2019 a las 11:35 
ok thank you
WaKKO151 31 MAY 2019 a las 11:33 
cloth pack??
-a-r-k-  [autor] 31 MAY 2019 a las 11:28 
if you want a MA run, check out my cloth pack, they should fit ^^
-a-r-k-  [autor] 31 MAY 2019 a las 11:27 
i don't remember ^^' . Pretty sure it's katana though.
Knives could be with MA, and i'm sure you can't block at all with them.

This mod pack will have a remake someday ^^
WaKKO151 31 MAY 2019 a las 11:24 
so they use the katana skill or the ma skill or both? and thanks for the quick responses. really love your modpack. been trying some weird stuff lately. right now going thru on a solo wanderer hub martial arts only. But I just got done with a quadrapelic start.
-a-r-k-  [autor] 31 MAY 2019 a las 11:15 
well as any weapon. Edgy point towards the ennemy ?
They're basically like wakisashi but slightly weaker as it's a peasant weapon. If i remember well, they can't block so you have to rely on dodge skill