XCOM 2
LW Infantry
50 kommentarer
Gnasty Gnome 24. okt. 2020 kl. 20:11 
stuck with pistol
superman81906 25. sep. 2020 kl. 21:26 
WHY DIDN'T YOU INCLUDE THE SRC FILE!!!!!!!!!!!!!!!!
Forteity 4. apr. 2020 kl. 19:51 
Doesn't seem to be able to have anything but the basic pistol as their sidearm, intentional or bug?
Cherudex 8. nov. 2019 kl. 12:10 
i need this for wotc :(
Conefed 10. mar. 2019 kl. 13:14 
Great Corporal ability layout - always appreciate a choice selection that's not automatic.

However, doesn't wear Grimy's armors.
Wax 14. okt. 2017 kl. 8:23 
<3 <3 WOTC? <3 <3
ijiwaru 27. aug. 2017 kl. 18:18 
Second Wind was picked up as a trainable ability in AWC mod and crashed my game. Not that it's big deal because the update happens in a few days, but FYI.
Kallistiopheros 7. juli 2017 kl. 20:20 
@g0jira yeah came to report this same thing (not being able to change default pistol to laser). also interesting, if you click the 'x' on the CV pistol, it creates more
Deuce 5. juni 2017 kl. 14:44 
ok, now i know what you mean by dodge, i was thinking about grazing.
xylthixlm  [ophavsmand] 5. juni 2017 kl. 11:49 
@g0jira Good Eye prevents enemies from dodging, it doesn't prevent shots from grazing due to the graze band.
Deuce 5. juni 2017 kl. 10:40 
ok i had like few momtents that good eye didnt work when i was attacking. at least with LW mechanic
Deuce 5. juni 2017 kl. 10:06 
does "good eye" skill works also with overwatch?
Deuce 27. maj 2017 kl. 5:14 
hi, it looks like Infantry as a secondary weapon is using pistol, but any mod that change pistols do not change that one. so you cannot upgrade this pistol or change mods
Boisegangpc 3. apr. 2017 kl. 14:20 
....


I realize I derped up there. I meant to say "Does Second Wind work with Gremlin Heal?"
Spotter 3. apr. 2017 kl. 14:07 
@BOISEGANGPC Yes it does
Boisegangpc 3. apr. 2017 kl. 13:43 
Does the Medikit work with Gremlin heal?
Boisegangpc 10. mar. 2017 kl. 15:59 
As someone who uses the Vest And Ammo Slots Mod along with Tactical Rigging, what do you suggest I replace Bandolier with?
Rifle Man 16. feb. 2017 kl. 5:59 
OMG, Shadow Ops for LW2? That is so awesome!

I will make a balance post about LWPP Shadow Ops in LW2 legend difficulty tomorrow. I playing Shadow Ops in LW2 legend these days. Some classes need improve into a little overpower states to match the diffculty in LW2.
Blooest 15. feb. 2017 kl. 11:52 
Ah, cool. Thanks!
xylthixlm  [ophavsmand] 15. feb. 2017 kl. 10:12 
@ISky I am still working on LW2 versions, it takes a while because I have high standards. The source is in the Shadow Ops LW mod.
Blooest 15. feb. 2017 kl. 9:50 
If you're not going to be coming back to this mod, would you at least include your source?
Swap Ammo is unsanitary and breaking some of the mods I'm making quite severely, and I want to keep this class...
Hunter 9. feb. 2017 kl. 13:51 
Ready for anything doesn't seem to be working... can you fix it? :)
xylthixlm  [ophavsmand] 7. feb. 2017 kl. 11:43 
@Enemy Infant Tree, that's "Elite". It got renamed.
Enemy Infant Tree 6. feb. 2017 kl. 19:48 
Curious...what exactly is the 'Paragon' skill listed in the LW2 .ini edit?
Rifle Man 5. feb. 2017 kl. 5:51 
@touka No, this change just let you could remove tier1 pistol on secondary and equip utility pistol on utility. If you want to use secondary slot for pistol, try console command. EX. "additem AlienHunterPistol_BM 99"
Nitsah 5. feb. 2017 kl. 1:37 
@Forest_noir is that to allow him to equip the pistol as secondary?
[WTS]DrewDawgofWar 4. feb. 2017 kl. 9:39 
Thanks for the ini edits, folks. Working on adding this and the other classes back in.
dmc32 2. feb. 2017 kl. 19:20 
Thnaks for that Infantry edit. One of my favorites.
A Wizard Did It 2. feb. 2017 kl. 13:05 
I made some adjustments to give the arc stunner to this class and threw it up in the discussions tab if anyone wants it.
Rifle Man 24. jan. 2017 kl. 17:37 
I know how to make Infantry use pistol again in LW2. Go to Steam installation address:steamLibrary\steamapps\workshop\content\268500\796592388\Config,

1, backup these files before you start.

2,Edit XComClassData.ini by notepad.exe, replace all the lines from ApplyToWeaponSlot=eInvSlot_SecondaryWeapon
to
ApplyToWeaponSlot=eInvSlot_Utility, UtilityCat="pistol"
All pistol perks should work after replacement.

3,Edit XComGameData, remove this line
Items[1]=(Item="Pistol_CV")
This make you could remove pistol in secondary weapon slot.
xylthixlm  [ophavsmand] 24. jan. 2017 kl. 16:11 
@A Wizard Did It, that's actually a good idea. I'm still working on LW2 classes but I might have to rearrange things a bit to fit that in. Thanks!
A Wizard Did It 24. jan. 2017 kl. 11:08 
I love your Shadow Ops classes, especially how they fit in with the LW2 classes since they all fit a unique niche and are full of tons of unique abilities. I do think the Infantry has a little bit too much overlap with Long War2's Ranger, especially one investing in AWC pistol perks.

If I can make a suggestion, it might be cool to give this class the LW2 assault taser secondary and switch the current pistol perks to ones that support it and expand out on the healing perks of the class a bit more to make it a specialized support/CC class. That way you can sidestep the pistol issue entirely.

Just an idea, feel free to ignore. I appreciate the work you put into this :)
InterventoR 24. jan. 2017 kl. 1:42 
Hello, apparently author Junk did manage to overcome this pistol issue for his LW2 Vanguard mod. You may want contact with him.
xylthixlm  [ophavsmand] 20. jan. 2017 kl. 16:30 
It's going to be a bit before I have LW2 versions of my classes. Moving pistols from secondary to utility really messes things up.
Irøn Står Bru 20. jan. 2017 kl. 13:53 
Not that it's claiming compatability with Long War 2 yet, so currently unable to equip higher tiers than the basic pistol when LW2 is enabled. Hope it'll be updated or a LW2 version uploaded to the workshop. Great class all-in-all.
Nocata 20. jan. 2017 kl. 11:42 
Is anyone else not able to equip any other pistol in Long War 2?
Sunwave 24. dec. 2016 kl. 0:02 
- Have "First Aid" and "Second Wind" on an injured unit (no medpack equipped).
- Use the free medkit from first aid on self. Turn ends and I get no extra action point from second wind.

Either the description of either of the abilities is wrong/incomplete, or that's a bug.
Belhedler 11. dec. 2016 kl. 10:42 
Conflicts with Ammo and Vest Slots on UIUtilities_Strategy according to AML.
xylthixlm  [ophavsmand] 30. nov. 2016 kl. 15:17 
@MantLemon, that appears to be left over from a very early version where Infantry could take Covering Fire. I'll change it to refer to Fortify instead.
MantLemon 30. nov. 2016 kl. 6:40 
Just noticed that Covering Fire is also mentioned in the LocPromotionPopupText of Rifle Suppression. :squirtooh:
MantLemon 30. nov. 2016 kl. 6:38 
Maybe you mean combining Focus with Ready for Anything?
MantLemon 30. nov. 2016 kl. 6:36 
Not a big deal, but LocPromotionPopupText of Focus mentiones Covering Fire, which I don't think Infantry could choose. Neither did I find Covering Fire available for any other shadow op (lw) class.
Is this leftover text from a previous version, or Covering Fire stands for some other perk? Just curious.
Lago 20. nov. 2016 kl. 5:09 
Why does Airstrike have a Must Be Outdoors requirement? I don't see why it needs a restriction as to where it can be fired /from/ and if fired /at/ an indoor target it'll just hit the roof. It seems an unnecessary restriction and a buggy one at that: I've had Airstrike refuse to fire at critical moments when it is outdoors: you can't use it from a rooftop for example.
Nerhak 12. nov. 2016 kl. 15:12 
marshmallow -> not at all... was hoping someone here would know... :/
marshmallow justice 11. nov. 2016 kl. 10:55 
Nerhak did you find out what causes the conflict
Lago 10. nov. 2016 kl. 3:56 
@Col. Jack: Given it requires you to stay still in an often movement based game and chews through your ammo like nothing else I don't think Bullet Swarm needs a nerf in its own right. Its main problem is that it's a very strong competitor with other abilities. In the LW pack this doesn't look to be a problem as the other abilities are also great but in the original I find Suppression hard to justify.
=[NK]= Col. Jack O'Neil 10. nov. 2016 kl. 2:18 
I run over 400 mods, and use the alternate mod launcher and nothing is showing up as conflicting with any of xyl's class mods.. Although I think there was a conflict with the old shadow pack and one of the other class packs
xylthixlm  [ophavsmand] 9. nov. 2016 kl. 22:17 
Try the alternate mod launcher [github.com]. It should identify the conflict for you.
Nerhak 9. nov. 2016 kl. 21:16 
So... I tried this mid this time, and he's now the one causing slowing down on the geomap.. any idea where to look ?
=[NK]= Col. Jack O'Neil 9. nov. 2016 kl. 16:08 
Is there a way to throw in the ini so that light em up incurs a penalty if being used twice??