Space Engineers

Space Engineers

[AAi] HS Bullfrog - I4002
54 kommentarer
frankbuddi 1. sep. 2019 kl. 0:59 
The ship needs a makeover.

Some functions of the ship do not work anymore

Like, for example.
MMASTER Automatic LCD 2
Lift-off manager

And yes...I tried to install the latest " software " for the LCD system.
Unfortunately without success
Scowler 19. dec. 2017 kl. 7:19 
I noticed you published the PS Scissor, but where's the Bullet?
Sasquatch 14. dec. 2017 kl. 12:53 
But..does it thump it's ass when it hops?
CONS  [ophavsmand] 28. sep. 2017 kl. 23:28 
It's a merge block to allow external Jump drive capabilities when in space. But I didnt any specific module for that. Is up to you and your needs make any module you would like to attach there 😀
Flix1979 26. sep. 2017 kl. 22:23 
was there a special attachment for the back of the Bullfrog? Or was the merg block there ment for something else?
Scowler 20. juli 2017 kl. 12:52 
Ok. Looking forward to your next publishing spree.
CONS  [ophavsmand] 19. juli 2017 kl. 11:18 
It's already done since my vacation from this game started this march (both armospheric and space version), sorry I didn't published it yet but more has to come. Just enjoy the summer, because this autumn things will be "hot" anyway :D
Scowler 19. juli 2017 kl. 10:48 
Hey, I love this ship and it's become a favorite of my faction with all of its "character". Thanks for all of the great work.

About the "PS Bullet" which you said would fit into the hanger bay. Are you still working on it?
JAMMER {64th Armored Regiment} 13. feb. 2017 kl. 20:48 
wow great job!!!
Silencer63 7. feb. 2017 kl. 10:08 
This is a really good Ship! Thank you
CONS  [ophavsmand] 6. jan. 2017 kl. 7:53 
Thanks ASGARD ^^
ASGARD 6. jan. 2017 kl. 7:39 
@Trozzo
Don´t worry, you are doing a great job tho, I really like the Bullfrog, looking forward to your JD attachment for this one and also looking forward to your small ships for the Bullfrog. Take your time, no reason to hurry.
CONS  [ophavsmand] 6. jan. 2017 kl. 7:05 
Yes there are, I need just a bit more time but everything will be there in a reasonable period of time.
ASGARD 6. jan. 2017 kl. 6:40 
Ah, looks good. Are there plans to make them in a way for mining amd welding operations?
CONS  [ophavsmand] 5. jan. 2017 kl. 15:55 
Yep, the orange (space version) and the slighly revised atmospheric version (green), fit that hangar.
Here is a sneak peak. Those aren't published yet
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=814720034
ASGARD 5. jan. 2017 kl. 13:36 
@Trozzo
Hi, just a quick one.... Is there a ship from your series which fit into the Hangar bay? Probably the Scissor? Is there a plan to have a small drill ship/welding ship which might fit into that Hangar bay?
CONS  [ophavsmand] 4. jan. 2017 kl. 10:22 
@Themicles yes about the LCD is a matter of the script, the beginning text was placed by me knowing that starting the script it will be overriden... but at least the user could have an idea on how it should work in it's first use.
Themicles 4. jan. 2017 kl. 10:20 
The lift off script seemed to work fine for me, but the LCD keeps the message about being out of the gravity well until the script is triggered again. The script should return the LCD to the original state where it explains the two buttons to be pressed for lift off or cancelling lift off.

As for the Remote Control block, I don't see anything broken about it. I've used it for Autopilot while in the Control Seat a few times. However, I suspect the problem they're having is that they cannot find the Bullfrog in the Remote Access list. I suggest anyone wanting to use Remote Control with this Google about Remote Control issues. It could be that you don't have a camera assigned, or that you don't own every block, or a number of other possible issues unrelated directly to the Bullfrog.
CONS  [ophavsmand] 4. jan. 2017 kl. 10:13 
Oh yes, sorry guys had some tough weekes publishing those ships and I forgot scripts. The remote is used by the lift-off manager but the script even if working is a bit outdated. I don't know if the remote got broke by it or not.
Themicles 4. jan. 2017 kl. 9:27 
The Remote Control block he's referring to is what you have labelled as being used for the liftoff system. I used the grinder to knock it back to just the frame then jumped in the control seat to look for the unfinished block. I'm guessing it is required for the liftoff script. No idea if messing with any settings on it breaks that.
lord17c 1. jan. 2017 kl. 13:35 
Thank you to both Moss and Trozzo I figured that out right after I posted this. thanks for the help.
CONS  [ophavsmand] 1. jan. 2017 kl. 13:34 
@ASGARD that's a problem, since I can't recognize it too on the blueprint. Have to remove it and replace. I will, but just releasing another ship and I'm a bit busy atm.
CONS  [ophavsmand] 1. jan. 2017 kl. 13:33 
@lord17c exactly as The MoSS said
The MoSS 1. jan. 2017 kl. 13:20 
@lord17c If you spawn ship too close to asteroid or plamet (it's "box" goes into the terrain), it spawns it as a station. Try to spawn it further away of any static surface or transfer ownership of all blocks to you and use "convert to ship" in the ship's menu.
lord17c 1. jan. 2017 kl. 12:48 
So, Spawned in creative, and I can't get the ship to move at all. Turned everything off and back on, but have no flight controls at all.
ASGARD 1. jan. 2017 kl. 12:43 
@Trozzo,

thats weird..... because when spawing that ship and walk inside, there is a remote control block, but its not listed. Just go to the pilot seat and have a look into direction of the hangar. At the roof there is a RC block......

A pluggable JD, thats sounds great. Will wait for your design, in the meantime I added a JD on top of the ship, at the Gyros. Wanted to keep the center of mass evenley distributed.

I added the Ore detector underneath the front spotlight.
CONS  [ophavsmand] 1. jan. 2017 kl. 12:33 
@moony thanks!! :)

@ASGARD The Bulfrog doesn't have the remote control, but you can add it somewhere into the hangar bay. The ship was meant to lift cargo, didn't tough that an ore detector was needed. Anyway even for that, you can add it also into the hangar.

Final toughts about jump drive. If you look, there is a merge block in the back of the ship. I was thinking about it, and I've prepared a jump drive module that can fit that ship and other that doesn't have JD's by default.

You can build it by your own or wait (a bit... longer) that I'll publish mine.
ASGARD 1. jan. 2017 kl. 11:26 
Hi, like that Design and all its features, but could you please check why it is not possible to access the remote control? And it would be a nice feature to have a jump drive. Probably a Ore Detector could also be a interesting option just in case you carry a small mining vessel within the Hangar section.
Well done!
moony 1. jan. 2017 kl. 11:12 
Nice ship and a presentation like a master :)
Well done!
Glave 1. jan. 2017 kl. 8:49 
lel dildo ship
CONS  [ophavsmand] 1. jan. 2017 kl. 3:25 
Thanks guys! Happy New Year!
Zzo 31. dec. 2016 kl. 22:22 
I like how polished it looks and the stats sheet is very nice
ArtistX 30. dec. 2016 kl. 19:48 
nice ship... GREAT PRESENTATION!!!
CONS  [ophavsmand] 30. dec. 2016 kl. 12:41 
@Mike Loeven, yes, is possible to do that. Since even in the hangar, in which the basement is made of large ion thrusters there is the small ship connector conveyoring. On the side large athmospheric thrusters otherwise there are also the Hydrogen Tanks, this means direct access from there to it.
Dee 30. dec. 2016 kl. 11:47 
Damn the update makes this so pretty
Mike Loeven 30. dec. 2016 kl. 11:29 
Is there enough of a conveyor infrastructure to retrofit for pure hydrogen ?
Asher 30. dec. 2016 kl. 5:03 
bro your desighns are fantastic :)
CONS  [ophavsmand] 30. dec. 2016 kl. 0:19 
@Brony2983 Oh.... now I got the real point, sorry! Thanks for the tip, I'm not english speaking and because of that you can't imagine how many facepalm I got in my life :D

@All, thanks guys!
Becca's Fresh Fried Gator Nuggie 29. dec. 2016 kl. 21:19 
Bullfrog transport, open for business! :Uranium:
Gravemind 29. dec. 2016 kl. 18:06 
*facedesks*

The beginning of your mod's description has a typo. It says "Barebone" when it should be "Backbone"
PhanTomato 29. dec. 2016 kl. 15:52 
Fantastic presentation!
[MPW] ColTeH 🦄 29. dec. 2016 kl. 14:41 
While the ship isnt for me, your presentation on your workshop page is amazing also like the look of some of your "under development" ships. keep it up :)
CONS  [ophavsmand] 29. dec. 2016 kl. 14:33 
@Brony2893 Huh... I don't have a transport fleet, my new fleet is very small, almost 1 ship each class. And this cargo hauler does the job for all my fleet. Refilling? Yes, Repairing? Put a small ship repairer into his hangar and ...yes! AAi is expanding, but nothing compared to the Hyperion System fleet or similar corp.
Gravemind 29. dec. 2016 kl. 14:22 
...don't you mean "Backbone of the transport fleet—"?
II 29. dec. 2016 kl. 8:37 
охуен:)
JCapt 28. dec. 2016 kl. 18:45 
Nice work Trozzo! I love all the pics you put into this description! It looks awesome. I cannot wait for a back story!
Iomega0318 28. dec. 2016 kl. 18:04 
Dude that's a very nice looking ship, also can't wait to see the other ones!
Chucky Dickens 27. dec. 2016 kl. 10:29 
Well, this version has definately improved on the old one, what with the whole being able to leave orbit.
My only recommendation is that you set the hydrogen thrusters to run only between 8000-15000 meters. Below that, the atmospheric thrusters can still provide lift, above that, planetary gravity has begun to drop off and ions are near their full power.
May need to do a few more tests to try and clarify those figures.

Overall, it gets my approval. Good job mate. :rebellion:
CONS  [ophavsmand] 27. dec. 2016 kl. 8:43 
Yeah, that's my personal revenge vs Chuck Dickens :p I'm waithing a comment from him soon or later :)
5URG3 27. dec. 2016 kl. 4:21 
What is this?! An interplanetary cargo ship on the Workshop that can actually lift some cargo? Crazy. :steamhappy: