Total War: WARHAMMER

Total War: WARHAMMER

Aguirre's Bretonnian Units
268 opmerkingen
Last-Aztec-Descendant 4 jan 2023 om 0:36 
Can this be ported to tw3
Ciaphas Cain 24 apr 2020 om 17:38 
Is there any SFO submods out there for this??
Atreides (Dukhat) 21 jan 2020 om 6:51 
"Late is the hour in which this mod chooses to appear."

Lovely Grima quote, lol
EyeBags.On.Fleek 15 dec 2019 om 20:28 
I hope so I haven’t been able to play in a while but I’ll be sad if I can’t bring these guys along on a Repanse playthrough
Aguirre  [auteur] 12 dec 2019 om 9:35 
Thanks mate, appreciate it! does this still work?
EyeBags.On.Fleek 9 dec 2019 om 20:01 
Wow this is extremely well done. Thank you for your efforts sir.
Ramu 15 aug 2018 om 12:13 
Alright ! hope the right person can up this for wh2
Aguirre  [auteur] 15 aug 2018 om 11:40 
Nope not yet. I have some other projects that take a lot of time. But basically Im lost with this, and cannot really do anything until I ask the right person.... sadly
Ramu 15 aug 2018 om 10:55 
@Aguire so u have find a solution for up this to wh2?
stofffe92 12 aug 2018 om 12:46 
Honhooon! ;D And you're welcome. Thank you for the mod. ^^
Aguirre  [auteur] 9 aug 2018 om 22:16 
thanks for the input. I hope to be able to update this soon in many areas. If deus lo vult
stofffe92 9 aug 2018 om 11:11 
And the Arblastiers should be spellt as 'Arbalestiers' since their name comes from the crossbow weapon they're using: an arbalest.

All in all though, I wish to say that your mod is very cool and I love your units. They're a very sturdy addition to the Bretonnian army roster and I feel they're very balanced overall.
stofffe92 9 aug 2018 om 11:08 
Also, you spellt the Montfort knights as Montford. It's Montfort, not Montford. I am sure you knew this but you I guess you might've spellt it wrong by accident. I hope you can correct the spelling although it's not really a biggie(only a little haha ;P). I'd care more about a voice over for the knights to sound like they should. You could use the knights of the realm voice over for regular Montfort knights with lances and the questing knights voice over for the Montfort foot knights.

Could you also include lance formation for the Montfort knights? They didn't get that even after the Bretonnian Free-LC update. You should update the mod so that they finally do get it.
stofffe92 9 aug 2018 om 11:08 
Great mod, just a few things I noticed: why do the Montfort knights sound like Squires/commoners? They should sound like the proper Frenchie knightly nobles that they are. Same with the Spirits of the Fey.


They sound like commoners when they should have either the Green Knight voice lines or any of the knightly voice lines, such as those of the Grail Knights(sure, since they're multiple ''green knights'' one of their members should technically say ''Green KnightS'' rather than just ''Green Knight'' but an excuse for saying Green Knight in singular could be that it's a representant speaking for the other members so he only refers to himself instead of saying Green Knights :D).
Ramu 3 aug 2018 om 12:48 
someone pls up this for wh2
Aguirre  [auteur] 11 jun 2018 om 6:54 
Thanks.. the thing is that I have no clue how to update it. I tried but failed. Working on Thrones of Britannia now instead. If anyone knows how to update it, let med know.
Bails280208 9 jun 2018 om 11:27 
Any chance we’ll see an update to WH2?? I love this mod!!
CAN you update for wh2 please ? thank you !!!
Hungry Lion 23 mrt 2018 om 17:07 
Good Job on this one, their roster is lackluster and before they appeared on this game I thought that Games Workshop would soon scrap them.
Ramu 4 jan 2018 om 14:58 
When the mod will be up for wh 2 ?
Ramu 3 nov 2017 om 22:41 
Oh yes please dude!!! Thank you so much ! They are so beautiful!
Aguirre  [auteur] 2 nov 2017 om 7:41 
Welcome Marco!!

To others, I will soon start to work on the wh1 > wh2 version
DramaBelli 2 nov 2017 om 6:34 
finally I can deal with them
Kurt Helborg 27 okt 2017 om 7:53 
hi :-) will you continue your work for WH2?? i hope so!!!
Alex the Great 18 sep 2017 om 12:26 
Any new units coming soon? :O
Housie 10 sep 2017 om 12:16 
In this mod and the vampire mod the building names are weird, for the new buildings
BOOGEYMANE 25 aug 2017 om 12:33 
@aguirre by the way playa: what did the sfo homies say when you talked to them about implementing this into their mod or just making it compatible?
Earth Burger®Fishless Sandwich™ 21 aug 2017 om 16:45 
I'll browse Sebidee's guides, thanks for the response. Hopefully I can get started from that.
Aguirre  [auteur] 21 aug 2017 om 13:25 
@Sergeant I would gladly help, but have you tried Sebidee's guide? Feel free to add me and we can talk more, always nice with new custom texturers! and thanks!

@Patton Hmm thanks, will fix it! and sorry for being a snail about it.

@chaosSDTAGW not intentional no, will look into it.

@Roque Sorry mate saw this too late, guess your're done now :/

I've also taken small steps for a Norsca pack. Found a way to create custom textures for them
Earth Burger®Fishless Sandwich™ 20 aug 2017 om 18:04 
Your work with custom textures is simply amazing. The nasal helm made for the Skaeling Insurgents in your Empire mod, the gambeson and medieval stylings presented here, all show good work. Pehaps this isn't the best place to ask, but here goes anyways. As someone with no experience in what you've done, how can I get started making and implementing custom textures? I've been searching elsewhere for answers but with no success.
General Nathanael Greene 10 aug 2017 om 15:43 
Hello! I just noticed another small thing i thought i'd point out to help: The bretonnian spear sergants are marked as "halberd infantry" when they really are spear infantry? Again, this is a miniscule thing, but I thought i'd point it out. Thanks!
chaosSDTAGW 6 aug 2017 om 17:34 
When I upgrade the walls chain to Level 2, I lose the ability to build the Mousillon spearmen. Not sure if that's intentional or not
HereticVoid 3 aug 2017 om 20:52 
Is there any chance that you can make a longbow only mod? Also thanks for the mod.
Roque the Rogue 31 jul 2017 om 21:11 
Hello Aguirre! great work as always. I've been playing a lot with Alberic, and I have been thinking.. can you add more Bordeleux Guard variants? such as greatsword and sword and shield?
thaygiaomap2000 29 jul 2017 om 7:29 
can't download this mod , steam workshop have error with this mod ? author can you upload direct link ?
General Nathanael Greene 16 jul 2017 om 17:51 
Ah, I see. It makes sense, they do defend the woodlands! Thanks for the reply.
Aguirre  [auteur] 16 jul 2017 om 16:04 
Hello hello, still alive! but not really kicking.
@Patton some user asked me to add the Feys to an elven faction. Can't remember the reason for it, I think I assumed it was lore...

@Draco I got those patterns from someone who made miniatures for warhammer, i think. So im not sure what that qualifies as :) and no updates in the near future, sorry.

@Ascopa I have'nt ignored what you reported, thanks a lot for that mate!
General Nathanael Greene 15 jul 2017 om 17:01 
Hello! This mod adds some great flavor to Bretonnia, well done! One question though: In my game the spirits of the fey can be recruited by one of the wood elf factions from the Forest Lookout building, is this intended? Regardless, thanks for this mod!
Rachel L 11 jul 2017 om 19:38 
@Aguirre, are you still alive?
Alex the Great 11 jul 2017 om 19:36 
Any news on what the next unit is gonna be for Bretonnia?
Alex the Great 23 jun 2017 om 9:16 
Mr. Aguirre, I have the question, are the shields that the sergeants (sword & spear) have part of the lore of bretonnia?
The Running Man 7 jun 2017 om 16:55 
Wow aguirre thanks for the new units!!! i just noticed them and was like "wtf where did these guys come from" i am glad you came back with amazing units!!! thanks! hugs!
Alex the Great 1 jun 2017 om 19:33 
@Aguirre
Our Avatar is Hawks family crest in Dragon age 2. lol
Ascopa 29 mei 2017 om 22:38 
I forgot
- House Agnew (bonus against big)
- Mountfor Kav. (bonus against big)
- Longbowman (Armor Piercing)
Ascopa 29 mei 2017 om 22:34 
Ok but this are many Units^^
Spirits of the Fey - (Bodyless & horror)
Peansantry at arms - (very fast)
Billmen & Armored Billmen (missing the armor piercing in the description)
War Smiths (bonus against big & frenzied) - i think armor piercing is here better

In addition, the Montfort Knights have a very annoying soundbug. Each of him makes the same sound as a hero (by the attack). In the mass this is disturbing

And the Mousillion units unfortunately only differ externally from the rest. A few small things would be great.
Aguirre  [auteur] 29 mei 2017 om 12:18 
confusing that you guys have the same avatar, what is that? :)

Yeah sure I was'nt aware. Can you help me by pointing out which units?
Ascopa 29 mei 2017 om 10:54 
the mod is cool but the units have in their brief description a lot of Skills which they at the end have not at all like bodyless or armor penetrating. Can you fix this?
Alex the Great 17 mei 2017 om 15:56 
Yea, your mod is by far the most creative out of all the other unit mods I've seen, I've never tried to make a unit using pieces of other units...well except the easy pieces I use (head/helmet, body, legs, etc.). And sadly there are only small pieces of the lore of the feudal knights. But you'd have to deep enough in the internet to find em, they have old pics of them (though none that I recall to be in color). But they are...I guess you can say a mix between your brigands with the sergeant swordsman (basically an armoured version of the brigands.).
Aguirre  [auteur] 17 mei 2017 om 14:46 
Hi! I might do the Hermit Knights actually, thanks for the tip!

I did'nt know about the feudal knights in particular, but I used loads of stuff from other units with thses; faces from witch hunter, light wizard, young nobles etc. helmets from emp state troops, knights errants, free company, battle pigrims. armour from Jade wizard, arms from grail knights. pants from emp state troops and amber wizard :)
Alex the Great 17 mei 2017 om 13:04 
Is it possible if you could make Hermit Knights? They're grail knights that are near the end of their extended lives that protect sacred/holy sites of the lady with their dying breath. They're isolationists or they sometimes stick with a couple (possibly no more then 3) other hermit knights but they're more alone then in a group.