Stellaris

Stellaris

Vanilla-themed Star Wars Weapons
343 kommentarer
Nyx (She/Her) 28. maj kl. 12:14 
rest in peace
Legendkiller456 7. maj kl. 8:30 
I agree.
ph34rthe1337 6. maj kl. 21:36 
this mod being dead, hurts my soul.
Legendkiller456 19. mar. 2024 kl. 15:21 
Dang, is it actually broken?
KindaFreeXP 17. aug. 2023 kl. 14:15 
As of right now, this mod no longer works correctly. PDX changed the way weapons are coded (changed some tags + moved all weapon stats to a separate file), and so it breaks vanilla weapons when used.
RedRapture 21. mar. 2023 kl. 5:09 
Does this still work?
Yolosaurus Rex 13. mar. 2023 kl. 12:04 
How well does this mod pair with NSC? (I can't remember whether NSC adds more tiers of weapons or not)
Boristus  [ophavsmand] 27. feb. 2023 kl. 14:03 
@motoracer50 - No, you are locked into the color you chose at the start of the game. This is because each color is its own tech line, so there is now clean way to allow them to be swapped.
motoracer50 17. feb. 2023 kl. 14:39 
any way to change laser color mid game?
Boristus  [ophavsmand] 1. feb. 2023 kl. 11:09 
@Spluggie Wuggie - I don't intend to make a version with only the modded weapons, but it isn't super difficult to do yourself - just make a mod that either overwrites the vanilla weapon definitions, or sets them so that they can never be researched.
DJKnobPanel 29. jan. 2023 kl. 2:54 
3.6* Fat fingered that
DJKnobPanel 29. jan. 2023 kl. 2:51 
Question, is there a way you can create a separate mod where all vanilla weapons are replaced?
Also this is one of the best mods on the workshop right now and I think the only Star Wars weapons that work for 3.5, thank you for keeping this mod alive.:steamhappy:
ph34rthe1337 22. dec. 2022 kl. 2:57 
its genuinely really comforting to see this old mod still here and still doing the same thing. only other mods to survive since the early era have all added so much extra junk theyve ended up bloated messes. im glad to have some stability here lol.
Boristus  [ophavsmand] 10. dec. 2022 kl. 15:29 
Alright, I've taken a look through the files and test around a bit, and the mod still seems to work (and seems to be roughly comparable to other weapons still). I've updated the mod to the current version, but please let me know if there are any issues.
Smoking_GNU 7. dec. 2022 kl. 1:53 
That's fair enough. Thank you for keeping this mod up to date. Started a new game without it and it just feels bland to me now. Can't wait to get my Defence Fortresses from NSC stuffed full of Pulse Cannons back :D
Boristus  [ophavsmand] 6. dec. 2022 kl. 11:14 
@Smoking_GNU - It will be a few days before I'm in a position to actually work at it, but it (hopefully) shouldn't be to difficult once I have the chance.
Smoking_GNU 5. dec. 2022 kl. 4:55 
Right, so newest Stellaris update reworked a whole bunch of weapons. Wondering if there is a rework in progress for this mod?
Lowstringer 2. juni 2022 kl. 14:18 
@Wolffen It does not replace Vanilla game weapons. I use this mod with other weapon mods also and everything seems to work fine with 3.4, and the AI seems to use a variety of weapons.
Wolffen 20. maj 2022 kl. 13:55 
Does the mod disable standard-game weapons?(plz tell me it does i want everyone using SW lasers)
Epyk 9. jan. 2022 kl. 17:05 
you should add y wings or ties if you wanted to dont see alot of mods doing it
Boristus  [ophavsmand] 1. dec. 2021 kl. 16:38 
@Smoking_GNU - I imagine so. Its been well over two years since an update has required me to do more than change the version number.
Smoking_GNU 26. nov. 2021 kl. 2:10 
I'm assuming this still works fine with 3.2?
William III 6. nov. 2021 kl. 10:14 
Thanks for looking into it Boristus. The only issue is that the mod doesn't appear on the old launcher, otherwise I'd give it a try regardless of the version number.
Jack Ace 3. nov. 2021 kl. 21:48 
Any chance you would add the weapon sounding like the octuple barbette from the isd 2?
Boristus  [ophavsmand] 31. okt. 2021 kl. 18:14 
epikworld23 - Proton Torpedoes are a vanilla Stellaris weapon. Adding my own would be redundant.
Epyk 29. okt. 2021 kl. 12:49 
Add Proton Torpedoes!!
Boristus  [ophavsmand] 24. okt. 2021 kl. 19:50 
@Reverend - I don't think I have a version that old archived. The oldest one I can find is from 2.5.x.

That being said, maybe that version would work? 90% of the time I do updates of this mod, it's just changing the version number. I can't exactly remember when the last time I needed to make a significant change for compatibility's sake was.
William III 23. okt. 2021 kl. 19:12 
Is there any chance we could get an upload for the 2.1.x compatible version if you have the old files?
Apapse 5. okt. 2021 kl. 15:22 
@Boristus - That would be awesome! I love your mod and thank you for all the hard work you put in!
Boristus  [ophavsmand] 4. okt. 2021 kl. 18:55 
@Apapse - Not an easy way, as far as I know.

My understanding is that the AI uses the auto-best designs, so the only way to force them to use modded weapons (such as these) would be to either find a way to make the auto-designer weigh them higher than the vanilla weapons (probably by making the modded weapons substantially better than their vanilla counterparts), or disable the vanilla weapons.

Neither are particularly ideal solutions, but I wonder if I could make a galaxy setup option that disables the vanilla weapons... that might actually be something to look into in the future...
Apapse 4. okt. 2021 kl. 8:27 
Is there a way to force the AI to just use these weapons? I seem to be the only empire using them and I was hoping to face off against my own version of the sith empire as the old republic
Boristus  [ophavsmand] 3. juli 2021 kl. 18:14 
@Legendkiller456 - I'm happy to keep it updated as long as people remind me, since PDX always seems to release updates when I'm on breaks from playing Stellaris....
Legendkiller456 30. juni 2021 kl. 17:38 
As long as you keep this mod alive, I will be happy :)
CadianCastellan 11. juni 2021 kl. 9:21 
Also suggest making an independent sub-mod which disables original Stellaris weapons when loaded, in case people really want it that way... I tried it and original weapon techs showing up annoys me a little... wait, which reminds me why U don't want them disabled in the first place XD Previous problem partly solved XD
CadianCastellan 11. juni 2021 kl. 8:51 
Hi people, are there any XL weapons that ignore shields and armor and deal direct hull damage like with original XL slots in here? If yes then it's real good :)
Winnie_the_Pooh1812 3. maj 2021 kl. 10:31 
@Boristus

I seem to have solved it. Thanks for you reply :) I was mid game and hadn't yet researched the laser colour tech... Silly me! LOL
Boristus  [ophavsmand] 2. maj 2021 kl. 21:03 
@Winnie_the_Pooh1812 - That's a common issue with Stellaris' (and by extension, all of the current Paradox game's) launcher. Try the fix listed here:https://psteamcommunity.yuanyoumao.com/app/281990/discussions/0/2950377478189314679/
Winnie_the_Pooh1812 2. maj 2021 kl. 13:27 
This might sound dumb but how do i use this mod? I've subscribed but nothing seems to have happened with the game i'm playing and there is no option to change the weapons in the ship designer tab... am i missing something?
Smoking_GNU 18. apr. 2021 kl. 23:23 
Most excellent :D
Boristus  [ophavsmand] 18. apr. 2021 kl. 17:28 
Updated to 3.0.1

As always, this is just a version update as all the stat balances seem to be in line with the vanilla components. If this is not the case, please let me know so I can fix it.
Boristus  [ophavsmand] 18. apr. 2021 kl. 17:14 
@Smoking_GNU - It should, but that will be a moot point in about an hour when I update it.
Smoking_GNU 17. apr. 2021 kl. 1:03 
Is this mod still functional/usable with 3.0.1? I dunno if anything was really changed with the big patch that'd affect this mod, but just wondering.
Boristus  [ophavsmand] 13. dec. 2020 kl. 15:03 
@Vael - The Converging-Beam Superlaser is, yes. It's an alternative to the Perdition Beam for players who want to stick to the Blaster tree for Titans as well.

I'll take a look at the name issue on the Ion Cannons.
Nyx (She/Her) 9. dec. 2020 kl. 6:39 
are the superlasers supposed to be on-par with perdition beams?

also the name for the Ion Cannon superlaser is broken; showing the internal name rather than the display name.
Boristus  [ophavsmand] 8. dec. 2020 kl. 19:28 
@ ZombieWriter2113, @Ced - Updated to 2.8

Like last time, this is just a version update since nothing seems to have changed in regards to component balance or coding. Let me know if there are any problems.
Ced 21. nov. 2020 kl. 13:10 
Does this function with 2.8?
ZombieWriter2113 30. okt. 2020 kl. 11:33 
Heads up. Game Launcher still says the mod is not updated for 2.8 or some odd reason. Thought you should Know.
Boristus  [ophavsmand] 14. juni 2020 kl. 20:17 
@Zeratul Vergil - Thank you. I keep forgetting that happens.
Zeratul Vergil 14. juni 2020 kl. 4:08 
Your description...