Transport Fever

Transport Fever

Cargo station without middle ramp
69 kommentarer
Fragtzack 18. nov. 2019 kl. 19:59 
Still crashes
ArhangeL 2. apr. 2019 kl. 6:29 
Same here, game crashes every time then i try to place station with more then 3 railroad tracks
GameOverRIP 2. aug. 2018 kl. 1:39 
Must be conflicting with something so i'm not sure it's this mod but it crashes everytime i try to use it
wabbithunta 24. apr. 2018 kl. 6:35 
@SoftwareSimian

Thanks for the info. I'd already done that, as I have the flexible station(s) option in my mod list. Trouble is I think I might have to restart the game I wassetting up as I get a message telling me that the game won't load due to "missing mods". That's a tad annoying as I'd set up a load of passenger/freight lines. [Getting things ready for a game]
I'll check it again, to see if I can get a saved game without the offending mod, otherwise it's back to square one.. ho-hum.
SoftwareSimian 23. apr. 2018 kl. 12:42 
@wabbithunta: as an alternative, you can use Flexible Train Stations mod, pick 2 platforms and set the number of transit tracks you want to get the same effect. I made the transit tracks high speed to make the illustration more clear:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1368872988
wabbithunta 23. apr. 2018 kl. 8:58 
For some reason, this station keeps making my game crash. I get an onscreen game "crash" message that says "failure to connect terminals" and this keeps coming up everytime I try to put this station in to place and try to connect it up. I have to reload the game everytime, and now it's getting a tad annoying, to say the least. This has only just started to happen recently and I've not added any other mods since subscribing to this particular one. Anyone else having issues along a similar line with mods, this one or others if so is it a conflict or something else?
Terence Spencer 30. nov. 2017 kl. 15:23 
Alles Top jetzt , bau Sie etwas kleiner
tom.thumbstone  [ophavsmand] 30. nov. 2017 kl. 13:02 
@Freephunter, die Ursache für Abstürze sind die "Bigger Stations", welche das Bahnhofscript von Urban Games auf inkompatible Art und Weise manipuliert...
Freephunter 30. nov. 2017 kl. 3:51 
Stürzt bei mir auch immer ab
tom.thumbstone  [ophavsmand] 15. nov. 2017 kl. 10:06 
@Mad_Max_Ger, Absturz gibt es nur bei Verwendung von Bigger Stations, welche die Ursache ist. Siehe die Posts weiter unten...
Terence Spencer 14. nov. 2017 kl. 13:40 
Stürzt immer ab
G_Myster 20. okt. 2017 kl. 9:38 
This crashed my game but the bigger stations works great
soundake 19. okt. 2017 kl. 0:26 
Because Bigger Stations is stil "broke", can you add more length options to your mod, please? Thx
melectro 28. juli 2017 kl. 21:33 
My game is also crashing, but here are some info about the cause. When selecting 4 tracks there are some nodes missing or not properly connected. In debug mode there are some red dots.
killakanz 10. juli 2017 kl. 10:32 
Hello.
This mod is causing my game to hard-crash when a freight train drops off cargo which intends to move to another platform to be picked up by another train.
This may be caused by the conflict with Bigger Stations mod but I haven't really looked into it...
tom.thumbstone  [ophavsmand] 17. apr. 2017 kl. 1:56 
@Hesmiyu, Bigger Stations breaks the scripting code from Urban Games that is used to build and modify the vanilla stations.
Until the author of the Bigger Stations fixes this problem, you have to disable the Bigger Stations, build the cargo station and reenable the Bigger Stations...
Hesmiyu 16. apr. 2017 kl. 15:50 
Heya, I've noticed that this conflicts with another mod I'm using; the Bigger Stations mod. The passenger version works with the vanilla lengths showing but the Cargo shows the Bigger station lengths but as I place the cargo station, the game crashes.
tom.thumbstone  [ophavsmand] 15. apr. 2017 kl. 0:43 
@dondeloro100, Antwort Teil1:
@dondeloro100, die "Größeren Bahnhöfe" verändern das "Bahnhof"-Script-Original von Urban Games auf inkompatible Art und Weise und verursachen dadurch "Fehlkonstruktionen",
die zu diesen merkwürdigen Abstürzen führen. An das Tageslicht ist es erst mit dem "Usability-Patch" gekommen, da dort Urban Games eine Prüfung mit Fehlermeldung beim Bau eines Bahnhofs eingeführt hat.
Trotzdem hat es noch einige Zeit und graue Haare gekostet, bis die verantwortliche Mod gefunden war.
tom.thumbstone  [ophavsmand] 15. apr. 2017 kl. 0:43 
@dondeloro100, Antwort Teil2:
Da nach hitziger Diskussion der Autor der "Größeren Bahnhöfe" der Meinung ist, er bräuchte SEINE FEHLER NICHT korrigieren, vielmehr sollten wir anderen Modder unsere alten und zukünftigen Bahnhöfe, die das UG-Script verwenden, anpassen, wird es wohl keine elegante Lösung geben. Siehe dazu die Diskussion in "transportfever.net" : https://www.transportfever.net/index.php/Thread/7972-Terminals-are-not-properly-connected-G%C3%BCterbahnhof-ohne-Mittelrampe/
Behelfen kannst Du dich, in dem Du deinen "Güterbahnhof ohne Mittelrampe" einmal "auf-/umrüstest", wobei Du die Mod "Größere Bahnhöfe" im Mod-Manager DEAKTIVIERT haben musst. Dann sollte der "Güterbahnhof ohne Mittelrampe" korrekt gebaut werden. Danach können die "Größeren Bahnhöfe" wieder aktiviert werden.
Daran musst Du aber immer denken, wenn Du die "Größeren Bahnhöfe" benutzt...
dondeloro100 14. apr. 2017 kl. 21:11 
ja
tom.thumbstone  [ophavsmand] 14. apr. 2017 kl. 7:18 
@dondeloro100, benutzt Du "Größere Bahnhöfe / Bigger Train Stations"?
Churchbuilder 13. apr. 2017 kl. 16:54 
Does anyone have a solution to get the middle tracks work as loading tracks?
dondeloro100 13. apr. 2017 kl. 10:11 
Dieser Bahnhof crasht bei mir so schwerwiegend das ich nicht mal mehr zu Windows zurück komme. Das passiert immer dann wenn mein Güterzug etwas abladen will (auf dem Aussengleis). Ich kann dann nur noch Window per Ausschalter gezielt "abstürzen lassen weil nichts mehr geht. (Win 7 ult. 64 bit and Steam)
tom.thumbstone  [ophavsmand] 7. apr. 2017 kl. 9:34 
@patoninthedesert: "Bigger Train Station" alters the behavior of the Scripts from Urban Games. The author of "Bigger Train Station" has to fix this...
patoninthedesert 6. apr. 2017 kl. 18:22 
It's the Bigger Train Station Mod that is causing the problem. I removed that mod and was able to make astation withmoer than 3 tracks reinstalled it built a 3 track station when I upgraded to 4 tracks and got the same message and crash.
tom.thumbstone  [ophavsmand] 6. apr. 2017 kl. 12:18 
@Holendrecht, @Mütze: The mod "Größere Bahnhöfe / Bigger Train Stations" is causing the error...
tom.thumbstone  [ophavsmand] 3. apr. 2017 kl. 9:53 
@Holendrecht: Please try to build this station on a fresh test map without any other station mods. If this station is build successfully, add one other station mod and repeat the procedure. Try to find the mod causing the trouble...
Holendrecht 2. apr. 2017 kl. 14:04 
@tom.thumbstone
Yes i use the mod.
tom.thumbstone  [ophavsmand] 2. apr. 2017 kl. 7:01 
@Mütze, @Holendrecht: This station works for me with all length and track combinations with the usability patch. All terminals are properly connected. Are you using a mod like "longer train stations"?
Mütze 2. apr. 2017 kl. 4:20 
Same here - 3 Tracks works fine anything above causes CtD with "Terminals are not properly connected" regardless of the length or anything else. BTW its a New-Game so maybe it has something todo with the new Freight-Weight System (but why are 3 Tracks working..)
Holendrecht 2. apr. 2017 kl. 0:14 
@tom.thumbstone
I get the:
Construction Configuration error
Terminals are not properly connected!

Maybe has it something to do with the new USABILITY PATCH?
tom.thumbstone  [ophavsmand] 1. apr. 2017 kl. 4:12 
@Holendrecht: You are the first in half a year - congratulation.
What is the error message in the stdout.txt just after the crash...
Holendrecht 1. apr. 2017 kl. 3:52 
hi
The game just crash if i try use this station.
pity
Sao 14 11. feb. 2017 kl. 18:12 
It could be GREAT if the middle tracks works too...
noaccaunt 28. jan. 2017 kl. 11:53 
I found: in construction file, in lines
if (tracks == 1) then
result.terminalGroups[#result.terminalGroups + 1] = { terminals = terminals, vehicleNodeOverride = 2 }
elseif (tracks == numTracks) then
result.terminalGroups[#result.terminalGroups + 1] = { terminals = terminals, vehicleNodeOverride = #edges - 2 }

end

i need to add:

if (tracks == 1) then
result.terminalGroups[#result.terminalGroups + 1] = { terminals = terminals, vehicleNodeOverride = 2 }
elseif (tracks == numTracks) then
result.terminalGroups[#result.terminalGroups + 1] = { terminals = terminals, vehicleNodeOverride = #edges - 2 }
else
terminals[#terminals + 1] = { #result.models, 0 }
result.terminalGroups[#result.terminalGroups + 1] = { terminals = terminals, vehicleNodeOverride = 10 }

end

But if i do it - i have crash to desktop. Why? What`s wrong? I just adding new 'terminal', and...
tom.thumbstone  [ophavsmand] 23. jan. 2017 kl. 14:04 
@noaccount: Sorry, but i'm to busy with other mods. This will take some time...
noaccaunt 23. jan. 2017 kl. 12:46 
Sorry, but i can`t. I tried to add lanes to transportNetworkProvider, but it did not give any profit for me. I did read laneutil.lua, and didnt understand anything... Maybe you can help me?
tom.thumbstone  [ophavsmand] 23. jan. 2017 kl. 11:18 
@noaccount: you have to make mdl-files with transport network providers for the inner tracks...
noaccaunt 22. jan. 2017 kl. 11:01 
Because it will be a very compact cargo station.
noaccaunt 22. jan. 2017 kl. 10:50 
Which part of code i need to change for use inner tracks as tracks with platforms?)
tom.thumbstone  [ophavsmand] 8. jan. 2017 kl. 15:16 
@{[:SLENDER-_-MAN:]}: This is by design. All inner tracks are transit tracks...
{[:SLENDER-_-MAN:]} 8. jan. 2017 kl. 12:33 
only allows me to use outside lines
tom.thumbstone  [ophavsmand] 2. jan. 2017 kl. 10:26 
@Pudsley, @herman925: I can't reproduce this behavior. One reason I know are too long trains where the last boxcar blocks a turnout and the train can not turn...
herman925 2. jan. 2017 kl. 5:11 
No I don't =( I just use the standard ones
tom.thumbstone  [ophavsmand] 1. jan. 2017 kl. 5:10 
@herman925: Do you use modifications for the station length?
tom.thumbstone  [ophavsmand] 1. jan. 2017 kl. 5:08 
@Pudsley: What other modification do you use?
Pudsley 31. dec. 2016 kl. 15:35 
I spoke too soon, now the third station exibited the same problem and needed to be replaced.

This was a simple one station to another, no signals, no other traffic and frankly not even 500 metres between the two stations, the train left station 1 and arrive at station 2 but then gave "No Path" for the return journey.

Replaced station with regular station and works fine now.

Full Disclosure - I am using another mod for 400m stations, maybe the two mods conflict somehow.
herman925 31. dec. 2016 kl. 15:33 
No path bug with this station. The regular ones work though
Pudsley 31. dec. 2016 kl. 15:22 
Just as an afternote I have 4 large 8 track stations using your mod and only two suffered this problem and had to be replaced, the others seem to work fine.
Pudsley 31. dec. 2016 kl. 15:17 
Thanks for the mod but I had a few problems with the stations. A lot of trains were coming up with "No Path", after hours of checking and rechecking signalling I thought I'd delete the stations and replace them with the regular ones, suddenly all trains are working again.