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报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1623423360
They already have lots of compatibility mods, and since its literally the most downloaded mod on the workshop I think it would make sense to have compatibility.
No idea why Paradox just allows us to decide ourselfs if we want Spacebar pause in mp...
Editing the previous message*:
Forgot to add, you'd want to make it something else but 'SPACE'.
That way in the single-player you wouldn't have a problem of insta pause/unpause.
Just to clear up, add # in front of alwaysTransparent = yes
That way it won't block the feature from appearing or change it to 'no'.
For me it's the 'RIGH', which is bound to my mouse, which in turn has 6 adjustable side buttons :D
If you want UI Overhaul Dynamic to have the pause option:
1. Go to: steamapps\workshop\content\281990\1623423360\interface
2. Open main.gui
3. Find and replace with the following text:
buttonType = {
name = "start_stop_icons"
quadTextureSprite = "GFX_start_stop_icons"
position = { x = -207 y = 10 }
orientation = upper_right
if_resolution = {
max_width = 1600
position = { x = -197 y = 10 }
}
frame = 1
shortcut = "SPACE"
clicksound = ui_click_pause
oversound = no_sound
# alwaysTransparent = yes
}
The 'alwaysTransparent = yes' was the line preventing hotkey usage.
buttonType = {
name = "start_stop_icons"
quadTextureSprite = "GFX_start_stop_icons"
position = { x = -207 y = 10 }
orientation = upper_right
shortcut = "SPACE"
if_resolution = {
max_width = 1600
position = { x = -197 y = 10 }
}
frame = 1
clicksound = ui_click_pause
oversound = no_sound
alwaysTransparent = yes
}
But it doesn't seem to be working in multiplayer? IDK what gives, that looks like the only line that was changed.
You might be using incompatible mods?
In that file search for "start_stop_icons".
add "shortcut = "SPACE"" so that it looks like this:
buttonType = {
name = "start_stop_icons"
quadTextureSprite = "GFX_start_stop_icons"
position = { x = -50 y = 6 }
frame = 1
shortcut = "SPACE"
clicksound = ui_click_pause
oversound = no_sound
}
as for the other question I have no idea, its probably just a design choice.
main.gui has not been changed since 2.7 release
If its a launcher problem try resubscribing to the mod after removing it first.
Make sure you are not using other mods that change the main.gui file in the interface folder.