Dungeons of Dredmor

Dungeons of Dredmor

Deaf Knight
39 Comments
dreamdancer642 May 7, 2017 @ 7:14am 
Way late to the party here, but +8 blast resist sounds like fantastic synergy with Clockwork Knight. ♥♥♥♥ SteamPunk, this is SteamMetal! :P
Not Bender Dec 20, 2015 @ 1:23pm 
Feedback is welcome...I see what you did there.
OccamsLadyknight Jun 14, 2014 @ 12:14pm 
FOR THE TRUE LORD btw its a good mod
ReiSatame Jun 7, 2014 @ 1:04am 
Slaanesh has gifted this one with his magnificent cacophagny.
Junk May 26, 2014 @ 11:54am 
Not the biggest Heavy Metal fan, but I do like my music loud. Subscribing.
Catch 34 Jan 4, 2014 @ 7:12pm 
Its awfully difficult to be sneaky when your a screeching source of Metal.
Atuin Dec 30, 2013 @ 6:54am 
I'm afraid to say this Skill tree had terrible synergy with my Sneaky skills. I mean come on, how are you supposed to sneak around with -105 sneakiness!
Sax Aug 25, 2013 @ 5:19am 
Love the band refrences. Especially the one with Electric Wizard. You rock man!
That Wun Wabbit Jul 30, 2013 @ 9:18pm 
nice! this might help me with monster zoos.
Jazz Rat Jun 26, 2013 @ 1:53pm 
This quiet offends Slaanesh! We will make things loud now
NECROMANCERFORLIFE Feb 27, 2013 @ 12:47pm 
I got this running steam in konsole and then when i trigger the Kettlehead skill. I tried it about ten times just to be sure its not just a dredmore crash which happens sometimes
TSED  [author] Feb 27, 2013 @ 7:23am 
@NECROMANCERFORLIFE:

Hmm. This is obviously a Linux copy, given the Linux in the error message, but I don't have a clue what happened there. What happens to get that message?
NECROMANCERFORLIFE Feb 27, 2013 @ 2:43am 
hello

i like your mod, but i found this problem:


Dredmor-x86: /var/lib/jenkins/jobs/Dredmor_Linux_RELEASE/workspace/spells.cpp:1720: void ApplyEffectAt(skillDBEntry*, int, int, Hittable*, bool, Item*, const char*, bool): Assertion `0 && "BAD TRIGGER SPELL"' failed.
does that help ?

again cool thing the deafknight
HJ Feb 4, 2013 @ 12:11pm 
SLAANESH SINGS TROUGH US
clown Nov 9, 2012 @ 11:27am 
Very well done and hilarious. I wouldn't add anyhting by spesific bands though mentioned in some of the comments, because not everyone is going to like that band/sound, and I think there might be copyright issues with it anyways. 8/10 though all together
The Most Rainbow Dash Jul 23, 2012 @ 4:53pm 
Should be 100% less effective when combined with Emomancy.
Sennastar Jul 19, 2012 @ 10:44pm 
I can't help but think of this song "Sonic Beatdown" by Death Angel, which includes this line:

"WALL OF SOUND! . . SO-NIC BEAT-DOWN!" Seems appropriate to the mod.
Drac Jul 17, 2012 @ 11:36pm 
@Boulderbor nope it sounds like MEGADETH
parm spagert with bassil Jul 16, 2012 @ 7:22am 
Make a fish sword next time. LIKE A BASS
DrTeaSpoon Jul 15, 2012 @ 9:10am 
Awesome
Owlchemist Jul 14, 2012 @ 9:30am 
Roflmao!
76561197995184008 Jul 14, 2012 @ 8:50am 
hfdhd
kogr Jul 13, 2012 @ 11:07pm 
Awesome
BoulderBro Jul 13, 2012 @ 5:57am 
-105 sneakiness, well that SOUNDS RIGHT
ÐEG Jul 12, 2012 @ 9:07am 
lol
Rogue Wisdom Jul 3, 2012 @ 8:31am 
THIS SILENCE OFFENDS SLAANESH!
shotchki Jul 1, 2012 @ 8:16pm 
this is amazing
Blue_Footed_Booby Jul 1, 2012 @ 8:18am 
ALL HAIL!
RealProVokeR Jun 30, 2012 @ 5:37am 
Awesome!
TSED  [author] Jun 29, 2012 @ 3:31am 
@Dano:

Aww, thanks! I'm trying to push a bunch out for a big skill pack, at which point I'll be more concerned with finetuning the balance, but yeah. There's a lot of gameplay potential and styles one could eek out of the DoD engine, and I figured "hey - I'm sure I'm smart enough to do this!" I'm just sad I have no visually artistic inclinations. ):
Dano Jun 28, 2012 @ 5:54pm 
Alright. Thanks a lot for the quick answer. I'll try and see if it's Heavy Riffin.
Keep up the good work, your skill lines have been the most interesting mods I've tried so far.
TSED  [author] Jun 28, 2012 @ 5:34pm 
@Dano:

Have you been using Heavy Riffin'? When the knockback occurs, it throws around movable objects, in the same way that any other knockback does. Paladinner's capstone has had similar complaints (which were usually rectified by them just <!-- --> ing the knockback affect in spellDB.xml), but you mentioned you haven't used that.

If it's not Heavy Riffin', then I have no idea. There's NOTHING else in the mod that should fiddle with that.
Dano Jun 28, 2012 @ 5:18pm 
Okay I've tried your mod a bit, and I have a problem.while playing with it, some objects are sometimes displaced. It is quite a problem when a vending machine blocks a path or a teleportation lever disappears. Or it could be your other mod paladinner. Even though I don't play it, I have it enabled.
Maybe it doesn't come from your mod, but since it started right when I started using it and only when I use it, please keep an eye out for similar reports.
Other than that, I've been enjoying your mod a lot. some abilities may be a little bit OP though. More testing needed to be sure, but I don't want to have games wasted by displaced doodads.
pdSlooper Jun 28, 2012 @ 3:36pm 
Dat Bass. 8]
Dano Jun 27, 2012 @ 6:08pm 
Interesting mod. and as a metalhead, I'll be trying this soon
Tom Jun 27, 2012 @ 9:17am 
Awesome! After I finish my unmodded playthrough I'm rolling a deaf knight :P
Reaper Jun 27, 2012 @ 8:25am 
How's about an Air Axetar for the weaker version?
borgin Jun 27, 2012 @ 7:06am 
This is far better- and far more fitting in the DoD world- than 90% of other skilltrees. The skill names are great!
Foopy64 Jun 27, 2012 @ 6:07am 
This is pretty nice!