Space Engineers

Space Engineers

Camera Panning - rotate camera view (+reset 1st person character view)
346 kommentarer
Digi  [ophavsmand] 26. sep. kl. 16:11 
Yeah nothing I can do about Steam or SE not downloading it.

IOFailure might mean the drive is full, it failed to write or something else entirely if it's a bug of sorts (which is not that unlikely, I'm getting a different failure to download mods on my testing DS).
Kaito 26. sep. kl. 13:20 
That's not a need for an update, just a download failure mate.
Hammezz 26. sep. kl. 13:16 
Confirming needs an update.

"2025-09-26 16:12:41.490 - Thread: 1 -> Error during downloading: IOFailure
2025-09-26 16:12:41.490 - Thread: 9 -> Mod failed: Id = 806331071, title = 'Camera Panning - rotate camera view (+reset 1st person character view)'
2025-09-26 16:12:41.490 - Thread: 9 -> Failed to download mod: Id = 806331071, title = 'Camera Panning - rotate camera view (+reset 1st person character view)'
2025-09-26 16:12:41.490 - Thread: 9 -> Downloading mods failed
2025-09-26 16:12:41.490 - Thread: 9 -> Downloading world mods - END"
Shep 20. sep. kl. 10:17 
Such a great mod, I am playing again after a long absence and docking is such a pain. With this mod I can rotate and align the camera to see what the heck is going on. 10/10
Digi  [ophavsmand] 19. sep. kl. 5:39 
@Deadrookie
Start with what the issue is...
Deadrookie 19. sep. kl. 5:13 
needs update
Digi  [ophavsmand] 18. sep. kl. 0:35 
I see, I think I can make it detect if the player is controlling a CTC to stop the lookaround feature of this. Any other cases?

Although might still be nice to be able to look around with camera even with CTC but would need a different bind, the question is which control to use...
Souls 17. sep. kl. 12:34 
For custom turret controllers! To use the "hold Alt" feature of turrets that allows you to control gyros while in turret view, if it's a custom built turret using a camera, the Alt key now rotates the camera view while *also* rotating the grid.
Digi  [ophavsmand] 17. sep. kl. 4:33 
@Static
It's brought in by another mod as a dependency, likely WeaponCore/CoreSystems (which itself is brought by any mod that relies on it).
I doubt that error is the crash cause because where it errors is a error catcher specifically to prevent crashes but prints that an error occured to HUD and SE log.
Can you post the full SE log, either here with any file sharing service or you can add me on steam or on discord (@m_digi).
Also any way to reliably reproduce said error?

@Souls
There isn't a way. Why would any player do that though? :lunar2020thinkingtiger:
Souls 16. sep. kl. 21:21 
Yo, quick question, is there a way to disable this function per camera? Like maybe I throw some keyword in the name or Custom Data?
Static 16. sep. kl. 5:13 
Its very fascinating that this mod can throw this error, while not even being subbed to, or loaded into the savegame. I assume this also crashes my game to Desktop.
ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.CameraPanning.CameraClientside.ExitView()
at Digi.CameraPanning.CameraPanningMod.HandleInput()
Ryunoske 15. sep. kl. 5:14 
Doesn't work now
Sinari 4. sep. kl. 12:28 
is there a way to reduce sensitivity when looking around with Alt key?
DanielV1 26. maj kl. 7:58 
Can i change the max zoom in the camera? the default zoom seems quite low for me, and i would like to make some of the cameras to zoom more or less
Digi  [ophavsmand] 9. maj kl. 23:07 
I'd say ask on the keen discord at #modding-art-sbc for any questions you might have

https://spaceengineers.wiki.gg/wiki/Modding is the general starting point, there you'll find how to make a local mod, and "Modifying Mods by Other Creators" with mod adjuster would be ideal in this case.

past that you need the other mod's files (or block IDs) to copy to your mod and start trimming, and the actual thing to change is: https://spaceengineers.wiki.gg/wiki/Modding/Reference/SBC/CubeBlocks/CameraBlock_Definition#MinFov
Fox 9. maj kl. 21:12 
Im not a modder but I know some basic coding.
So detailed instructions would be VERY much appreciated.
Fox 9. maj kl. 21:11 
Hi Digi,
is it possible to add the 100 FOV to a diff camera mod.

This is the mod I want to edit:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2970717145

If it is possible just let me know what to do so I can edit it.
Digi  [ophavsmand] 5. feb. kl. 0:12 
Weapon core has this as a dependency so it will bring it automatically, and WC itself is a dependency of any WC weapon.

You can turn off automatic dependencies in DS to prevent any mod from automatically adding dependencies, but be very careful with that too as it can also cause problems if you forget about it =)
SirFlutternutz 4. feb. kl. 19:37 
I think I may be having the same problem as Agearten. I've disabled the mod in the world settings however I am still able to pan cameras in that world. I was attempting to troubleshoot a different problem we were having in multiplayer possibly involving cameras.
Sardaukai 2. feb. kl. 5:14 
Hey Digi!
Is it possible to implement a kind of failover movement for grids that have Physics.Enabled set to false? My new implementation for the Frame Shift Drive works with this, so all camera panning does not work.
Agearten 31. jan. kl. 7:23 
hi,finaly im sorry,the mod isnt the problem but the game itself,we get too many mods ans custom turret doesnt like 30 mods lol,the problem is not your mod sorry
Digi  [ophavsmand] 24. jan. kl. 19:30 
@Agearten
To remove mods you must remove them from the world, sub/unsub is only for mods to appear in the list in world settings, it doesn't dictate if the mod is used or not, worlds do that.

Also not sure how this has anything to do with turrets, but if you want me to look into the issue I'd like the world (you can publish it on steam as hidden and DM me the link for example).

@Caazego
This works by rotating the block itself which affects its visual model too, this is not noticeable on the camera as it's out of view but for turrets it would look strange =) and might have weird behaviors when host-player is doing it. This one would need to be done by Keen I'm afraid, and they've been asked to add a roll slider for cameras for a while now :/
Caazego 24. jan. kl. 14:38 
Could this be modified to rotate turret views as well? Those mounted on the bottom side of a ship could be useful.
Agearten 24. jan. kl. 12:59 
I couldnt uninstall this mod,he cause me soo many trouble,i literally cant use my turret because i install this mod,any idea how ican delete it please ?
🕊 Peace&Death ⚰ 24. jan. kl. 8:20 
But this mod working fine. He was not the cause of the conflict.
🕊 Peace&Death ⚰ 24. jan. kl. 8:19 
The Scope Framework mod turns out to cause errors with many other mods, and I do not know why. I manipulated the mod loader before each launch of the world, and the error disappeared again. I've noticed this with some other mods too.

I'll write to the creator of the mod if I'm not too lazy to sort out the logs ahahah
Digi  [ophavsmand] 23. jan. kl. 23:13 
@🕊 Peace&Death ⚰
From what you said on that mod's page I suspect you're talking about getting errors during loading so you can't load/join worlds anymore with this (or any of my other mods) yes?

That sounds like a mod has errors during *unload* of the previous world, preventing other mods from releasing events and file hooks... so when it tries to hook the file again in a different world, it fails.
You can exit game to temporarily remove this problem, but once you leave a world it'll happen again.

The file fail is a good early warning though. Look in the log for which mod has errors in unload and report that to them to fix (or at least to catch the errors).
🕊 Peace&Death ⚰ 23. jan. kl. 20:51 
Crashing with ScopeFramework Mod
nyannokonekko 12. apr. 2024 kl. 18:27 
Wow, no longer needing a hinge and a rotor block for movement! This is a great mod I didn't know I needed until I stumbled across it!
Kaito 1. mar. 2024 kl. 16:42 
Actually, I think all it would take is being able to configure the "default" panning and rotation in custom data, as long as you could make it so V returns to what's configured. Is that even possible?
Kaito 29. feb. 2024 kl. 2:55 
Hey Digi! Here's an idea for this mod. You know the new top-mounted cameras, right? Being able to roll the view is awesome for putting these cameras on the bottom or side of a ship. But then pressing V resets rotation. Having the camera panned to the centre is very useful for aiming.

There's two things I'd absolutely love:

1. Being able to reset pan without resetting rotation
2. Presetting rotation (and maybe panning) for blueprints, maybe via custom data or similar.

"Why don't you just mod the damn camera then???" Well, mainly because servers.
Digi  [ophavsmand] 26. jan. 2024 kl. 9:07 
I dunno. I'm not part of the WC team, ask there =)
wotkocze 26. jan. 2024 kl. 5:48 
Why does WC intentionally remove mods that are not supported by WC ?
abcnemo 10. nov. 2023 kl. 14:26 
Thank you!
Digi  [ophavsmand] 10. nov. 2023 kl. 13:32 
You don't even need to be subscribed to either. If a world has WC then it will download WC and this anyway =) The subscribe part is just to have it pre-downloaded and kept updated, as well as being easy to add to worlds in the mods list :P
abcnemo 10. nov. 2023 kl. 12:55 
So I don't need to subscribe to this mod if I already subscribed to WC?
Digi  [ophavsmand] 15. okt. 2023 kl. 16:55 
This below + also mind that weaponcore has this as a dependency so it will bring it regardless.
Darian Stephens 15. okt. 2023 kl. 9:10 
Did you try deselecting it in the world's mod list?
Or in the plugin manager, if you happen to be using that to have this as a client-side mod?
Thicc Thighs Camille 15. okt. 2023 kl. 6:59 
how do i remove this mod? unsubscibing and deleting files didnt work .
Digi  [ophavsmand] 10. sep. 2023 kl. 11:12 
Burton 9. sep. 2023 kl. 16:40 
Can't see anything out of my camera, I have a huge round object obfuscating my view.
xcollector_21x 25. aug. 2023 kl. 22:02 
Hi @Digi I've got the problem of seeing the back of the top mounted camera in the AQD modpack quality of life is there any thing you can do
Grog 1. juli 2023 kl. 8:17 
Hi
Thanks, used it since long time now.

Question: is there a way to add a option button/drop down selection menu in the K menu of cameras to select/rotate the initial view reference ?

For side mounting cameras: put on right side, select view reference 90° left to align the view upside.
Digi  [ophavsmand] 12. juni 2023 kl. 1:35 
Nope, I would've mentioned in description if it had any soft dependencies.

Hard dependencies are defined in the workshop page on the right (you can see buildinfo or paintgun mods as an example) which the game looks at and automatically adds those the world no matter of being sub'd to them or not :}
Cheekermonkey 11. juni 2023 kl. 15:56 
Are there any dependencies for this mod?
Sebforce116 3. juni 2023 kl. 21:13 
'aight, pretty fun mod either way
Digi  [ophavsmand] 3. juni 2023 kl. 21:07 
This mod doesn't do anything with controls or actions, so it's very unlikely this causes it.

When trying to narrow down just mind that this mod is brought in by WeaponCore, and WC itself by any WC weapon, so it can get indirectly added back in.

If you need help tracking the issue down, ask in keen's discord, at #help-se or even #modding-programming - there's likely people there that experienced this same issue.
Sebforce116 3. juni 2023 kl. 20:56 
I'm trying to troubleshoot a weird issue I'm having, and I *think* it might be Camera Panning doing it? Something's just taken away the View options for all cameras in random worlds of mine, and yet I can assign them to Remotes or CTC's, but when I go to control them my game crashes... Only consistent thing is, well, nothing, but the last time I deleted Camera Panning and that, it fixed it.
Sworn 18. maj 2023 kl. 7:26 
Any chance to have the camera position saved on reloading?
CYRO 8. maj 2023 kl. 10:58 
Great mod Digi, been using this pretty much since it was released. A must-have mod.

Question/Request though: Any way for you to add the option to be able to add configs (such as rotation degrees and zoom level) as values in custom data for cameras? Say I have a top-mounted camera at the bottom of the ship and I want the view to not be upside down (as an upside down top mounted camera would be). With this mod as-is, you can rotate the camera and fix it, but the fix is not persistent. Having the option to either save the settings into the custom data of the camera block (or typing them in manually) to then be loaded automatically whenever you view the camera would be nice. :)