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回報翻譯問題
I'm playing on a Megaloamaniac sized map and i am trying to make some very long distance cargo hauls from a single main production hub.
The idea is to by air or rail send hundreds if not thousands of units of cargo to a distributation hub, which then feeds the local towns by road. But the demand signal just doesn't seem to reach as far.
There is a sort of a workaround by placing a factory type at a distribution hub, but it isn't really what I'm afetr.
Does this mod act as a "demand center" that can be stopped at along a long route and "refresh" the demand? I would like to be able to haul cargo across the entire map to various distribution hubs scattered about, but distance seems to be limited. A mod that "refreshes" demand would be great, so does this mod act in that way?
I can't seem to get this to work properly. I placed one of the assets on a mountaintop and placed a passenger stop nearby, but even after many decades, no passengers traveled to the site.
I also tried delivering bread (you said they act as commercial zones) just to see if that would help but the site would not accept any deliveries.
[quote] I love the mod. Out of curiousity, do you think it would be possible for a mod to be made that would create war time industries (that would be available during the war's time period). Meaning like a tank factroy that you would have to supply, as well as a place to take the tanks (or finished equipment from say a gun factory)... also a place to send people (like a boot camp or something)... and settable by country (america, britain, germany, russia, so on)... I know i'm probably asking for to much here, but given the games modding abilities, would it even be possible is my main question.
[/quote]
That's a good idea, and please, don't take this the wrong way. May I suggest that you put this on the forum as a new thread. You'll more than likely get a bigger response, if this is set as a totally different thread. That way it won't clutter this one with a different "theme" to what's been posted.
Is this the bridge building site from the River Tay campaign?
I'll rename them and use it as a "visitor attraction" and tell all the in-game sims to "Come see the Bridge to nowhere" lmao