Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






@DiViNE NeKO: I will look into these things, but the overall balancing of both mods will be in relation to the Proper Combat mod. a Better balancing in relation to radious or vanilla will maybe follow after I have stopped update content for the main mod.
Most of the units are balanced out, there are a few changes you could update in future for this stand-alone mod.
[Empire]
- Change gold cost on new artillery to match vanilla gold cost or make them even higher unit cost
[Dwarves]
- Change gold cost on new artillery, same as Empire
- Dwarve Ranger gunners have crossbow sound fx, sounds like fast clicking when they fire guns
[Orcs]
- Raise number of units in kamikaze type bombers x3, increase runnin speed, lower dmg 40%
- Goblin Dive Bombers are extremely OP, just 1 hit can destroy a unit of infantry. If lowered the damage by 50% but increased the ammo capacity this would improve balance a great deal