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There's some bugginess with the home in Whiterun, since I copied the bookshelves from there and apparently messed something up in the process. I looked into fixing it at one point, but it ended up being a lot harder than expected, so never got it done. Other than that there'll be incompatibilities with other mods that change the script of the wooden mask, but other than that is should be fine, I think. Again, I don't remember this stuff too well.
Although..... its a little buggy when combined with the lakeview dragon priest mod. other than that its awsome, though for some reason i cant "collect my reward" ill work it out, or not. thanks.
...The problem is, my PC (one of them old windows 7 nasty ACER laptops) can't run the nexus website.
So I can't find the altar where I should put the masks. And why don't I get an arrow on the map?
@Kristjan I've written a fixed version of the Wooden Mask script and uploaded it as a stand-alone mod, Portkey to Bromjunaar. It's compatible with this mod. Let me know if you would like to exchange some source code. The only thing I wish you would add is more mannequins! I'd do it myself but I really only know how to script. :)
@Wolf: I like your ideas and will probably incorporate them. As above, please remind me next month.
The only weird thing I found is that the mannequins unequipped everything I gave them after leaving for longer periods in-game.
Might be related to this: http://forums.nexusmods.com/index.php?/topic/578013-why-do-my-mannequins-keep-unequipping-what-i-give-them/
It appears that his intention was to unlock it when the final mask was revealed by placing all the others.
Regardless of my mitosis issue your mod is awesome and i thank you for it!
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=17260