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Rapporter et oversættelsesproblem






Grimrock 2 is less because Grimrock 1 was sold much more (i think 3 times more).
But Grimrock 2 is better and have better mods.
If there were a way to monetize mods I would love to make some more! But I dont know about a way how to make a profit from the mods :( And I am busy making money with my music as it is :)
Or hit and move one step and then hit back when monster turns away.
Made fight too easy.
Mod is perfect, you plan to make new mods? What mod are you working now?
This fight is hard so player may use their camp defending strategy to own advantage and run away and come back later in strenght.
I liked this idea in some old dungeons, where some monsters will not follow heroes over the whole map, since they defend their lair/home/treasure etc.
Killing the last invisible Boss with one blow - is the point of the mod. To search for Wizard Verge in the Temple area and kill the Butcher of Many with it. Otherwise its not so easy fight.
There are notes around the mod telling short stories and rumors about this weapon and where to find it. I recall one note on the first map - near the poisonous mushroom area. Some adventurer fell from the rocks, trying to climb them and see above the trees where the Temple light shines in the woods.
A lot of details.
-2 for lame last boss fight and monster being unable to move to all places and so-so starting party. Give every person 1 respec potion, so can change skills at least...
Didnt figure puzzle in temple of earth (maybe it counts as 34-th secret). Anyone knows answer: something about body of grey, slay your pray. Sword/Axe do now work.
-> Given party is strong and balanced for the MOD very well<-
This is not true.
Barbarian with -2 accuracy? Common...
Rogue with 2 in throwing and 2 in missile but 0 in light weapons?
No alchemist? (ok, this is meta a bit)
First fights are brutal, you have to abuse monsters inability to leave zones. Especially first boss (probably hardest fight in game unless you abuse inability to leave zone).
For next mod please remove "leash" for monster, they should move everywhere.
edit:
Last boss i won in 5 seconds with Wizard verge.
How to use the console:
- go to Documents\Almost Human\Legend of Grimrock 2
- open grimrock.cfg (with notepad)
change lines for:
console = true
consoleKey = 192
Start game
press ~
console will appear
type:
spawn("red_gem")
Hope this helps :)
Hopefully I can figure out how to spawn items in with the console :p
Anyway thank you again!
Before picking up the Earth essence Orb - put red, green and blue gem onto the forest altar nearby. The reward is Wizard's Virge which will kill the two stone elementals on one hit :)
I picked up the earth essence orb. The two rock dudes are seemingly unkillable (Or atleast have thousands and thousands of health)
I feel like I'm missing something? Am I supposed to kill them? or is there another way out?
I'm really enjoying this mod by the way!
Hi jandsarmstrong273, please specify at which blue cube (force field) you have stopped at. There are more then one of them in the Master's Tomb.
One general comment is that a lot of the dialogue happens when there's other stuff going around, which makes it super easy to miss. I'm not sure if I have a solution for this, but maybe one of the party members could be the 'scribe' of the group, and a note with a transcription of the conversation would appear in your inventory after the dialogue has happened in case you missed it?
Anyway, balance is a tricky thing, but not having a save crystal near the start of the game makes things too unforgiving IMO.
IMO there should be a save crystal in the initial area, and one in the well area (since you cannot backtrack up), and a few places require that you drop 2 floors at once, causing leg injuries even on a 'perfect' playthrough. Maybe one crystal in each area would be a bit overkill, and one in the well area would be enough. Maybe it needs a mortar & pestle in the first area, and a crystal in the well area.
If you encounter another bug or anything you would like to report please do. I encourage all players to do the same so I can make the mod better. Thanks!
Killed the Green Queen. Made my way into the keep, but the two paths seem to be blocked/locked. Still no save crystals. Fully out of healing. Can't even brew potions since there's no mortar & pestle. I'm about 4-6 hours in. It's *very* frustrating to say the least.
I found a bug though, if you kill the Green Queen (you can do this by using poison cloud through the grating, which is pretty necessary given how you need to avoid injuries because of how limited healing is) before dealing with the Zarchons in next to the pit of sacred water, the game will crash.
I've had to restart the game. I'm a bit further now, trying to make my way into the well trying to play extremely conservatively. Getting wrecked again without the ability to revive. Might try the crypt again now that I figured out you can bash some doors open. Or maybe you need to bash the doors of the Keep?
Am I missing something obvious here?