Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I hope I can publish it soon.
Bench A 1744 -> 696 tris
Bench B 844 -> 448 tris
Yes, the community center is awesome, he did a great job. But you have to consider that the building doesn’t have any roundish shapes. That’s what cost lots of tris. So it’s much easier to get lower numbers.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=777050916
It has 6462 triangles. It looks "okay". Here's his latest:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=818407172
It has 3886 triangles. That's 2576 fewer and it LOOKS more detailed because he's using the triangles better. It's also ~2,2 times the triangles your Bench A has. I hope you try and understand why this matters, and keep making more stuff. Thanks for your work.
But I’m aware that these benches have many tris for a prop. That’s the reason I put the Mesh Info in the description. So people can see if it’s too much for them before they subscribe. But it seems that this time I got too far :D …so I get your complains now, at least about the tris count. Let me see what I can do. I can tell you it will be still much, but not that much.
I’m always open for criticism, but in a more friendly and constructive way. It’s a bit impudent to say that I didn’t learn how use fewer tris. Check my assets with the Mesh Info Mod. Almost all of them got green numbers (yes the early ones not, I had to learn that).