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But now it's working?
It was definitely the mod causing it, but the issue is gone now so, problem solved?
This mod should be in the base game! It's truly excellent.
hull +300%
shield +300%
armor +300%
fighters weapon bonus +200%
ship firerate +0%
ship weapon damage +300%
starbase upkeep +50%
ships cost +200%
ship build speed -70%
ship upkeep +300%
starbase damage +60% (cumulative with ship bonus, strbases have small number of turrets so its balanced)
defense station damage +200%
naval capacity - 75%
command limit per fleet -75%
I noticed that strike craft as a weapon have their own [weapon damage mult] and their own [fire_rate mult] but the rate isn't modified in your mod- so they will be firing at full rate once launched with normal damage- sorta spammy and maybe a little OP? Am I wrong here?
Also I notice starbases have, with your mod the starbase damage mult set which will add to the already set ship weaponry, so their damage will be the sum. So +100% ship +30% for their own = 130%. Intended?
Lastly, their fire rate is NOT (according to tooltips and my observations) seemingly slowed down... but IS it? Maybe I'm just seeing placebo effect. I don't see a starbase fire rate slow down rate. Should there be one? IS there one available as a variable?
Just wow. Good job. Makes it easy to tweak the numbers myself to further suit my own taste.
Way to go man! Admiration. No more modding EACH ship type and weapon...
Ship rebalance prolonges ship combat as well, almost in the same manner sa ASB, but you cannot have the same mods that do the same thing without conflict, their effect is cumulative in the end.
If you want ship rebalnce you need to install ASB shorter battles (its actulla just removes mentioned HP bonuses for ships in ASB, so my mod can work as planned).
I do feelt that my mod approaches this better though, more universally.
Are you by any means use ASB? if yes, you should use short battles patch for it and make sure that loading order is correct (it will not fix already built ships though, only new ones)
I will update the mod with more radical changes, but not in the way you did, as this will screw other aspects of the game.
> Must admit got to year 200, and the lag was a decent amount reduced. < but could be made more so, quite easily.