Stellaris

Stellaris

! SW Shippack Mainmenu Comp
26 kommentarer
loyalgaurd 23. feb. 2018 kl. 12:43 
I unistalled but now everythings a black screen : (
Silverblackout2 22. jan. 2018 kl. 5:58 
update please
PetoSapitita 2. jan. 2018 kl. 18:23 
I do not see the Light version of this anywhere does anyone have a link?
Yolosaurus Rex 23. sep. 2017 kl. 15:59 
Update for 1.8 please?
shilum_nehum 6. juli 2017 kl. 17:24 
just to let you know someone has copied this mod of yours.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=964819334&
This Guy 11. juni 2017 kl. 14:46 
PLEASE UPDATE, SUCH GOOD MOD
아이유 9. juni 2017 kl. 3:07 
@entman14 how did you fix the issue?
CookieCae 7. juni 2017 kl. 7:55 
needs updating as its broken
12 18. maj 2017 kl. 8:56 
Hello I tried your ship mods and the ai built them, but in order to make sure of it, I edited the different species and give them ship sets (rebel / pirates) as I play empire.
tak1n 30. apr. 2017 kl. 9:20 
After a short look in the savegame gamestate file I found following:

My faction has tech_st_rebel_01 researched which as far as I know is needed to build those custom ship lines. Both AI races which have as appearance st_empire_01 set don't even have tech_st_empire_01 researched. That means they are not even able to build those ships (ship designer etc).

Not sure if that helps somehow @Elatrite
tak1n 30. apr. 2017 kl. 8:23 
Unfortunately it does not seem that the AI picks up the different ship lines.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=916371088
Fallen Wilhelm 9. apr. 2017 kl. 10:05 
will you be updating this?
entman14 29. mar. 2017 kl. 20:35 
@Meltdown/Gaydolf I was having the same issue, but figured out the issue. The missing textures are for a corvette class ship with a hanger. Since both the Rebel and Empire ship mods create that new class, it causes AI empires to try and make their own version of that Corvette, but without a designed ship, it just shows as that upside-down box.
saltermelon 10. feb. 2017 kl. 12:54 
I have the same issues as Gaydolf
Breaded Toast 17. jan. 2017 kl. 17:30 
I'm getting texture errors, floating upside down boxes as ships, anyone know how to fix this?
Marcus Arabela 4. jan. 2017 kl. 15:41 
Thanks! I really love your Star Wars ships.
Elratie  [ophavsmand] 4. jan. 2017 kl. 11:53 
Mod updated
Marcus Arabela 31. dec. 2016 kl. 17:04 
Stellaris says this is not compatible with v1.4.1, will it be updated?
Elratie  [ophavsmand] 13. dec. 2016 kl. 6:47 
@Keran yes

@Marcus Camillus yes

@Rhazer modpage says yes, if you using both mods
ComradeFart 13. dec. 2016 kl. 6:07 
do i need to use the imperial ships & the rebels?
Marcus Arabela 11. dec. 2016 kl. 13:56 
Is this still needed and will it be updated for Stellaris v1.4.1?
Keran 11. dec. 2016 kl. 9:26 
Is this (and your other mods) compatible with 1.4.1?
Jerek Adams 28. nov. 2016 kl. 17:26 
Hah even the rebs admit that was stupid luck!

Wedge said so when they took down the Lusankya!

There is always cloning so they could be packin' more then one Arvel Crynyd!
Elratie  [ophavsmand] 28. nov. 2016 kl. 9:46 
hrm for an unkown reason i didn´t subed the comments :(

@Jerek Adams they brought 2 A- Wings with them for the Bridges, so no worries that they will loose ;)
Jerek Adams 15. nov. 2016 kl. 8:40 
I sure hope the Rebellion brought more than 1 Neb-2 (8 Turbo Lasers), 2 CRV's (4 Turbor Lasers), and 3 Xwings to that fight. Especially if there are Tie Advanced on those SD's (60 Turbo Lasers).

What is that 5 to 1 gun advantage for the Empire and a 96 to 1 fighter advantage.

I mean X-wings are good but not that good.

Cool mod.
CB|Torlo 13. nov. 2016 kl. 21:47 
Does it's job, thank you. Now to pull my friend into that multiplayer match.. of course, I'm the Empire.....