Sovereignty: Crown of Kings

Sovereignty: Crown of Kings

Alternate Raider Ability
7 kommentarer
u472bmt 27. jan. 2017 kl. 14:13 
I like that 1 point/ 2 turns idea. you just can't close with the enemy in 3 turns.
Dunadd 15. dec. 2016 kl. 21:52 
Might have been better if in the first place they'd just given raiders higher movement and initiative or something, i don't know
Dunadd 15. dec. 2016 kl. 21:47 
Compromise might be if they lost 1 point every 2 or 3 turns, and never fell to below 1 less than their starting stats. But don't know if that can be modded that way or not.
Dunadd 15. dec. 2016 kl. 21:43 
It does make sense if you ask me - raiders are meant to be units that are used to making a surprise attack then leaving quickly before the enemy can get organised and call up reinforcements. So they're not good at long battles. But I'm sure there'll be other people who disagree with me and agree with you - and they'll be glad you've made this mod.
Lampros 3. dec. 2016 kl. 18:19 
I know. I am just saying that the way it works in vanilla makes no sense...
Dad  [ophavsmand] 3. dec. 2016 kl. 18:06 
It wasn't a bug. The raider ability was working as designed in vanilla. I just preferred this as an option.
Lampros 3. dec. 2016 kl. 17:55 
This is still not fixed by devs? Jesus...